Kirk_Johnston Posted August 24, 2022 Share Posted August 24, 2022 (edited) Does the Genesis have dedicated object/sprite attribute memory in addition to the VRAM like the SNES object attribute memory (OAM), or do the object/sprite attributes just take up a small amount of the Genesis dedicated VRAM (or something else)? Edited August 24, 2022 by Kirk_Johnston Quote Link to comment Share on other sites More sharing options...
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