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APX Logo (Graph2Font)


MrFish

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4 hours ago, dmsc said:

Here are two other versions:

- A version using ANTIC mode 15 instead of text mode, it is 17% smaller.

- The same as above, but compressed with ZX02, 1074 bytes only.

This version isn't playing well with the Integrator for combining with games.

 

When I combined the files, I'm getting these two glitches (mainly the second one is seen when using emulator at 100% speed) when exiting the APX Logo screen (400/800 or XL/XE), before the game (Eastern Front 1941) starts.

 

I'm not sure exactly where the problem lies, as your version seems to exit cleanly to the Self-Test by itself (although I do get the first glitch screen -- shown below -- when exiting from your version using a 400/800; should it go to Memo Pad instead?).

 

[Edit]

Here are the Graph2Font source files, if it's any help

apx 3d - source.zip

 

glitch1.thumb.png.ab04b57ef442e4cf156bdde49c6c593f.png

 

glitch2.thumb.png.80853aac19846e09ac317e2e2b9f06ca.png

 

 

Edited by MrFish
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Hi!

3 hours ago, MrFish said:

This version isn't playing well with the Integrator for combining with games.

 

When I combined the files, I'm getting these two glitches (mainly the second one is seen when using emulator at 100% speed) when exiting the APX Logo screen (400/800 or XL/XE), before the game (Eastern Front 1941) starts.

 

I'm not sure exactly where the problem lies, as your version seems to exit cleanly to the Self-Test by itself (although I do get the first glitch screen -- shown below -- when exiting from your version using a 400/800; should it go to Memo Pad instead?).

The problem is that I did not restore the original display list after exit, and probably some games need that.

 

I optimized the sources a little, and added code to restore the original display list, my tests shown that it works ok. Also, the new versions don't have a RUN address, only INIT, so can be simply concatenated with other programs to add the loader screen.

 

As a test, I made an ATR with Easter front, it works ok here.

 

Have Fun!

 

logo-apx.zip eastern.atr

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44 minutes ago, dmsc said:

And a new version that adapts colors between PAL/NTSC automatically.

I figured that'd be your next step.

 

BTW, you got one value incorrect for the PAL colors: it should be $60 instead of $62. I corrected it and recompiled here. 

 

So, here's all the games I posted before (+ one more) using the new 400/800 NTSC/PAL compatible logo.

 

Excalibur (APX).atr

 

Eastern Front 1941 (APX).xex

 

Galahad and the Holy Grail (APX).xex

 

Kangaroo (APX).xex

 

Outlaw - Howitzer (APX).xex

 

Salmon Run (APX).xex

 

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On 11/16/2022 at 7:25 PM, MrFish said:

BTW, you got one value incorrect for the PAL colors: it should be $60 instead of $62. I corrected it and recompiled here. 

 

On 11/16/2022 at 9:08 PM, dmsc said:

I corrected it and published the sources over GitHub for posterity: https://github.com/dmsc/apx-logo/

 

It looks like I missed two color changes that I did in my final version for PAL too.

 

$C8 -> $C6

$B4 -> $B2

 

I checked it over a couple of times; those are the last corrections.

 

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Hi!

7 hours ago, MrFish said:

 

It looks like I missed two color changes that I did in my final version for PAL too.

 

$C8 -> $C6

$B4 -> $B2

 

I checked it over a couple of times; those are the last corrections.

Well, I pushed a version with the corrected colors, attached here also source and compiled (compressed) version.

 

Have Fun!

 

logo-apx.zip

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I updated all those games with the correct color values for PAL (I actually just edited the original files with a Hex editor).

 

Excalibur (APX).atr

 

Eastern Front 1941 (APX).xex

 

Galahad and the Holy Grail (APX).xex

 

Kangaroo (APX).xex

 

Outlaw - Howitzer (APX).xex

 

Salmon Run (APX).xex

 

Edited by MrFish
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