Beeblebrox Posted April 22, 2023 Share Posted April 22, 2023 Amazing work. This game will definitely be regarded as one of the best. Thanks so much to all involved. Will check out the new final version tomorrow in glorious stereo. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 23, 2023 Share Posted April 23, 2023 7 hours ago, pirx said: Arthur "Two Pokeys" Jackson I know this fella - this was his reaction to me talking about Johnny "Two SIDs" Ashton. He wasn't having it. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 23, 2023 Share Posted April 23, 2023 OK @Albert - I have discovered a cause for the "double post" forum bug. I posted a reply to a message on page 2 (of 3). Since my reply showed on page 3, I didn't see the post go through. Clicked post again. So - when you are not on the final page of a thread, and post a reply, you do ont get redirected to the last page, where you can see the reply has happened. 1 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted April 23, 2023 Share Posted April 23, 2023 Funny - I was wondering about whether or not Scorch was going to see another update anytime soon. Now that I know, I will sleep far more soundly tonight Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted April 23, 2023 Share Posted April 23, 2023 9 hours ago, Stephen said: I know this fella - this was his reaction to me talking about Johnny "Two SIDs" Ashton. He wasn't having it. Strange, whatever the graphic or image is, it does not show here under Win 11 and Firefox. Quote Link to comment Share on other sites More sharing options...
pirx Posted April 23, 2023 Author Share Posted April 23, 2023 1 hour ago, CharlieChaplin said: Strange, whatever the graphic or image is, it does not show here under Win 11 and Firefox. maybe a better link to the picture that best summarizes our whole endeavour: 2 Quote Link to comment Share on other sites More sharing options...
Jacques Posted April 27, 2023 Share Posted April 27, 2023 (edited) It's just excellent. As good and important conversion of an absolute classic title as PoP in my opinion Edited April 27, 2023 by Jacques 5 2 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 3, 2023 Share Posted May 3, 2023 I just noticed there has been a very tiny little tweak by the authors which in their own words didn't warrant a whole new release but I think is wrth highlighting. (So this isn't a new release as such but a tweak to the last release (v1.28)). Now when playing the computer AI, when it's the computer's turn you now see a little computer icon on the dashboard at the top instead of a joystick, and a number indicating the difficulty level (1-moron ... 9-unknown) : I think this is a nice little tweak. Get the updated v1.28 executables here:https://github.com/pkali/scorch_src/releases/tag/v1.28 And the original Atarionline.pl thread: https://atarionline.pl/forum/comments.php?DiscussionID=6635&page=5#Item_23 Hope the authors don't mind me highlighting this Big thanks to them for the game again. 3 2 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted May 3, 2023 Share Posted May 3, 2023 If someone could test the following for me on a 5200 using the build @Beeblebrox linked to above, it'd be appreciated. Start a game where all of the players are CPU-controlled; your choice as to how many players. Try to break out of the game in progress and go back to the menu by pressing '*' on the first controller. How difficult is it to bring up the 'Sure? Y/N' dialog? I've tested this with two to six players, and get the same result: it's seemingly much harder to bring up that dialog when all of the players are the CPU. If only one player (regardless of which number that player may be) is human, it's a lot easier. This may be a sign of 5200 controller problems on my end, but I am using controllers that I rebuilt and it happens regardless of which joystick is in port #1. It also hasn't happened consistently enough that I can definitively say that it's the controller, so a sanity check wouldn't go amiss. Quote Link to comment Share on other sites More sharing options...
pirx Posted May 4, 2023 Author Share Posted May 4, 2023 @Beeblebrox thanks for noticing it, @Pecus worked super hard to find 11 bytes required for this change :]]]] @x=usr(1536) this is, unfortunately, normal - the keyboard is checked briefly only between bot turns. It is even mentioned in our drafty manual under `[ESC]` key. I think I did it this way to save some cycles (no keyboard check) or because of noone complaining before and it is simpler this way ;))))))))))) Anyways, right now you have to press the button and keep it pressed..... BTW - I've bought 5200, looks pretty shmick! Must get the universal cart... 1 1 Quote Link to comment Share on other sites More sharing options...
pirx Posted May 21, 2023 Author Share Posted May 21, 2023 https://github.com/pkali/scorch_src/releases/tag/v1.30 7 2 Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted May 27, 2023 Share Posted May 27, 2023 After a bit of a hiatus, I'm back playing Scorch! Amazing work! A question - how does one achieve 320 x 192 with so many colors in the splash screen? Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 27, 2023 Share Posted May 27, 2023 19 minutes ago, Probabilitydragon said: After a bit of a hiatus, I'm back playing Scorch! Amazing work! A question - how does one achieve 320 x 192 with so many colors in the splash screen? I may be wrong but I think Piccalo was used. Or perhaps graph2fnt. Don't think Rastaconverter was used in this instance. I am assuming you are familiar with all of these great tools? Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted May 27, 2023 Share Posted May 27, 2023 I have been following the Rasta thread occasionally. But my know how is still mostly from the 80's and I'm not really familiar with the technical side of how to make such images. Must be something else to it than gr.8 with P/M and interrupts right? Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 27, 2023 Share Posted May 27, 2023 I could attempt explain but prob best look at the following : Graph2fnt: https://g2f.atari8.info/ Rastaconverter : https://atariwiki.org/wiki/Wiki.jsp?page=Rastaconverter Also recently we've had Rastaconverter images used in games, which is no mean feat given they take up extra resources and cpu cycles to squeeze these amazing colours out of the A8. Check out International karate RC and rcx games: https://www.indieretronews.com/2023/04/international-karate-rcxrc-2023-remake.html Love to see more Rastaconverter images in games. 1 Quote Link to comment Share on other sites More sharing options...
Probabilitydragon Posted May 27, 2023 Share Posted May 27, 2023 Thanks for the info and sorry for going off topic I think the image is actually 160x192, it somehow gave me the impression of 320x192 which I think would be something of an impossibility with that colour palette... 1 Quote Link to comment Share on other sites More sharing options...
pseudografx Posted May 27, 2023 Share Posted May 27, 2023 One little bugreport: there shouldn't be a period after an ordinal numeral in English (like "3rd.tank"). Quote Link to comment Share on other sites More sharing options...
pirx Posted May 27, 2023 Author Share Posted May 27, 2023 @pseudografx thanks! we have changed it in the `develop` version already to display "HUMAN 1" or "MORON 2", etc. (names of robotank levels). It was to save memory (reuse of existing texts). And we needed memory to fix some other bug that I do not remember right now :)))) 1 Quote Link to comment Share on other sites More sharing options...
Bobo Cujo Posted May 29, 2023 Share Posted May 29, 2023 I finally got to trying this, and I'm rightly impressed. Nice work! I've played the original DOS Scorched Earth too - it's nice to have a version that just works (the 386 I played the DOS Scorched Earth had issues with its keyboard routine). One small feature request - would it be possible to add a Joy2B+ option so that Button 2 can switch weapons (instead of having to reach for the TAB key)? For context: https://github.com/ascrnet/Joy2Bplus Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 29, 2023 Share Posted May 29, 2023 I'd love to see SNACK controller support in Scorch, but appreciate there is likely no space left for the code. Great game to have in the A8 library. Wonder what the coder's will want to code for their next game, of indeed they do plan to code more games for a8 😁 Quote Link to comment Share on other sites More sharing options...
pirx Posted May 29, 2023 Author Share Posted May 29, 2023 (edited) 5 hours ago, Bobo Cujo said: One small feature request - would it be possible to add a Joy2B+ option so that Button 2 can switch weapons (instead of having to reach for the TAB key)? For context: https://github.com/ascrnet/Joy2Bplus Hello, we considered this. https://github.com/pkali/scorch_src/issues/17 Possibly no problem at all, but one single issue - how to emulate it in Altirra or atari800? And now pressing the button for a couple of seconds bring the weapon selection menu the same for SNACK - where to get more info? Edited May 29, 2023 by pirx Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted May 29, 2023 Share Posted May 29, 2023 2 hours ago, pirx said: Hello, we considered this. https://github.com/pkali/scorch_src/issues/17 Possibly no problem at all, but one single issue - how to emulate it in Altirra or atari800? And now pressing the button for a couple of seconds bring the weapon selection menu the same for SNACK - where to get more info? @Irgendwer can help Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted May 29, 2023 Share Posted May 29, 2023 2 hours ago, pirx said: the same for SNACK - where to get more info? As long as you need only the 2 extra buttons: SNACK is fully Joy2Bplus compatible. And here the video, how to configure Altirra to map inputs for Joy2Bplus: 2 1 Quote Link to comment Share on other sites More sharing options...
Bobo Cujo Posted May 30, 2023 Share Posted May 30, 2023 After looking at scorch.xex in the Altirra debugger: It looks Scorch is using the OS ROM's VBlank handler, which already calls STA POTGO at 60 (or 50) hz in order to scan the paddle lines. Assuming that Scorch is scanning inputs at the same speed, it's mostly a matter of calling: LDA PADDL0 (Button 2) or LDA PADDL1 (Button 3) (and so on for the other controller ports) and CMP #$E4 to see if the button was pressed. (All of the hacks I wrote assumed Joy2B support - you may want to see what value comes out of these with a standard Atari Joystick to make sure that it works properly when the paddle lines are left floating.) The absolute simplest code sample that I have comes from my earlier Joy2B hack of English Software's Air Strike, where I replaced the "press Space to bomb" code with "press Button 2 to bomb" - it involved a replacement of all of five bytes since the OS ROM was already calling STA POTGO: ; ORIGINAL ;-------------------------------------------------- 15D4: AD FC 02 LDA CH 15D7: C9 21 CMP #$21 ; Was Space Bar pressed? 15D9: D0 34 BNE $160F ; MODIFIED ;-------------------------------------------------- 15D4: AD 70 02 lda PADDL0 ; Get Button 2 state 15D7: C9 E4 cmp #$e4 ; Was Button 2 pressed? 15D9: D0 34 BNE $160F 1 1 Quote Link to comment Share on other sites More sharing options...
Pecus Posted May 30, 2023 Share Posted May 30, 2023 I programmed a second button, but.... Joy 2B+ is an idiotic standard. In this standard, a pressed button acts as an unplugged one, which means it is impossible to write a universal procedure that will work with both types of Joysticks. We need to write routines for detecting the type of joystick (and remember, we have support for four ports in Scorch!) in each port, or add an option in the menu to select type. Sorry no memory Therefore, my code (the only one that fit) handles the second button in reverse. That is, exactly as it should be (in my opinion) implemented in Joy 2B+ Eventually this code will probably be removed. Check develop. 2 Quote Link to comment Share on other sites More sharing options...
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