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Hell's Halls - 16K TI BASIC Game - Completion and Physical Release


pixelpedant
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4 hours ago, arcadeshopper said:

I'm waiting anxiously for the cc-40 release of hell's hall

 

 

Well, I do want to do something worthwhile in the CC-40 game development realm, so if I can figure out a Hell's Halls tie-in for it, that would definitely be neat. 

 

Probably shared as a type-in spread, given the nature of the platform.  Also just to be sadistic (given the nature of the platform). 

 

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On 2/1/2023 at 4:55 PM, RXB said:

Anyone tried Hell's Halls using RXB 2023 yet?

Anyone tried Hell's Halls using XB 2.9 G.E.M. yet? You may need to do CALL INIT, then CALL LOAD(-31888,63,255) which does the same as CALL FILES(0)

Edited by senior_falcon
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52 minutes ago, senior_falcon said:

Anyone tried Hell's Halls using XB 2.9 G.E.M. yet? You may need to do CALL INIT, then CALL LOAD(-31888,63,255) which does the same as CALL FILES(0)

Will it run from cartridge and no 32K installed?

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13 minutes ago, RXB said:

Will it run from cartridge and no 32K installed?

We could try that out of interest and curiosity, but it might be a step too far given the author's intentions for the software being that it is designed for TI Basic with no expansions.

 

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34 minutes ago, Retrospect said:

We could try that out of interest and curiosity, but it might be a step too far given the author's intentions for the software being that it is designed for TI Basic with no expansions.

 

Very much my same goal, to run without any expansions but faster than normal TI Basic as it is slow,  so the goal is similar but kill the speed problem.

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