Igor Posted December 12, 2022 Author Share Posted December 12, 2022 Got my entry in with less than 2 hours to go, now it's deff bed time. Looking forward to trying out all the other entries over the next few days! https://atarigamer.itch.io/angry-motes 2 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170671 Share on other sites More sharing options...
OldAtAtari Posted December 12, 2022 Share Posted December 12, 2022 5 hours ago, Fadest said: I tried it this morning, this is fun, nice graphs & animations. May I suggest some improvements ? - Double the score (bonus or malus) if catched while doing a trick, as right now, there is no need to make tricks, unless I missed something - When we do the trick on the ground, our feets should also catch bonus & malus (ie extend the collision zone to legs & feets) - Maybe same with arms when spinning... But overall, these are just small remarks, it is a fun entry. Wow, thanks! Thanks for playing it, and thanks for the really useful feedback. About the tricks... - Split (A button) - This is necessary once you've collected 20 hearts. At that point, horizontally scrolling sad faces will start happening, and some of them are so low that there is no other way to avoid them other than to do a split. And you're right, the feet and legs don't catch anything. This was a design decision for two reasons: 1) The coding involved to create the odd-shaped collision shape (an upside-down T) was intimidating at the time, and I sacrificed that in the goal to finish by the deadline. 2) When you split, you can't move left or right, so you're a sitting duck for any falling thing to hit you. And it's really disappointing to do the split to avoid the horizontal face and then get pummeled by sad faces from above. Since then, I've added some code that prevents most sad faces from falling above you when you're doing a split to avoid the horizontal face, so maybe it's time that I revisit that odd-shaped collision shape. - Spit (B button) - No purpose really. I believe it is coded to have a wider collision area, though a square instead of the more correct lower-case T shape. Again, some more complicated collision coding that I could revisit now. Either way, you can spit and collect a bigger amount of stuff, but it doesn't serve any purpose in dodging the ugly stuff. It's mainly there to have fun with in Disco mode. I went into this thinking that my absolute deadline was today. But apparently I can go into the game description and update the LYNX file any time I want, so I can keep tweaking, even though the deadline is just about upon us. So I'll keep working on it. Thanks again! 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170724 Share on other sites More sharing options...
Fadest Posted December 12, 2022 Share Posted December 12, 2022 Yes, I have see the horizontal moves after 20 (usually, I was already at 9 bad faces, so have not see for long). I understand the collision problems, but maybe double score when doing a trick could be possible ? There should be a cart version with all the games, like previous years, sold for non profit, and 1 cartridge sent to every author for free. So if you want to make some changes, it will be the revised version that will be included on the cart. Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170730 Share on other sites More sharing options...
Ninjabba Posted December 12, 2022 Share Posted December 12, 2022 Great job everybody! I'll have to rest a lot this week to recover from this last development stretch but looking forward to play around these mini games. I'm afraid I went in overambitious once again and couldn't wrap up the scoring mechanism I had in mind. Now its just setting times, but nothing that keeps track of the outcome.. if the jury allows for it I'll make a few more edits and tweaks for the final release for the cartridge. Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170742 Share on other sites More sharing options...
OldAtAtari Posted December 12, 2022 Share Posted December 12, 2022 33 minutes ago, Fadest said: Yes, I have see the horizontal moves after 20 (usually, I was already at 9 bad faces, so have not see for long). I understand the collision problems, but maybe double score when doing a trick could be possible ? There should be a cart version with all the games, like previous years, sold for non profit, and 1 cartridge sent to every author for free. So if you want to make some changes, it will be the revised version that will be included on the cart. Oh, I forgot to mention that! I will definitely consider the double-score idea. I like that since you will undoubtedly be collecting negative points when you do a split or spin, it would be good if the positive points were more worthwhile. Yes, that's right. I'm looking at this now like my true deadline is the moment Atari Gamer downloads the file for the cartridge. Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170750 Share on other sites More sharing options...
OldAtAtari Posted December 12, 2022 Share Posted December 12, 2022 8 minutes ago, Ninjabba said: Great job everybody! I'll have to rest a lot this week to recover from this last development stretch but looking forward to play around these mini games. I'm afraid I went in overambitious once again and couldn't wrap up the scoring mechanism I had in mind. Now its just setting times, but nothing that keeps track of the outcome.. if the jury allows for it I'll make a few more edits and tweaks for the final release for the cartridge. Good job, Ninjabba! That's my plan. I'll keep making edits until the cartridge is made, unless Atari Gamer tells us that's against the rules. 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170751 Share on other sites More sharing options...
OldAtAtari Posted December 12, 2022 Share Posted December 12, 2022 2 hours ago, Igor said: Got my entry in with less than 2 hours to go, now it's deff bed time. Looking forward to trying out all the other entries over the next few days! https://atarigamer.itch.io/angry-motes I still play my Wii on a regular basis. It's a great system, so I'm looking forward to playing this game. The title of this game is great. 2 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5170752 Share on other sites More sharing options...
Igor Posted December 12, 2022 Author Share Posted December 12, 2022 Edits are always welcome before the final cart version is released, just stay within the size limits. @LordKraken I am going to see about making my own loader this time around but need to pick your brains! 1 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5171042 Share on other sites More sharing options...
OldAtAtari Posted December 13, 2022 Share Posted December 13, 2022 12 hours ago, Fadest said: Yes, I have see the horizontal moves after 20 (usually, I was already at 9 bad faces, so have not see for long). I understand the collision problems, but maybe double score when doing a trick could be possible ? There should be a cart version with all the games, like previous years, sold for non profit, and 1 cartridge sent to every author for free. So if you want to make some changes, it will be the revised version that will be included on the cart. Ok, @Fadest, please re-download my game and try again. You were right, 100%. I put the effort into coding the complex collisions, and it is so much better now. If you are splitting or spinning, everything counts as normal if it hits you in the head or body. But if it hits your outstretched arms or legs, you get extra points. No extra losses for getting negative things, though. The game is hard enough without that. Speaking of difficulty, I added an extra challenge starting at 30 hearts. It's chaos now. Thank you for your feedback! 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5171137 Share on other sites More sharing options...
LordKraken Posted December 13, 2022 Share Posted December 13, 2022 11 hours ago, Igor said: Edits are always welcome before the final cart version is released, just stay within the size limits. @LordKraken I am going to see about making my own loader this time around but need to pick your brains! You're ready for some asm madness? 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5171231 Share on other sites More sharing options...
OldAtAtari Posted December 14, 2022 Share Posted December 14, 2022 If anyone downloaded Dance, Bro! and installed it on their actual Lynx, please re-download it when convenient for you. Aside from a few improvements in the new version, this new version has a bug fix. There was an intermittent bug causing it to hang sometimes on the intro screen when played on the actual Lynx (It was fine in Handy). I thought this was caused by my own hardware, but then @thegoodwillgamer saw it on his machine too. I don't know exactly why it was happening, but I took a stab at it and apparently fixed it. I just removed the clock() based timer and replaced it with a simple do-while counter loop in the intro.c code. Thanks. 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5171868 Share on other sites More sharing options...
Igor Posted December 15, 2022 Author Share Posted December 15, 2022 I've noticed a bug in my game too where if you watch the intro all the way (instead of skipping it), once the menu screen is shown it will have a vertical line either on the left or right side of the screen and it's filled with garbage pixels. Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5172674 Share on other sites More sharing options...
OldAtAtari Posted December 15, 2022 Share Posted December 15, 2022 46 minutes ago, Igor said: I've noticed a bug in my game too where if you watch the intro all the way (instead of skipping it), once the menu screen is shown it will have a vertical line either on the left or right side of the screen and it's filled with garbage pixels. Oh I didn't notice that! I'll try to pay attention next time I'm playing it. For me, a get a horizontal row of garbage pixels across the bottom of the screen, which I just posted about today on this forum. 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5172693 Share on other sites More sharing options...
+karri Posted January 1, 2023 Share Posted January 1, 2023 Happy New Year guys! My DrunkWitch was featured on the @ZeroPage Homebrew stream at the end of the year. It was interesting for me to wake up 4AM in the morning to see what kind of comments I will get. After the stream I decided to make some changes to get DrunkWitch to run smoother on the 7800 NTSC console. And I also added more drinks to be made. So if someone wants to make a cart of the LynXjam 2022 then please take my latest code. (Or alert me and I type "make"). PS. I make three pull requests to the main cc65. Once these get accepted then you can compile DrunkWitch on either compiler. My old one or the official cc65. DrunkWitch sources 3 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5181841 Share on other sites More sharing options...
Turbo Laser Lynx Posted February 3, 2023 Share Posted February 3, 2023 I played through all the games the other night. Very nice and fun small games from everyone again! 👏😊🎨 Always get a good laugh out of these too. - Poachin' Jeff. Love the crude humor, great graphics and the game-play ramps up nicely. - Dance, Bro! Very lovely game. It has that fun and great old school early to mid 80s vibe going on somehow! - Providing good laughs: DrunkWitch, Twitter Panic, Scooternia and Angry Motes. Quite satisfying smashing the TV in Angry Motes lol. - I liked the basic idea for crate challenge too. Spent quite a while playing it. 1 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5201893 Share on other sites More sharing options...
+karri Posted February 4, 2023 Share Posted February 4, 2023 On 1/1/2023 at 9:18 PM, karri said: Happy New Year guys! My DrunkWitch was featured on the @ZeroPage Homebrew stream at the end of the year. It was interesting for me to wake up 4AM in the morning to see what kind of comments I will get. After the stream I decided to make some changes to get DrunkWitch to run smoother on the 7800 NTSC console. And I also added more drinks to be made. So if someone wants to make a cart of the LynXjam 2022 then please take my latest code. (Or alert me and I type "make"). PS. I make three pull requests to the main cc65. Once these get accepted then you can compile DrunkWitch on either compiler. My old one or the official cc65. DrunkWitch sources How nice! You can cast your votes here: 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5202514 Share on other sites More sharing options...
+jgkspsx Posted June 3, 2023 Share Posted June 3, 2023 We're playing @thegoodwillgamer's Crate Challenge in this month's Lynx high score competition. Please join us! 1 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5264341 Share on other sites More sharing options...
Nop90 Posted November 9, 2023 Share Posted November 9, 2023 There will be a 2023 edition? I'm back to lynx coding after 2 years of pause and can't wait to work on something new. 4 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5345804 Share on other sites More sharing options...
Turbo Laser Lynx Posted November 9, 2023 Share Posted November 9, 2023 (edited) Hi @Nop90! Long time no see. I've had a looong retro break too (life stuff). Just out of curiosity, did you develop some games for some other systems meanwhile? Edited November 9, 2023 by Turbo Laser Lynx Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5345884 Share on other sites More sharing options...
Nop90 Posted November 9, 2023 Share Posted November 9, 2023 57 minutes ago, Turbo Laser Lynx said: Hi @Nop90! Long time no see. I've had a looong retro break too (life stuff). Just out of curiosity, did you develop some games for some other systems meanwhile? No, did not code at all. I did nothing else than caring my family and managing an important job position that drained all my energy for two years. Now I have a less stressing job role and I'm recovering my health, so I'm very happy to return to my passion 😄. 5 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5345915 Share on other sites More sharing options...
Fadest Posted November 9, 2023 Share Posted November 9, 2023 There will be once agin a LynxJam this year, probably starint end of november. This time, @Igor will give us a tileset that we will have to use as constraint (of course, it will be possible to add others assets). Glad to see you again this year. 2 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5346016 Share on other sites More sharing options...
+karri Posted November 9, 2023 Share Posted November 9, 2023 I really hope the tile set is flexible enough to have some variation of games. Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5346056 Share on other sites More sharing options...
Nop90 Posted November 9, 2023 Share Posted November 9, 2023 19 minutes ago, karri said: I really hope the tile set is flexible enough to have some variation of games. You can use Tilt, Stretch and change the palette, what do you want more? 😄 5 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5346070 Share on other sites More sharing options...
Igor Posted November 9, 2023 Author Share Posted November 9, 2023 Yep there will be a jam this year and I was thinking the other day where you disappeared to @Nop90, so it's good to hear that you're back. @karri the tile set will require some thinking outside the box for this jam, but it definitely has a specific style/theme and game type that it's aimed at. It will be discouraged to blindly go with the type of game this tile set is aimed at making though. 2 Quote Link to comment https://forums.atariage.com/topic/342600-lynxjam-2022/page/3/#findComment-5346213 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.