rdefabri Posted August 17, 2022 Share Posted August 17, 2022 I know I'm asking a lot of questions, so my apologies in advance. My brain is like a sponge, and I get excited to learn new things...there is hopefully a method to my madness in that these are things I'd like to somehow incorporate into a game. This is a stretch goal for me, something I'd like to do, just not yet sure I can do it. Over the years I've seen more of these Fibonacci / Moire type spiral demos...how exactly is something like this accomplished? I've seen some small BASIC type spirals that were cool, but they were drawn. The video below looks different - what's the secret sauce? Quote Link to comment Share on other sites More sharing options...
tebe Posted August 17, 2022 Share Posted August 17, 2022 http://benryves.com/tutorials/tunnel/ https://lodev.org/cgtutor/tunnel.html Quote Link to comment Share on other sites More sharing options...
stepho Posted August 19, 2022 Share Posted August 19, 2022 My guess would be: colour cycling (also often used in waterfall images) page flipping Multiples pages (screens) are set up in memory and the Dl (display list) is altered to select the current page to display. Flip through the pages quickly like old cartoon time flip books. And of course you can combine them. Quote Link to comment Share on other sites More sharing options...
Rybags Posted August 19, 2022 Share Posted August 19, 2022 Much of that is done in the 80x48 mode that uses 2K (Mode F in GTIA mode, VScrol trick to make taller pixels). Often the effects can just be rendered in realtime, sometimes at full FPS and sometimes reduced. Quote Link to comment Share on other sites More sharing options...
rdefabri Posted August 19, 2022 Author Share Posted August 19, 2022 15 hours ago, stepho said: My guess would be: colour cycling (also often used in waterfall images) page flipping Multiples pages (screens) are set up in memory and the Dl (display list) is altered to select the current page to display. Flip through the pages quickly like old cartoon time flip books. And of course you can combine them. Color cycling is probably what I'm looking for - I referred back to the "Computer Animation Primer" and found some examples. 1 Quote Link to comment Share on other sites More sharing options...
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