KevKelley Posted August 7, 2022 Share Posted August 7, 2022 (edited) TITLE: Lineman! ABOUT: As with many of my games, Lineman had started as a test program. While I was finishing up Crossdock (which still remains almost done), I had made this game to work out some ideas using the DPC+ kernel that I had started using with Bag Boy in hopes of figuring out some code. This started a little over two years ago with no real aim. Originally I had things like birds nests, transformers, cross streets, and cars but the simplified the game or reworked other elements. I also played around with Alien Bill's Atari Background Builder (formerly the Splash-O-Matic) and Atari Riff Machine. I was able to use both of them for the titlescreen to make a neat little splash screen and intro song. I may change the intro song for something a bit longer but thought the two combined had a great look and was something different. After revisiting the DPC+ kernel with Forest Moon Attack, I came up with an idea on gameplay and revisited Lineman to implement some of the new ideas. It was also nice to try and wrap up a game, being that I had several projects in the works and was just finishing up Litterbug. While I had originally tried to avoid flicker, it seemed to be inevitable that it would occur, as when I kept the balloons all moving at the same rate it was extremely easy to just sit in a spot and collect them all as they passed so to help with flicker I try to keep spawning spaced out on a counter as well as distance from other balloons. If balloons get too close they will go up or down to make the appropriate amount of space. I also animate the balloon string so that should the balloons get too close and flicker, when the string animates and disappears for a frame it will help reduce the flicker by just a little bit more. As it is now, this game is probably close to 98% complete and just needs a little testing for pacing and difficulty. I may add a couple more things, like additional tool boxes or a couple more things for added difficulty or variation. I think I found all the major game breaking bugs or annoying scanline issues. I have not tested this on hardware but had noticed in emulation there are some graphical glitches where it seems like a scanline on the top of the sprites (the Balloon Boy and Life Counters) that seem to shift several spaces over for a frame. Hoping it is an emulation issue as I have no idea what causes that or how to fix it apart from spacing out the sprites a little more, as my best guess is that it is a result of them being too close. GAMEPLAY: You play as the eponymous Lineman who is working where Balloon Boy (a.k.a Timmy as named by my 4-year-old) has seemingly let his balloons release into the air. Being the responsible Lineman you are, you must try and retrieve the balloons before they fly off into the sky beyond your reach. While you make your way up and down the utility poles you must also avoid sink holes, electric shock, and swooping defecating birds. You can also pick up tool boxes that may provide a variety of different benefits ranging from increased score or status bar to an additional life. While on the sidewalk you can move from left to right using the joystick. You can also jump by pressing the fire button. You can use this to get over sinkholes that may form on the sidewalk or to jump onto the utility pole if in a rush. While on a utility pole you can move up or down. If you climb to the top of the pole you can move left or right but be careful, as you can fall off if you travel too far, get shocked, or hit by a bird attacking. While on the pole you can move down quicker by pressing the fire button. If you press left or right while also pressing the fire button the Lineman will reach out in the direction you push to grab the balloon. On the bottom of the screen you have the Balloon Boy's happiness meter. On the right is the Lineman's meter. For each balloon that flies away the balloon boy meter will decrease. If it runs out the Lineman meter will decrease. In between the two meters are the score and the life counters. If the Lineman meter disappears you lose a life. The only way to get a new life is to grab the red tool box. The white tool box increases your status bar. All other colors give a variety of points. If you fall into a sink hole the Lineman meter will decrease. Press the fire button to jump out of the sinkhole. It will disappear and reform elsewhere. If the bird attacks, you touch a spark, or go to far on the pole you will fall and the Lineman meter will decrease. If the bird defecates on you then you will not fall but you will see the Lineman meter decrease. The game currently progresses from 1-3 balloon, the spark, the hole, the swooping bird, and the poop. The reset switch will reset the game. On the game over screen, you can press the reset switch or fire button to start a new game. Enjoy! LM_2022_08_05.bas.bin Edited August 7, 2022 by KevKelley 11 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.