Octavio Pinho Bokel Posted November 17, 2022 Share Posted November 17, 2022 (edited) The idea of Bong is to create a Pong with power-ups, pushing the Atari 2600 hardware to its limits, under the 4KB constrains, for more details why, please keep reading: Hello, it has been a while ( life ... ) During the release of Hellway 2PE at @ZeroPage Homebrew I mentioned that I wanted to do a pong with power ups in the real hardware, and that it should be the best Pong Bong game ever made! It is in this interview: Summary, I create a Pong game for android (Mega Ultra Ping Pong Deluxe), got a cease and desist letter from Atari, tried to appeal, and even make the game open source, but in the end, it was removed from the Play Store. You can see the gameplay here running on a galaxy S2 (not the latest version and missing some power ups and icons): And download the APK and source code here (it runs well, but some icons are larger than they should on the latest androids):https://github.com/opbokel/MUPPD-Open The game play works by spanning power ups on the field, that are activate on the position they are, or to the player that latter touched the ball. I will get into details about the power ups in a next post (list is bellow). I want to further differentiate this next game from Pong, even the base gameplay! I want to have the basic gameplay very refined before doing the first power up. Just for disclaimer: The android game takes inspiration on Super Ping Pong for the mega drive, but was never meat to be a clone. It has been several years between playing and implementing my game. The name Bong was suggested by Slobu (however he is) during the live. I am sure I will not have the time I had to do Hellway, but I wanted to post to motivate my self to start, and to receive ideas and feedback from the community. Thanks for reading. Edited November 24, 2022 by Octavio Pinho Bokel Youtube video wrong timestamp, Screenshot wrong position 2 Quote Link to comment Share on other sites More sharing options...
r_chase Posted November 24, 2022 Share Posted November 24, 2022 So...uh...are you gonna port it to an Atari platform or something? Forgive me if I'm being rude of course. Quote Link to comment Share on other sites More sharing options...
Octavio Pinho Bokel Posted November 24, 2022 Author Share Posted November 24, 2022 The idea is to make the Best Pong ever that Atari can Handle! I will update the original post since this is not clear! Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted November 24, 2022 Share Posted November 24, 2022 On 11/16/2022 at 4:12 PM, Octavio Pinho Bokel said: The idea of Bong is to create a Pong with power-ups, pushing the Atari 2600 hardware to its limits, under the 4KB constrains, for more details why, please keep reading: Hello, it has been a while ( life ... ) During the release of Hellway 2PE at @ZeroPage Homebrew I mentioned that I wanted to do a pong with power ups in the real hardware, and that it should be the best Pong Bong game ever made! It is in this interview: Summary, I create a Pong game for android (Mega Ultra Ping Pong Deluxe), got a cease and desist letter from Atari, tried to appeal, and even make the game open source, but in the end, it was removed from the Play Store. You can see the gameplay here running on a galaxy S2 (not the latest version and missing some power ups and icons): And download the APK and source code here (it runs well, but some icons are larger than they should on the latest androids):https://github.com/opbokel/MUPPD-Open The game play works by spanning power ups on the field, that are activate on the position they are, or to the player that latter touched the ball. I will get into details about the power ups in a next post (list is bellow). I want to further differentiate this next game from Pong, even the base gameplay! I want to have the basic gameplay very refined before doing the first power up. Just for disclaimer: The android game takes inspiration on Super Ping Pong for the mega drive, but was never meat to be a clone. It has been several years between playing and implementing my game. The name Bong was suggested by Slobu (however he is) during the live. I am sure I will not have the time I had to do Hellway, but I wanted to post to motivate my self to start, and to receive ideas and feedback from the community. Thanks for reading. How about 4 player pong, where a player is on EACH side of the grid, not just the left and right? That could also be cool. Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted November 24, 2022 Share Posted November 24, 2022 On 11/23/2022 at 4:17 PM, r_chase said: Forgive me if I'm being rude of course. You haven't experienced what I have yet. Be lucky you don't have a tendancy to have emotional spikes like me. Quote Link to comment Share on other sites More sharing options...
Astro Rabby Posted November 24, 2022 Share Posted November 24, 2022 8 minutes ago, Ecernosoft said: How about 4 player pong, where a player is on EACH side of the grid, not just the left and right? That could also be cool. That was done in Video Olympics but it was 2v2. a free-for-all would be cool as heck. 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted November 25, 2022 Share Posted November 25, 2022 I'm not a big fan of using other peoples' IP without seeking their permission to use it. Why not create a game that's your own creation and doesn't leverage off or rely on the gameplay/design/feel owned by other people? 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted November 25, 2022 Share Posted November 25, 2022 (edited) 17 hours ago, Andrew Davie said: I'm not a big fan of using other peoples' IP without seeking their permission to use it. Why not create a game that's your own creation and doesn't leverage off or rely on the gameplay/design/feel owned by other people? I agree. Now, before you say "It's Conner time! Dude, that's a Mario Ripoff! You are a hypocrite!" It wasn't supposed to be a mario clone. ICT2 clearly shows this with it's metroid-like exploration, and ICT3 is going to be more unique with the sonic-like zones, but entirely different enemies/level features (Minus the obvious inspiration from many games). As much as I love Zippy, I sort-of-wish it was more of it's own thing. I guess it got some extra sales by being related to sonic (I mean, it's the first 'sonic' game I played) but then again, this is the Atari. It should have it's own mascot, not take mascots from other systems. When you try to clone something it usually looks worse. Look at the mario clones, for example. You can tell most were made for the $$$$. However, some things, like my games, TRY to be different, and therefore come out better as a result. Disclaimer: I know my games aren't that good, but I'm only 14, ok? It's also my passion project. See, why not be origonal? Put your effort into something YOU made, not something you made but didn't "Invent". By that, I mean you are making something, but it's still really just something else on this system. And we already have Video olympics. Just my oppinion though. Edit: oh yeah, that's right: People get very mad for others using their IP's without their permission. Sure, this is pong, but then again. Edited November 25, 2022 by Ecernosoft 1 Quote Link to comment Share on other sites More sharing options...
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