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MASK kernal with Zones question


Ecernosoft

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Yeah, I ask way too many questions... 😃

I want to use a MASK kernal for ICT2 on 2600, BUT-

1. MASKING takes too much ROM if you're sprites are various sizes

2. I want to use Zones but don't really get how I'd implement them efficiently

3. Is there a way to use MASKS without zones more efficiently?

 

Thanks!

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Yes.... but I figured out an even smarter solution.

1. Instead of using a MASK pointer, make your graphics as big as a Zone..

2. Have zones so that you save GFX data. 

3. Have a variable you can set to $FF when you enable a sprite and $00 when you don't need it.

 

Trade off is=

Faster kernal

MORE GFX!

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