Kirk_Johnston Posted September 8, 2022 Share Posted September 8, 2022 (edited) https://forums.nesdev.org/viewtopic.php?t=24117 Some guy has developed a really cool tool for converting high colour images to 4bpp images that are compatible with the likes of SNES, PC Engine and presumably Genesis too, but, in all the talk of how to get around the 4bpp colour limitations and get closest to the high-colour original images, not one of these so-called SNES guys is actually advocating for the fact that SNES has a dang 8bpp mode that would allow for 256 colours per tile without any stupid 16 colours per tile limitation (I know I've certainly brought that up a few times now), and I absolutely think that could make a rather huge difference in some cases especially with some of the banding they mention (even more so when palette cycling and stuff like that comes into play in the example I've mentioned below). Why are SNES developers getting stuck with tools that actually just serve the capabilities and indeed limitations of PC engine and presumably Genesis but not fully taking advantage of all SNES has to offer? And why do all the people in "SNES"dev seem so frikin' happy about this--like reducing the SNES' full capabilities down to that of the other consoles, effectively wasting its full potential here, and indeed one of its big advantages over the other systems of the time, is a good thing. If this tool were properly designed for SNES, there would absolutley be an 8bpp mode in there for people who actually do want to push the system fully and show off just what it can do. I mean, I brought up this idea about using the 8bpp mode on SNES for some potentially stunning images https://forums.nesdev.org/viewtopic.php?p=282500#p282500 and it really just received ideas for how to immediately gimp it by most of those guys, for all the most stupid reasons imo. Yet, ironically, when one of them bothered to actually test my idea (roughly), it showed just how much potential there was there: And that was literally just the guy's first atttempt at doing what I said, not really taking it to it's full conclusion. So imagine what could be achieved if anyone actually gave a proper crap and really tried to push this idea as far as possible on SNES. But "SNES"dev just wasn't the place for that. I wasted so much breath there basically talking in pointless circles with mostly people who just wanted to code for the sake of coding and little more. People who literally couldn't talk in common language like "aspect ratio" and understand what that means to most people outside of their own nerd-centric world. I also had an idea for a SNES shmup using Mode 0, to specifically show off another unique aspect of the SNES SNES again, a d they constantly kept trying to basically shut that down too or get mr to just turn it into every other Mode 1 SNES title, so nothing different about it all really--missing part of the point entirely. You can check out early concepting for that Shmup here: Honestly, it was like dealing with a bunch of small-thinking robots most of the time, with no passion or vision or ambition whatsoever, certainly not for the console they were supposed to be in that particular forum for. They nearly drove me away multiple times--the mods literally told me I couldn't big-up the SNES every now and then (in a SNES development forum--just think about that for a moment)--and I eventually just left of my own accord. It seems this is what the current SNES community is--it's so sad to see--no wonder the Genesis dev community is running utter rings around it right now. No wonder I left that place--most of those dudes just don't seem to give one crap about SNES at all, and are just a bunch of programming nerds, who might as well have made a forum that wasn't titled "SNES"dev at all but rather "ElitistCODERSunit" or something like that. Sorry for the kinda blunt rant, but there's a reason behind everything. Can someone out there please build a forum for people that are ACTUAL SNES fans/creators first and foremost. . . . Edited September 8, 2022 by Kirk_Johnston 2 Quote Link to comment Share on other sites More sharing options...
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