Keatah Posted October 19, 2022 Share Posted October 19, 2022 When trying to run Jeeves, it says this machine isn’t equipped to employ.. So what’s required? A dongle or a card with special interrupts? Quote Link to comment Share on other sites More sharing options...
magnusfalkirk Posted October 19, 2022 Share Posted October 19, 2022 I downloaded a copy of Jeeves and booted it up in Virtual II without any trouble. I'm assuming you're trying to start it on a 128k machine. So I have no idea why it won't run. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) You do the one from asimov? Looked around and found the system requirements include a Thunderclock or a special interrupt generator card. Seems some unsupported-by-AppleWin hardware is required. So I opened an issue. https://github.com/AppleWin/AppleWin/issues/1138 Maybe something will come of it. Edited October 19, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
magnusfalkirk Posted October 20, 2022 Share Posted October 20, 2022 That's odd, I found the copy of Jeeves here: https://www.planetemu.net/roms/apple-ii-applications and was able to boot into it with Virtual II without any trouble. I have a No Slot Clock in the emulator but didn't put the software for it on Jeeves. It booted and asked for the date. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 20, 2022 Author Share Posted October 20, 2022 Pretty sure it has something to do with interrupts. The Thunderclock module (in Virtual II and real hardware) provides them. As does the $15 interrupt card sold specifically in case you don't have an interrupt generating clock card. The architecture in VII would support whatever is needed because its implemented full time. Not turned off with selection of no-slot-clock. That's my guess. Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted October 21, 2022 Share Posted October 21, 2022 Does the Mockingboard work for that purpose? Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 21, 2022 Author Share Posted October 21, 2022 (edited) Dunno. Can't try it on real hardware as most of my stuff packed away. Has been for some time. And AppleWin will not allow a mouse card and mockingboard to be enabled at the same time. So can't test that out. But I doubt it would work. The requirements are an Apple Mouse + (Thunderclock OR PBI's interrupt card). Pretty sure I have one of those packed away too, it's a simple 2 or 3 chip TTL board IIRC. Edited October 21, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 23, 2022 Share Posted October 23, 2022 Jeeves boots fine on my enhanced IIe. I do have mouse and Phasor clone cards in it. But I think it's more the mouse card that is required, as Jeeves says it can also run on a //c, and it could never have a real mockingboard or Phasor. MAME will boot Jeeves in an enhanced IIe with only a mouse card and disk controller installed. It does complain if you remove the mouse card and try to boot it. It also boots fine in MAME on //c. I'm too lazy to dig out my actual //c right now, but have no reason to believe it wouldn't boot there as well. That sort of points to something isn't implemented properly in the AppleWin mouse card. Or possibly something is flawed in the 65C02 in AppleWin, as it appears to require a //c or enhanced IIe. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 23, 2022 Author Share Posted October 23, 2022 (edited) Yes. Only have issues with it in applewin. Real hardware with mouse card and clock card is fine. it detects the 65C02 fine. A II+ calls out a different error, requesting a //e or //c. Leaning toward the clock card, because the company sold a special interrupt card if you didn’t have a clock card. Edited October 23, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 23, 2022 Share Posted October 23, 2022 Except my enhanced IIe doesn't have a clock card and it booted it fine. I also didn't have a clock card slotted in MAME either when I tested. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 23, 2022 Author Share Posted October 23, 2022 (edited) Well then that seems to narrow it down to mouse card? You get asked to enter time/date? Edited October 23, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
nick3092 Posted October 23, 2022 Share Posted October 23, 2022 Yes, it still prompts me to set the date and time. It defaults to midnight, and some day in 1985 I believe. Don't recall the exact date it defaulted to. Quote Link to comment Share on other sites More sharing options...
Keatah Posted October 25, 2022 Author Share Posted October 25, 2022 (edited) Looks like TomCH and gang have plan to address this for next release. Looks like it has something to do with clock/mouse card interrupts, how they're implemented or something! Whooot! Anyone have any idea if other software is similarly affected by this state of affairs? Edited October 25, 2022 by Keatah Quote Link to comment Share on other sites More sharing options...
Keatah Posted January 3 Author Share Posted January 3 New version of AppleWin is out, and the issue seems fixed. Now what else can we break? Quote Link to comment Share on other sites More sharing options...
+GoldLeader Posted January 4 Share Posted January 4 Ummm, Ya need ta ASK JEEVES. 🤣 1 Quote Link to comment Share on other sites More sharing options...
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