Fort Apocalypse Posted August 12, 2022 Share Posted August 12, 2022 (edited) Story: You are a goat stuck in a dungeon. Collect hearts, save goats, explore, and find the next level before cave-in! How to play: Use the joystick to move your goat. If you don't like the room or map, use the joystick to use explosives or the reset button to start over. If you don't like the color of your goat, press the select button. If you're stuck in/on a wall/cave-in too long, a buzzer will sound, then your goat may die. Explore rooms and levels of the goat dungeon and collect hearts and goats for points. Yes, you can go back and forth in rooms and the hearts and goats keep reappearing! If you stay in a room long enough, then it will start to cave-in. If you stay on a level long enough, it will really cave-in. goat_dungeon_0.9.bas goat_dungeon_0.9.bas.bin Edited September 8, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 12, 2022 Author Share Posted August 12, 2022 (edited) Dev release: POC, not game yet. You maneuver a radioactive goat that can walk through walls through a multi-level dungeon. There is no collision detection. Some rooms look a little Castle Wolfenstein-ish! goat_dungeon_dev.bas.bin goat_dungeon_dev.bas Edited August 12, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 15, 2022 Author Share Posted August 15, 2022 Release 0.1 Added basic, imperfect collision detection that allows climbing over some walls with effort. Changes to sprites Goat changes direction. goat_dungeon_0.1.bas.bin goat_dungeon_0.1.bas Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 15, 2022 Author Share Posted August 15, 2022 (edited) Release 0.2 Now it's a game! Collect hearts and save goats lost in the dungeon and explore the dungeon for points. Choose goat color with select button. Note: it's possible to choose the flashing radioactive goat color, but yellow-ish is default. goat_dungeon_0.2.bas.bin goat_dungeon_0.2.bas Edited August 15, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 15, 2022 Author Share Posted August 15, 2022 (edited) Release 0.3 Can now die if you get stuck too long. Changes to entrances and placements goat_dungeon_0.3.bas.bin goat_dungeon_0.3.bas Edited August 15, 2022 by Fort Apocalypse 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 15, 2022 Author Share Posted August 15, 2022 Labels/art Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 16, 2022 Author Share Posted August 16, 2022 Release 0.4 Added a cave-in after you wait a really long time without making it to the next dungeon, which decreases as levels increase Removed ability to go back to previous dungeon Tweaked the room making code for better or worse goat_dungeon_0.4.bas.bin goat_dungeon_0.4.bas Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 16, 2022 Author Share Posted August 16, 2022 Release 0.5 Cave-in is slow at first, then more at later levels. No more single point for exploring a room. Reduce flipping when drawing room. goat_dungeon_0.5.bas.bin goat_dungeon_0.5.bas 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 16, 2022 Author Share Posted August 16, 2022 Release 0.6 Re-instating level cave-in, in addition to room cave-in goat_dungeon_0.6.bas.bin goat_dungeon_0.6.bas 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 5, 2022 Share Posted September 5, 2022 ngl...when I saw "goat dungeon" I thought of Goat Simulator, a deliberately-buggy game about being a goat in an open world. Now I'm curious about this and wonder what funny bugs you're gonna leave in the final product, which is a doubt somewhat. Other than the Goat Sim comparisons (because goats), I think you should finish this game. Probably gonna be a unique expansion on adventure type games for the Atari 2600. From the screenshots, it does look nice though. 1 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted September 6, 2022 Author Share Posted September 6, 2022 8 hours ago, r_chase said: ngl...when I saw "goat dungeon" I thought of Goat Simulator, a deliberately-buggy game about being a goat in an open world. Now I'm curious about this and wonder what funny bugs you're gonna leave in the final product, which is a doubt somewhat. Other than the Goat Sim comparisons (because goats), I think you should finish this game. Probably gonna be a unique expansion on adventure type games for the Atari 2600. From the screenshots, it does look nice though. It needs a title screen, but I'm not sure what to do with it to make it more fun. Let me know if you have any suggestions! To try it out if you don't have a way to play it, you could download the goat_dungeon_0.6.bas.bin file, then go to: https://javatari.org/ and click Open ROM file, then choose that file you downloaded. The goat has glitchy movement when going over/through walls, which is somewhat of a nod to Goat Simulator. There's not a lot to the game: you try to collect hearts, goats, and find the way to the next dungeon without getting stuck in/on a wall and falling over after a long time. On top of that, there are cave-ins! Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted September 7, 2022 Author Share Posted September 7, 2022 (edited) Release 0.7 Title screen and music Varying gates to each screen Fire button triggers limited amount of explosives which change the screen, somewhat viewable via pfscore1 Sounds for collision with playfield and explosives Your goat can become radioactive (flash), which can be changed by changing your goat's color via the select switch. Your goat can decide to exit the game at any room, if they feel like it, which will just return you to the title screen. You get a certain amount of explosives on the first dungeon. In subsequent dungeons, you get a random amount of explosives (or maybe none) when you start the dungeon. goat_dungeon_0.7.bas goat_dungeon_0.7.bas.bin Edited September 7, 2022 by Fort Apocalypse Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted September 7, 2022 Author Share Posted September 7, 2022 @r_chase let me know if that's better! Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted September 7, 2022 Author Share Posted September 7, 2022 Release 0.8 Fix: words shouldn't flash when color changes on title screen Fix: bug in room generation causing pf mirroring and goat deciding to go back to title screen Show some representation of time left to dungeon cave-in via pfscore2. Don't make buzzing noise when goat is going through/climbing wall until it's been a little over halfway to dead. Random goat placement on start goat_dungeon_0.8.bas goat_dungeon_0.8.bas.bin Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 7, 2022 Share Posted September 7, 2022 I like the idea behind this game, but I'd personally want to see more consistency, an overall goal, and hazards other than getting stuck in walls. I also don't like how you seem to get tossed around semi-randomly when you try to climb a wall. Finally, if there's an opening to cross into another room, it seems like there shouldn't be a wall immediately adjacent that you don't see until you get stuck in it. The idea of a maze dungeon game where there's a means of traversing the walls is interesting, but I think it might be better if it game with a "cost" of some kind instead of the seeming randomness of the traversal. Anyway, just a few thoughts. 🙂 2 Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted September 8, 2022 Author Share Posted September 8, 2022 (edited) Release 0.9 Thanks to @Karl G for the feedback! The death in/on a wall is still there, but getting stuck in/on a wall is harder. Change to player-playfield collision handling to be non-random. Entrances and exits to rooms match adjoining room. Place goat randomly in empty spot when enter new dungeon. Minor fixes to room generation goat_dungeon_0.9.bas goat_dungeon_0.9.bas.bin Edited September 8, 2022 by Fort Apocalypse 4 Quote Link to comment Share on other sites More sharing options...
r_chase Posted September 26, 2022 Share Posted September 26, 2022 (edited) @Fort Apocalypse Just tried 0.9 and I feel like it's still not quite ready yet. Also maybe you could add a map somehow. I'm sure doing four more kilobytes of data for a map and some moving enemies would make this game golden. However, I like some of the bugs that add to the game...and I've already mentioned Goat Simulator before, y'know? To put it simply, you're getting close to a finished game, just needs a bit more TLC and it'll be fully ready. Good luck. Edited September 26, 2022 by r_chase Grammatical correction. Quote Link to comment Share on other sites More sharing options...
r_chase Posted November 4, 2022 Share Posted November 4, 2022 Hey-o. It's been awhile. How have you been? I hope the project fairy didn't drop by because you already got so many projects like this one. I would love a status report on this project and others. Thanks in advance. ❤️ Quote Link to comment Share on other sites More sharing options...
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