First Spear Posted November 14, 2022 Share Posted November 14, 2022 I was thinking about Escape on the Apple II, Tarmin, Sewer Sam, wondering about how a 3d-style made would be done on IntyBASIC. I am sure that all of the hallway combinations would have to be pre-set so the Intellivision doesn't have to do raycasting, but the actual drawing is not coming together in my head. Is this a job for colored squares mode? https://www.youtube.com/watch?v=Rvi7Q_4NJF4 Quote Link to comment Share on other sites More sharing options...
artrag Posted November 14, 2022 Share Posted November 14, 2022 I was was thinking about integrating John's project in a INTYBASIC program able to compute random mazes. It would be required to use the JLP for its extra ram. The current maze is 16*16, but the data needed to render walls seem wider There are 4 tables of 256 words to describe the colors of the walls and two table of 16 words each to describe what i solid and what not. The fact is that util the maze is just 16x16 a maze game would quite limited. Moreover once we use JLP, one could use HW multiplications and trigonometry, this would speed up a lot the framerate 1 Quote Link to comment Share on other sites More sharing options...
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