Jump to content

Dedicated object/sprite attribute memory


Recommended Posts

3 hours ago, Kirk_Johnston said:

Does the Genesis have dedicated object/sprite attribute memory in addition to the VRAM like the SNES object attribute memory (OAM), or do the object/sprite attributes just take up a small amount of the Genesis dedicated VRAM (or something else)?

Yes, the sprite table is in the 64kb VRAM, location is defined in a VDP registry

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...