Tafoid Posted July 31, 2022 Share Posted July 31, 2022 (edited) MAME 0.246 Just in time for the end of July, MAME 0.246 makes its grand entrance. The biggest upheaval this month was the reorganisation of the source code to match the project structure. If you’re paying attention, you’ll see the change on the system information screens. Apart from that, it should be transparent to users, while simplifying life for developers. Several audio issues have been fixed this month, including a big overhaul for Fairlight CMI IIx synthesiser channel card emulation, and DAC sound for JPM Lucky Casino fruit machines. The latest enhancements for the crt-geom and crt-geom-deluxe shaders have been belatedly integrated, and the Chinese and Brazilian Portuguese user interface translations are once again up-to-date and complete. Software list updates this month include more prototype console cartridges, half a dozen newly dumped e-kara cartridges, and quite a few metadata cleanups and corrections, as well as the usual batches of Apple II floppies, Commodore 64 tapes and vgmplay music rips. You can read all the details about development activity this month in the whatsnew.txt file, or download the source and 64-bit Windows binary packages from the download page. Until next time, happy MAMEing! Read the rest of this entry » Edited July 31, 2022 by Tafoid Quote Link to comment Share on other sites More sharing options...
Keatah Posted July 31, 2022 Share Posted July 31, 2022 Any closer to being able to save BGFX settings from within mame itself as opposed to having to manually edit the ini files? Quote Link to comment Share on other sites More sharing options...
Tafoid Posted July 31, 2022 Author Share Posted July 31, 2022 As this time, no. You need to note the settings down on paper or elsewhere and edit your mame.ini (game.ini/driver.ini) for the time being. If it were a trivial addition, it would be done already I reckon. 1 Quote Link to comment Share on other sites More sharing options...
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