rocky007 Posted October 31, 2022 Share Posted October 31, 2022 1 DIM Y(48),YY(8):: FOR I=0 TO 10:: Y(I)=(I*16)+1:: Y(20-I)=Y(I)::NEXT I :: CALL MAGNIFY(4) :: CALL CLEAR ::CALL SPRITE(#8,136,5,176,1):: CALL SCREEN(2) 2 CALL CHAR(65,"00000000000000FF1818181818181818FF81FF81FF81FF81"):: FOR I=1 TO 32:: READ A:: CALL VCHAR(3,I,A+60,22):: NEXT I :: T=0 :: CALL COLOR(5,10,2) 3 CALL CHAR(132,"1F3E7C7E7F7F7F55555555555555557FF0F87CFCFCFCFC5454545454545454FC"):: FOR I=1 TO 7 :: YY(I)=INT(RND*19):: CALL SPRITE(#I,132,8,Y(YY(I)),I*32-18) :: NEXT I 4 CALL CHAR(136,"1C3E2A367F3E3E22000000000000000000000000000000000000000000000000") :: A=1:: BX=1::BY=176::BK=241::BXBUF=0 5 CALL JOYST(1,JX,JY) :: Z=BX+JX*2 :: IF (JY>0) AND (BX=BK) THEN BY=BY-16 :: BK=242-BK :: CALL SOUND(1,560,10) ELSE IF Z>0 AND Z<242 THEN BX=Z 6 C=INT((BX+23)/32):: TP=Y(YY(C)) ::IF C>0 AND C<8 AND BY>TP-7 AND BY<TP+31 THEN CALL COLOR(5,10,5)::CALL COLOR(5,10,2)::CALL SOUND(1,220,5)::T=T+100 7 IF BX=241 AND BY=16 THEN CALL CLEAR ::PRINT "YOU WIN !!! YOUR TIME :";T ::END ELSE YY(A)=YY(A)+1 :: IF YY(A)>19 THEN YY(A)=0 8 CALL LOCATE(#A,Y(YY(A)),(A*32)-18) :: A=A+1 :: IF A>7 THEN A=1 9 CALL LOCATE(#8,BY,BX):: T=T+1 :: IF BX<>BXBUF THEN CALL SOUND(1,1950,1):: BXBUF=BX ::GOTO 5 ELSE 5 10 DATA 7,7,5,6,5,5,5,6,5,5,5,6,5,5,5,6,5,5,5,6,5,5,5,6,5,5,5,6,5,5,7,7 videoplayback.mp4 6 2 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 10 A$="D2FE9EFBFFBF5B4FF":: B$="66283A7E7E3A2866"&RPT$("0",48) :: CALL MAGNIFY(4) ::CALL CLEAR::CALL COLOR(4,13,3,2,5,6,12,16,15) :: L=3:: X=16:: Y=1 20 D$=RPT$("3F",5)&RPT$("7F",3)::E$=RPT$("FE",4)&RPT$("FC",4) :: CALL SCREEN(15) ::CALL VCHAR(1,32,132,L):: CALL CHAR(63,A$,132,B$,128,D$&D$&E$&E$)::S=15 30 FOR I=2 TO 25:: DISPLAY AT(I-1,1) :RPT$(".",12)&"??"&RPT$(" | ",3)&"??":: IF I<14 THEN CALL SPRITE(#I,128,11,1,1) ELSE IF I<23 THEN CALL SPRITE(#I,132,INT(I-12),1,1,S/2,0) 40 CALL LOCATE(#I,Y,X) :: Y=Y+64:: IF X<128 AND Y<>97 AND Y<>193 THEN Y=Y-32 ELSE IF Y=193 THEN Y=1:: X=X+32:: IF X=112 THEN X=X+17 50 NEXT I:: FOR I=2 TO 13 STEP 8:: CALL MOTION(#I+1,S,0,#I,S,0,#I+3,S,0,#I+2,S,0)::NEXT I:: CALL MOTION(#17,-S,0,#18,-S,0,#19,-S,0,#6,-S,0,#7,-S,0) 60 SC=SC+PT::PT=100::CALL MOTION(#8,-S,0,#9,-S,0):: XX=1::YY=1::CALL SPRITE(#1,132,2,XX,YY) :: D=0:: IF L=0 THEN PRINT "BYE, YOUR SCORE:";SC ::END 70 IF JX<>0 OR JY<>0 THEN CALL POSITION(#1,YY,XX) ::XX=XX+(JX*4) :: YY=YY-(JY*4) :: IF XX>0 AND YY<192 AND YY>0 THEN CALL LOCATE(#1,YY,XX)::CALL SOUND(1,910,0) :: IF XX=225 THEN D=2 80 CALL COINC(ALL,A) :: PT=PT-1 :: IF A=0 AND (XX=113 OR XX=1) THEN CALL MOTION(#1,0,0) ELSE IF (A=0 AND XX<113) THEN D=D+1 90 P=INT((XX-8)/32)+1 :: IF A=-1 AND P>3 THEN D=D+1 ELSE IF A=-1 AND P>0 AND P<4 THEN IF P=2 THEN MY=-S :: CALL MOTION(#1,MY,0)ELSE MY=S :: CALL MOTION(#1,MY,0) 100 CALL JOYST(1,JX,JY) :: IF D=0 THEN 70 ELSE IF D>0 AND D<3 THEN CALL HCHAR(L,32,32)::L=L-1::CALL SOUND(10,110,0)::GOTO 60 ELSE CALL SOUND(10,2000,0)::GOTO 60 10LINERS FROGGER TI99 EXTENDED BASIC.mp4 15 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 10 DIM TR(3)::DIM T$(5):: T$(1)="7252720027252700"::T$(2)="C949C9009C949C00"::T$(3)="2725270072527200"::T$(4)="9C949C00C949C900"::G,L,TS=0::S=36 20 CALL SPRITE(#28,128,7,50,50):: CALL CHAR(128,"18BCFEFDFDFEBC08"&RPT$("0",48)):: CALL CLEAR :: SC=1::CALL HCHAR(1,1,128,29)::V=29::SR=0 30 FOR I=1 TO 3 :: CALL VCHAR(1,I,129,24):: CALL VCHAR(1,33-I,129,24)::NEXT I:: CALL MAGNIFY(4)::R1,R2=8::CALL SCREEN(2)::FOR C=36 TO 108 STEP 4 40 A$,B$="":: FOR I=1 TO 16:: R1=R1+INT(RND*3)-1::R2=R2+INT(RND*3)-1 ::IF R1>7 THEN R1=7 ELSE IF R1<0 THEN R1=0 ELSE IF R2>7 THEN R2=7 ELSE IF R2<0 THEN R2=0 50 A$=A$&SEG$("0102050A1F2F5FAF",1+R1*2,2)::B$=B$&SEG$("80C0E0F0F8FCFEFF",1+R2*2,2):: NEXT I:: CALL CHAR(C,A$&B$) :: NEXT C:: CALL COLOR(1,8,3,13,15,2) 60 FOR X=1 TO 3::TR(X-1)=3::FOR I=1 TO 6:: CALL SPRITE(#I+L,S,2,8+(I-1)*32,I*2+X*64,0,-5)::S=S+4::NEXT I::L=L+6:: NEXT X :: CALL COLOR(#3,1,#9,1,#15,1) 70 CALL MOTION(#28,G,0)::CALL JOYST(1,X,Y):: G=G+5-(Y*3)::Q=TR(TS)+(TS*6)::CALL POSITION(#Q,Z,X,#28,Z1,X1)::IF G>60 THEN G=60 ELSE IF G<-60 THEN G=-60 80 IF (X>40 AND X<56) AND (Z1<Z-4 OR Z1>Z+20) THEN CALL HCHAR(1,V,129)::V=V-1::CALL SOUND(100,-6,0)::IF V=3 THEN PRINT "GAME OVER, SCORE:";SR;" Kb"::END 90 IF (X>245) THEN CALL COLOR(#Q,2) ELSE CALL CHAR(32,T$(SC))::SC=SC+1:: IF SC=5 THEN SC=1 ::SR=SR+1 :: GOTO 70 ELSE 70 100 IF SR>512 THEN PRINT "WIN! AMIGA REBOOT ! "::END ELSE K=INT(RND*4)+2::CALL COLOR(#K+(TS*6),1):: TR(TS)=K::TS=TS+1::IF TS=3 THEN TS=0:: GOTO 70 ELSE 70 videoplayback.mp4 13 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 Z$="KKJMMNMMPPPNSKKJPMLNPPLQMiKKLKMKQOMOQNQ7KJKMLOMQNSNKK#JKMKRMMMRLN#_KKLLMMNNOLK"::DIM H(78),M(26),N(26)::FOR I=1 TO 78::H(I)=ASC(SEG$(Z$,I,1))-75::NEXT I 2 CAll CLEAR::CALL COLOR(1,16,2, 2,10,2, 3,9,10, 4,7,9):: CALL CHAR(33,"1"):: FOR i=1 to 50::CALL HCHAR(INT(RND*23)+1,INT(RND*32)+1,33):: NEXT I:: L=1 3 FOR I=0 TO 7 :: A$=RPT$("00",I)&RPT$("FF",8-I)::CALL CHAR(40+I,A$,48+I,A$,56+I,A$):: NEXT I:: Z$="084C2A6E195D3B7F"::Y$="0123456789ABCDEF"::S,P,C=64:: CALL SCREEN(2) 4 FOR J=1 TO 4::READ A$::FOR I=1 TO 32 STEP 2::B$=B$&SEG$(Z$,POS(Y$,SEG$(A$,I+1,1),1),1)&SEG$(Z$,POS(Y$,SEG$(A$,I,1),1),1) ::NEXT I::CALL CHAR(C,A$&B$)::C=C+4::B$=""::NEXT J 5 Y=150::FOR J=40 to 56 STEP 8::FOR I=1 TO 32:: X=INT(Y/8):: C=Y-(X*8):: Y=Y+INT(RND*3)-1::CALL VCHAR(X,I,J,24-X)::CALL HCHAR(X,I,C+J)::NEXT I::Y=Y+4::NEXT J::CALL MAGNIFY(3) 6 CALL DELSPRITE(ALL)::CALL SAY("SCREEN "&STR$(L))::L=L+1:: CALL SPRITE(#28,64,12,134,1)::Z=Z+1::S=H(Z)::Q=H(Z+1)::W=H(Z+2):: Z=Z+3::F=INT(RND*4)*4::FOR I=1 TO 4 7 CALL SPRITE(#I,64+F,16-L,H(Z)*32+16,H(Z+1)*32)::Z=Z+2:: NEXT I::FOR I=1 TO 26:: T=INT(SIN(I/2)*H(Z+1))::M(I)=T*(H(Z)<>1) :: N(I)=T*(H(Z)<>2) ::NEXT I::I=0::Z=Z+1 8 I=I+1::CALL MOTION(#1,Q+M(I+3)*W,S+N(I),#2,Q+M(I+6),S+N(I+3),#3,Q+M(I+9)*W,S+N(I+6),#4,Q+M(I+12),S+N(I+9))::CALL COINC(ALL,P)::IF I=13 THEN I=0 9 CALL JOYST(1,Y,x)::SX=MIN(SX+2-X,16)::SY=SY+Y:: CALL MOTION(#28,SX*2,SY*2):: CALL POSITION(#28,Y,X)::IF X>225 AND L<8 THEN SX,SY=0:: GOTO 6 ELSE IF P=-1 OR L=7 OR Y>150 THEN END ELSE 8 10 DATA 0010080403070F7F0F07030408100000,010103070F0F0703070F0C3C38383030,00000000073F64FFFF643F0700000000,44AA110044AA110044AA110044AA1100 videoplayback.mp4 10 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 Z$="C0CE8F0630783307"::CALL CHAR(120,"8587FD858587FD85FFC3FD858587FD85",116,Z$&Z$&RPT$("0",32)):: CALL COLOR(12,2,11)::CALL MAGNIFY(3):: CALL CLEAR::B,SC=0 2 Z$="003E7FFFFFFF7E3C"::CALL CHAR(128,"FF010101C3E77F1F0101000003000000FF80F0F8FCE2E2FFFFFFFE24FF",112,"007E3C183C3C1800"&RPT$("0",48),132,Z$&RPT$("0",16)&Z$) 3 D=28::LV=LV+1::DISPLAY AT(1,1):"LEVEL";LV;RPT$(" ",8);"SCORE ";SC::INI=0::DIM A(32)::I=3::CALL SCREEN(5)::TP=17 11 IF I<31 THEN A(I)=23-INT(RND*7):: CALL VCHAR(A(I),I,121):: CALL VCHAR(A(I)+1,I,120,24-A(I))::G=I/4::CALL SPRITE(#16+G,132,16,G*9,I,0,-5):: I=I+1:: GOTO 11 ELSE 14 14 CALL POSITION(#27,X,Y):: IF B=1 THEN CALL SOUND(1,900-Z,0)::CALL POSITION(#28,Z,W):: P=A(INT(W/8)+1)*8::IF Z>P-32 THEN CALL DELSPRITE(#28)::B=0::IF P<>200 THEN 50 15 CALL KEY(0,K,S):: IF K=32 AND B=0 THEN CALL SPRITE(#28,112,14,X+16,8+INT(Y/8)*8,20,0)::B=1 ELSE IF Y>220 THEN CALL LOCATE(#26,X+9,1,#27,X+8,1) 19 IF INI=0 THEN CALL SPRITE(#27,128,2,17,1,0,5+LV*2,#26,128,4,18,2,0,5+LV*2):: INI=1::GOTO 14 ELSE IF X+16>TP*8 THEN END ELSE GOTO 14 50 CALL SOUND(150,-7,0)::S=1::SC=SC+100::M=6::D=D-1::DISPLAY AT(1,17):"SCORE ";SC:: A(INT(W/8)+1)=25::FOR I=P TO 192 STEP 8:: CALL HCHAR(I/8,1+W/8,32)::M=M-.5 61 H=2-RND*3::CALL SPRITE(#S,116,15,I,W,M,H,#S+1,116,2,I,W,M,H)::S=S+2:: CALL POSITION(#27,X,Y):: IF Y>220 THEN CALL LOCATE(#26,X+9,2,#27,X+8,1) 62 NEXT I :: FOR I=16 TO 1 STEP -1 :: CALL DELSPRITE(#I):: NEXT I:: FOR I=3 TO 30 :: TP=MIN(TP,A(I)) :: NEXT videoplayback.mp4 14 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 CALL CHAR(136,"0001030301090E061B191F1F08000000F0BCEECEFE9C7870FEFEE7F360787870",140,"2F7F3F2FFFFF33073D3F1D0903030F0F008080C08098FCFCC0E0FEFE86068080") 2 CALL CHAR(128,"0F3D77737F391E0E7F7FE7CF061E1E0E0080C0C080907060D898F8F810000000",132,"0001010301193F3F03077F7F61600101F4FEFCF4FFFFCCE0BCFCB890C0C0F0F0") 3 CALL CHAR(120,"0000000100011978F97F01065FEBFF7C03009EFFD7EBF7FFDFFFFEF070808000",124,"FFFFDE78B0606080",126,"E0C",33,"FF101010FF808080",125,"")::L=10 4 CALL COLOR(1,9,16)::CALL CLEAR::CALL HCHAR(11,1,33,448):: CALL HCHAR(15,1,32,160)::CALL VCHAR(1,9,32,128)::CALL VCHAR(1,20,32,128) ::Z=3 5 DIM U(2),A(2),X(32),B(32),Q(16):: U(0)=49::U(1)=121::S=1::A(1)=1::SC=0:: CALL SPRITE(#27,120,2,81,43,#28,124,2,81,75) 6 CALL MAGNIFY(4) ::FOR I=1 TO 8 ::X(I),X(17-I)=(I*32)-31:: B(I),B(I+8)=2^(I-1):: CALL SPRITE(#I,128,2,192,256,#I+8,128,2,192,256):: NEXT I 7 FOR I=S TO S+7 :: T=1-T::IF (A(P) AND B(I))>0 THEN Q(I)=1::CALL PATTERN(#I,(P*8)+128+T*4)::CALL LOCATE(#I,U(P),X(I) ) ELSE Q(I)=0:: CALL LOCATE(#I,192,256) 8 NEXT I :: A(P)=A(P)*2 ::A(P)=A(P)+(((A(P) AND 8)<>8)*((INT(RND*L))=1))::CALL SOUND(20,960,0)::CALL JOYST(1,XX,YY)::IF A(P)>255 THEN A(P)=A(P)-256 9 IF XX<>0 AND YY<>0 THEN Y1=81-((YY=-4)*72)::X1=43-((XX=4)*90)::CALL LOCATE(#27,Y1,X1,#28,Y1,X1+32)::Z=3-((YY=-4)*11)+((XX=4)*3)*(-YY/4) 10 P=1-P::S=(S=1)*-8+1:: QT=Q(S+2)+Q(S+5)::IF QT>0 THEN END ELSE IF Q(Z)=1 THEN CALL SOUND(50,1300,0)::Q(Z)=0::SC=SC+4::L=MAX(2,L-.1)::DISPLAY AT(2,20):SC::GOTO 7 ELSE 7 videoplayback.mp4 10 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 CALL CHAR(112,"001E3369737F7777007777777F7F7F3E003CE6D3E7FF777700777777FFFFFF3E")::CALL SCREEN(2)::W=1::FOR I=2 TO 10::CALL COLOR(I,I+2,2)::NEXT I 3 CALL CHAR(58,"0000FFFFFFFF",108,"071F3F3F7E7CF8F8F8F8FC7E7F3F1F07C0C0C0C03F3E3C00003C3E3FC0C0C0C0",128,"FFFF",130,"FFFF",42,"000000007E7E7E7E")::L=3 4 CALL DELSPRITE(ALL)::V=V+1::SC=SC+(V*L)::CALL CLEAR:: CALL MAGNIFY(4):: DIM P(22,34):: CALL SPRITE(#9,112,16,161,50):: DISPLAY AT(24,1):"LEVEL";V;" LIVE";L;" SCORE";SC 7 FOR I=5 TO 24 STEP 5 :: CALL HCHAR(I,1,58,32)::FOR X=3 TO 31 STEP 2::CALL HCHAR(I+2,X,46)::CALL HCHAR(2,X,46)::NEXT X::CALL HCHAR(I-3,3,42)::NEXT I 10 FOR I=1 TO 4::CALL SPRITE (#10+I,128,2,-5+I*40,I*60,0,I*4,#2+I,108,9+I,1+(I-1)*40,I*50,0,(V*10)*W) :: W=(W=1)-(W=-1)::NEXT I 51 CALL JOYST(1,X,Y):: IF Y<>0 THEN CALL POSITION(#9,X1,Y1)::S=(X1/40)-(Y=-4)::CALL POSITION(#10+S,X2,Y2):: D=Y2-Y1:: IF D>-20 AND D<30 THEN CALL LOCATE(#9,X1-(40*(Y/4)),Y1) 53 CALL MOTION(#9,0,X*4)::CALL POSITION(#9,X,Y):: X1=INT(2+X/8):: Y1=1+INT((Y+16)/16)*2::Y1=MIN(32,Y1)::CALL HCHAR(X1,Y1,32,4) 80 IF P(X1,Y1)=0 THEN P(X1,Y1),P(X1,Y1+2)=1::CALL SOUND(20,800,0,1600,2)::M=M+1::IF Y1=3 AND ((X1=17) OR (X1=12) OR (X1=7)) THEN K=1 ELSE IF M=49 THEN SC=SC+(V*L):: GOTO 4 90 CALL COINC(ALL,A)::IF A AND K=0 THEN CALL SOUND(150,-7,0)::CALL LOCATE(#9,161,50)::L=L-1::CALL HCHAR(24,18,ASC(STR$(L))):: IF L=0 THEN END 100 IF K=0 THEN 51 ELSE K=K+1::IF K=2 THEN CALL COLOR(#3,14,#4,14,#5,14,#6,14):: GOTO 51 ELSE IF K=10 THEN CALL COLOR(#3,10,#4,11,#5,12,#6,13)::K=0:: GOTO 51 ELSE 51 videoplayback.mp4 8 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 CALL CLEAR::CALL MAGNIFY(4)::CALL SCREEN(2)::FOR Y=18 TO 24::FOR X=1 TO 32::CALL HCHAR(Y,X,INT(RND*8)+72)::CALL HCHAR(18,X,64+INT(SIN(X/3)*4)+4)::NEXT X::NEXT Y 2 CALL CHAR(136,"000306060627FFFF7F7F270707030000C0E3AFBFBFFC74F0F0E0C080C0E060C0",128,"60F0F060",132,"101",41,RPT$("0",48),40,"3C7E7FFFFFFF7E36") 3 P=150:: DEF K=ASC(SEG$("FHGGHWEMNCJDFCLGNLHHCIHCJECKCN",O,1))-65::FOR L=1 TO 10:: O=O+1::S=K::O=O+1::X=K::O=O+1::Y=K:: IF L>3 THEN CALL COLOR(S,X,Y) ELSE GOSUB 300 4 NEXT L::H=5::DEF F=INT(RND*12)::FOR I=104 TO 111::D$=D$&"FF"::A$,B$,C$=""::FOR J=1 TO 16::A$=A$&STR$(INT(RND*9))::B$=B$&STR$(1+INT(RND*6))&"F"::C$=C$&"F"&STR$(4+INT(RND*3)*2) 5 CALL SPRITE(#1,136,16,152,128,#J+12,132,8,1,5+(F*22),120,-F*2)::NEXT J::CALL CHAR(I-40,D$,I-16,B$,I-24,C$,I-32,A$,I,A$,I-8,A$)::NEXT I 6 ACCEPT AT(1,1) BEEP :A$:: CALL COLOR(5,5,11)::CALL CHAR(140,RPT$("F0",8))::CALL SPRITE(#2,140,2,156,141) 50 G=RND:: IF U>H THEN CALL SPRITE(#M+3,128,9,50,P,5,0)::U=0::H=H-.2::M=(M+1)*-(M<9):: IF G<.5 THEN P=P+32 ::P=MIN(200,P) ELSE P=P-32 ::P=MAX(30,P) 51 U=U+1::CALL JOYST(1,X,Y)::X=X*3::CALL MOTION(#1,0,X,#2,0,X)::CALL POSITION(#V+3,D,E,#1,XX,YY)::IF G>.9 THEN CALL COLOR(1,2,16,1,16,2) 52 CI=E-YY::IF D>152 THEN CALL DELSPRITE(#V+3):: V=(V+1)*-(V<9):: IF CI>-2 AND CI<32 THEN CALL SOUND(50,-7,0)::GOTO 50 ELSE PRINT" GAME OVER, SCORE ";(5-H)*100 ::END ELSE 50 300 FOR I=0 TO S:: FOR J=0 TO 6.3 STEP 0.05 ::PX=X+COS(J)*I+RND:: PY=Y+SIN(J)*I+RND::CALL HCHAR(PX,PY,((104+INT(RND*8)+(I=S)*7)))::IF RND>.9 AND I<S THEN CALL HCHAR(PX,PY,40) 310 NEXT J:: NEXT I::FOR I=X TO X+S::DISPLAY AT(I+S+1,Y-2) SIZE(2): CHR$(INT(RND*8)+88)&CHR$(INT(RND*8)+82)::NEXT I::RETURN videoplayback.mp4 14 1 Quote Link to comment Share on other sites More sharing options...
rocky007 Posted October 31, 2022 Author Share Posted October 31, 2022 1 DIM O(50,2)::L$=" R2@2a2R2@2a2@(R2a2R<@2R(@2R2a2R.@<@.@<"::T=0::FOR I=2 TO LEN(L$) STEP 2 ::O(I/2,1)=ASC(SEG$(L$,I,1))::O(I/2,2)=(ASC(SEG$(L$,I+1,1))-50)*3::NEXT I 10 DIM W(3)::W(0)=2::W(1)=13::C$=RPT$("0",16)::CALL CHAR(132,"FFFF7F7F27000000"&C$&"FFFFFEFEFCFC7810"&C$,136,C$&"000000277F7FFFFF"&C$&"1078FCFCFEFEFFFF") 12 W(2)=3::F$=RPT$("F",16)::CALL CHAR(104,F$,112,F$,120,F$,140,"000043633F3F0E00"&C$&"0000C0E0FEF00000"):: CALL COLOR(10,13,2,11,3,2,12,4,2) 15 CALL CHAR(124,"FF9CB9F3E7CE9CB9F3E7CE9CB9F3E7FFFFE7CF9D3973E7CF9D3973E7CF9D39FF",128,"F0F0F0F00F0F0F0F",129,"CCCC3333CCCC3333") 16 CALL SCREEN(2):: MP=14::CALL CLEAR::S=24::FOR Y=0 TO 2:: CALL HCHAR(1+Y*2,1,104+Y*8,64):: CALL HCHAR(23-Y*2,1,104+Y*8,64)::K=-(Y=2)*10 17 FOR I=1 TO 4:: CALL SPRITE(#S,132,W(Y),1+Y*16,K+I*29,0,-55+Y*16,#S-1,136,W(Y),161-Y*16,I*32,0,-45+Y*15)::S=S-2:: NEXT I:: NEXT Y 19 CALL MAGNIFY(4)::CALL SPRITE(#28,140,16,84,32):: CALL HCHAR(7,1,128,320+64)::CALL HCHAR(8,1,129,320)::CALL HCHAR(9,1,32,320-64) 30 CALL COLOR(13,13,4)::CALL JOYST(1,X,Y):: CALL MOTION(#28,-Y*2,X):: IF K=19 THEN K=1:: D=D+1.1::T=T+1::MP=MP-2 34 CALL COLOR(13,4,13)::T=T+1::IF T=7 THEN T=0:: K=K+1 :: CALL SPRITE(#Z+25,124,MP,O(K,1),256,O(K,2)*D,-9)::Z=(Z+1)*-(Z<2) 35 CALL POSITION(#28,XX,YY):: CALL COINC(ALL,B):: IF B OR XX<57 OR XX>120 OR YY<0 THEN CALL SOUND(100,-5,0)::DA=DA+1:: IF DA=10 THEN PRINT "SCORE ";(K*10)+(D*1000)::END ELSE 30 ELSE 30 videoplayback.mp4 15 1 Quote Link to comment Share on other sites More sharing options...
+retroclouds Posted November 1, 2022 Share Posted November 1, 2022 That is most impressive. I’ve seen quite a couple of things I considered to be impossible in Extended Basic. And all this in 10 lines of code. Some of the 10 line games and concepts you should really turn into full fletched, polished games! 😀 3 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted November 1, 2022 Share Posted November 1, 2022 Wow! fantastic stuff! All are an incredible result especially if I think the the only 10 lines! I really like the concept of someone of them. 3 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted November 1, 2022 Share Posted November 1, 2022 Nicely done. XB can be pretty impressive in the right hands. 3 Quote Link to comment Share on other sites More sharing options...
jrhodes Posted November 1, 2022 Share Posted November 1, 2022 The frogger one is really neat for only 10 lines. Bravo. 3 Quote Link to comment Share on other sites More sharing options...
RXB Posted November 1, 2022 Share Posted November 1, 2022 Running these games is RXB 2022 vs XB you see a marked difference in performance as RXB 2022 has many routines written in Assembly. Like CALL CLEAR, CALL HCHAR, CALL VCHAR, and others. Example is original program line: CALL HCHAR(7,1,128,320+64)::CALL HCHAR(8,1,129,320)::CALL HCHAR(9,1,32,320-64) Changed for RXB 2022 to: CALL HCHAR(7,1,128,320+64,8,1,129,320,9,1,32,320-64) Or Original program line: CALL JOYST(1,X,Y):: CALL MOTION(#28,-Y*2,X) RXB 2022 program line: CALL JOYMOTION(1,X,Y,#28,-Y*2,X) ! There is also built in FIRE button detection so you can add a GOTO line-number if FIRE button is detected Also RXB has a 3 times faster RND return value as it uses the TI Basic RND not the slower XB RND code. 1 Quote Link to comment Share on other sites More sharing options...
broettger Posted November 1, 2022 Share Posted November 1, 2022 Impressive! I am amazed at what you could do with just 10 lines of code. 2 Quote Link to comment Share on other sites More sharing options...
unhuman Posted November 2, 2022 Share Posted November 2, 2022 The building collapse effect in the helicopter one is just gorgeous. 2 Quote Link to comment Share on other sites More sharing options...
Willsy Posted November 3, 2022 Share Posted November 3, 2022 OMFG!!!!!!! Quote Link to comment Share on other sites More sharing options...
GDMike Posted November 3, 2022 Share Posted November 3, 2022 Oh my I suck at these, things that move and me just don't get along...good job Quote Link to comment Share on other sites More sharing options...
rocky007 Posted November 4, 2022 Author Share Posted November 4, 2022 thanks a lot for your comments. @RXB : yes i know your language is very powerful, but wanted to use stock original Extended Basic. 2 Quote Link to comment Share on other sites More sharing options...
moije2 Posted November 6, 2022 Share Posted November 6, 2022 Fine,but could you please load the disk image or fiad:there is some tipos in the listings. I love the idea of 10 lines code. Quote Link to comment Share on other sites More sharing options...
Retrospect Posted November 7, 2022 Share Posted November 7, 2022 This is crazy good! Quote Link to comment Share on other sites More sharing options...
kl99 Posted November 11, 2022 Share Posted November 11, 2022 impressive. very nice achievements! Quote Link to comment Share on other sites More sharing options...
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