glurk Posted November 13, 2022 Share Posted November 13, 2022 17 minutes ago, MrFish said: What are you, the graphics police? I was so wrapped up in counting cycles and 6502 minutia that I perhaps lost sight of the goalposts, LOL. But I LIKE 6502 minutia..... Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 13 minutes ago, glurk said: I was so wrapped up in counting cycles and 6502 minutia that I perhaps lost sight of the goalposts, LOL. But I LIKE 6502 minutia..... 2 hours ago, MrFish said: Antic F / GTIA was the first thing that came to my mind too; but putting the color bars at the bottom instead. Well, I gave you a little warning right here. The wheels were turning... Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 (edited) Refined the logo a little, adjusted some text, centered the logo and text properly, and changed a few colors. NTSC apx logo 3.xex apx logo 3 - source.zip PAL apx logo 3 (pal).xex Edited November 13, 2022 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 Dithered bars. apx logo 3a (dither).xex 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted November 13, 2022 Share Posted November 13, 2022 3 hours ago, MrFish said: Here, how about something like this (quick and dirty rendition). apx logo.xex 3.55 kB · 2 downloads creative approach to the problem 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 Started a separate topic: APX Logo (Graph2Font) 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted November 13, 2022 Author Share Posted November 13, 2022 Meh, after looking at all the APX literature and every branding bit I could find, the only reference I can find to the blue bar on the right, is that one rendering of the logo. SO... I am just leaving it off. With the final result being: -Thom 1 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted November 13, 2022 Author Share Posted November 13, 2022 Working on #Ataribit #FujiNet APX Catalog splash screen. Decided to leave the blue bar on the right off the final, because it only appears in one rendered graphic, and not in any real APX material. On to the core program. #RetroComputing Playfield color 0 renders the APX Playfield color 1 renders the second stripe Playfield color 2 renders the fourth stripe Playfield color 3 renders the sixth stripe. Player color 0 renders the first stripe Player color 1 renders the third stripe Player color 2 renders the fifth stripe Player color 3 renders the seventh stripe A DLI is used under APX to flip back in the system charset for 24 scanlines, before flipping back to the custom charset. Code here: https://github.com/tschak909/apx-logo Binary here:https://github.com/tschak909/apx-logo/releases/download/apx-logo-1.0/apx.xex Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 7 minutes ago, tschak909 said: Meh, after looking at all the APX literature and every branding bit I could find, the only reference I can find to the blue bar on the right, is that one rendering of the logo. SO... I am just leaving it off. With the final result being: I was wondering about that too. I based mine off the various manuals that have the bars below the logo on the cover, with dark blue to the far left and dark green to the far right. Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted November 13, 2022 Share Posted November 13, 2022 12 minutes ago, tschak909 said: SO... I am just leaving it off. With the final result being: Why don't you use Mr Fish's logo? I looks a lot nicer and like higher resolution. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted November 13, 2022 Author Share Posted November 13, 2022 I may, but... This was a test to see if I could render the APX logo in mode 6 and 7, making for very low memory consumption and something that would load and display quickly, while being easy to embed into the database program without making it huge. -Thom 2 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted November 13, 2022 Author Share Posted November 13, 2022 Peeling away the character set, you can see the illusion. This is one of many reasons why I feel that mode 6 and 7 are really underutilized, and many coders jump to the modes 4 and 5 multicolor too hastily. -Thom 1 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted November 13, 2022 Share Posted November 13, 2022 46 minutes ago, tschak909 said: Meh, after looking at all the APX literature and every branding bit I could find, the only reference I can find to the blue bar on the right, is that one rendering of the logo. SO... I am just leaving it off. With the final result being: Couldn't you use GPRIOR-OR mode to generate red-orange-yellow out of a player pair to save one? 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 13, 2022 Share Posted November 13, 2022 2 hours ago, tschak909 said: I may, but... No problem if you don't. I was basically doing it for fun. I'd never combined those two modes; so it was interesting to see what could be done. If you do end up wanting to use it, I can add the additional info about FujiNet. It currently uses two character sets; but there's room in them for more text/graphics yet before they're maxed out. 2 hours ago, tschak909 said: This was a test to see if I could render the APX logo in mode 6 and 7, making for very low memory consumption and something that would load and display quickly, while being easy to embed into the database program without making it huge. It came out good. I like modes 6 and 7. The game Tensor Trzaskowskiego uses 7 to good advantage; one of my favorite modern productions. My logo isn't as conservative; but being in character mode (Antic 2 for the whole screen, generally speaking), it's much better than rolling out F and GTIA bitmaps. 3.5 KB is pretty compact for a hi-res logo combined with a lot of colors for the bars. 2 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted November 14, 2022 Share Posted November 14, 2022 (edited) You can also switch GTIA to Graphics 10 in mode 6/7 mid scanline to get a few extra colors. The characters will be laid out in three palettes, 2 or 3 colors per palette Edited November 14, 2022 by Synthpopalooza 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.