+MrFish Posted January 2, 2023 Share Posted January 2, 2023 6 minutes ago, popmilo said: Couple frames from c64 were wider than 16 pixels (a hand sticking out further out from the body). I cut those Then I just did scaling in gimp down to 12 pixels... Didn't change a pixel after that Hey, you made the deadline. I was impressed. One thing, off the top of my head, is that you shouldn't be limited (unless there's some other reason) to just two colors for the ninja sprite. So, for instance, the shadows (by his feet) wouldn't have to be a black dither: it could use the solid darker-gray (or whatever other color or colors might be fitting). The other thing that I was thinking is that some amount of antialiasing could be used on his sprite too. I messed around with it a bit already, and it helps things out. Also, one easy way to get hints for the antialiasing needed is to reconvert the sprites from the originals with a bilinear (or similar) filter; and I think this can be done in Photoshop using an indexed mode -- so you can limit the number of colors used when converting. This should automate the process enough to ease the hand editing needed. Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 2, 2023 Share Posted January 2, 2023 Some nice work there - thanks to all involved. 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 2, 2023 Share Posted January 2, 2023 48 minutes ago, MrFish said: Hey, you made the deadline. I was impressed. One thing, off the top of my head, is that you shouldn't be limited (unless there's some other reason) to just two colors for the ninja sprite. So, for instance, the shadows (by his feet) wouldn't have to be a black dither: it could use the solid darker-gray (or whatever other color or colors might be fitting). The other thing that I was thinking is that some amount of antialiasing could be used on his sprite too. I messed around with it a bit already, and it helps things out. Also, one easy way to get hints for the antialiasing needed is to reconvert the sprites from the originals with a bilinear (or similar) filter; and I think this can be done in Photoshop using an indexed mode -- so you can limit the number of colors used when converting. This should automate the process enough to ease the hand editing needed. Yeah, I've tried other colors on ninja face, hands etc, but none looked good to me. Don't know how much sense aliasing makes sense with such huge pixels... For sure it could look better with added pixeling work. Colors for sprites are linked to background palette. One of bad sides of gtia mode 10 is that same registers are used for Player missile colors as for background. So adding details with pm is lost... Still 9 is a lot more than 4-5 colors, and freedom to put any color anywhere is priceless imho. ps. This was all done quickly just for nyd. I don't plan to spend more time on this. I'm just giving ideas if anyone else is interested pps. I am using similar tech for something completely different though, but you'll have to wait to see it 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 2, 2023 Share Posted January 2, 2023 28 minutes ago, popmilo said: Don't know how much sense aliasing makes sense with such huge pixels... Oh, I think antialiasing can work with large pixels... 28 minutes ago, popmilo said: One of bad sides of gtia mode 10 is that same registers are used for Player missile colors as for background. So adding details with pm is lost... Still 9 is a lot more than 4-5 colors, and freedom to put any color anywhere is priceless imho. Yeah, 10 is not all the mode that it could be. It still has uses, though. 28 minutes ago, popmilo said: ps. This was all done quickly just for nyd. I don't plan to spend more time on this. I'm just giving ideas if anyone else is interested pps. I am using similar tech for something completely different though, but you'll have to wait to see it Oh, ok, I'll take you off the payroll then. 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted January 2, 2023 Share Posted January 2, 2023 7 minutes ago, MrFish said: Oh, I think antialiasing can work with large pixels... Easy with so many luminescence available For that one screen we have like green, black, grey, red, white, yellow, brownish and those basic colors already spent seven out of 9 available colors Try making aliasing with those colors Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 2, 2023 Share Posted January 2, 2023 5 minutes ago, popmilo said: Easy with so many luminescence available I'm exaggerating my point, of course (don't expect your last ninja to look like any of those ). 5 minutes ago, popmilo said: Try making aliasing with those colors You have black and two grays, which is exactly what I was using. As I said, it's an improvement already. Quote Link to comment Share on other sites More sharing options...
gorgh Posted January 2, 2023 Share Posted January 2, 2023 (edited) I really enjoyed browsing through all the entries, I liked 256 color plasma very much, although it would benefit from some less detailed graphics in favour of better framerate, miker animations were also cool, superogue 256b was very nice and fready's intro gave me chills Edited January 2, 2023 by gorgh typo 2 Quote Link to comment Share on other sites More sharing options...
pps Posted January 2, 2023 Author Share Posted January 2, 2023 1 hour ago, gorgh said: ... superogue 256b was very nice In fact it is just 71 bytes, so 65 without header. Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 2, 2023 Share Posted January 2, 2023 Great stuff - thanks for it. 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted January 2, 2023 Share Posted January 2, 2023 Great stuff, thank you! Real New Year's gift 🥂 1 Quote Link to comment Share on other sites More sharing options...
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