LiqMatrix Posted November 21, 2022 Share Posted November 21, 2022 (edited) It's finally here. Looks amazing. https://csdb.dk/release/index.php?id=226060 Will run even better on a C128. Edited November 21, 2022 by LiqMatrix 8 Quote Link to comment Share on other sites More sharing options...
Virtualsky Posted November 22, 2022 Share Posted November 22, 2022 Fantastic! Thanks for the "heads up"! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 22, 2022 Share Posted November 22, 2022 OMG... is that a cartridge?! Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted November 22, 2022 Share Posted November 22, 2022 This is absolutely incredible, what an amazing piece of work. And with C128 2Mhz mode and dual monitor map support damn! 😄 Quote Link to comment Share on other sites More sharing options...
LatchKeyKid Posted November 22, 2022 Share Posted November 22, 2022 I've been following this for years and it's one of two homebrew game ports that I've been most looking forward to in the c64 retro community with the other being the port of Limbo to the system. 1 Quote Link to comment Share on other sites More sharing options...
LiqMatrix Posted November 22, 2022 Author Share Posted November 22, 2022 (edited) 14 hours ago, LatchKeyKid said: I've been following this for years and it's one of two homebrew game ports that I've been most looking forward to in the c64 retro community with the other being the port of Limbo to the system. Exactly my thoughts as well. This and Limbo look amazing. For the unaware you can download the Limbo demo here: https://www.protovision.games/games/limbo.php?language=en Edited November 22, 2022 by LiqMatrix 2 Quote Link to comment Share on other sites More sharing options...
Flack Posted December 5, 2022 Share Posted December 5, 2022 I grew up in the era of turn-based RPGs... games like Bard's Tale and Wizardry where you had a moment to think about strategy between each round of attacks. Along with being a marvel of 8-bit programming, this game is HARD. The one thing I'm getting really good at is creating new victims party members. Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted December 15, 2022 Share Posted December 15, 2022 I don't generally post in the Commodore forum, but had to share and comment on this. I am an old-school Commodore guy, I've got lots of modded C64s & C128's and an ultimate 64 as well. Anyway, I just got this up and running today with my C128, my easyflash3 cart, and a small composite LCD for the secondary map display (I tapped into the mono signal on PIN 7 of the RGB port). Wow, it's truly amazing! If I'd had this game as a kid in the 80's I would have never left my room. 7 Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted December 15, 2022 Share Posted December 15, 2022 That's an excellent idea for the map secondary display. 1 Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 21, 2022 Share Posted December 21, 2022 going to give this a shot. You'll get a review on my channel shortly Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 21, 2022 Share Posted December 21, 2022 stuck on the first enemy. what do I do? I'm using mouse emulation. Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 21, 2022 Share Posted December 21, 2022 Great graphics, good sound, no manual. Died to the first enemy. No guide, no way to get acquainted. Nice knowing ya ass, won't be playing any more of your games in the future Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted December 21, 2022 Share Posted December 21, 2022 1 hour ago, Frozone212 said: Great graphics, good sound, no manual. Replacement Docs has the manual. Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 21, 2022 Share Posted December 21, 2022 oh good thanks Quote Link to comment Share on other sites More sharing options...
Mayhem Posted December 21, 2022 Share Posted December 21, 2022 Yeah just reference the Amiga/PC manual, everything is pretty much the same except they modified the body item diagram slightly due to the smaller resolution. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted December 21, 2022 Share Posted December 21, 2022 Found the site for the port , looks like they tried but couldn't get a license: Quote PLEASE NOTE: LICENCE SITUATION Trademark and intellectual property of the Eye of the Beholder series are owned by Wizards of the Coast LLC. Unfortunately we could not manage to receive a licence for this port and it is not fully covered by the WotC open licence, which prevents any distribution in a commercial manner. So decision has been made to provide the Commodore 64 version as open source to the C64 community. Given this situation, we recommend purchasing the original version, which is currently available on GOG and Steam as part of “Forgotten Realms: The Archives – Collection One”. You not only support the rights holder and their sales partners, but also receive the instructions and the clue book for the game. So that's probably why they didn't make a manual. The page also mentions this, though I don't know how helpful the help screen is: Quote open help screen by pressing “H” Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted December 21, 2022 Share Posted December 21, 2022 Honestly, WotC can suck it. They have ripped the heart out of gaming. 2 Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted December 21, 2022 Share Posted December 21, 2022 6 hours ago, SpiceWare said: Found the site for the port , looks like they tried but couldn't get a license: So that's probably why they didn't make a manual. The page also mentions this, though I don't know how helpful the help screen is: Here's the Help screen. Also, for the benefit of anyone reading this who also can't figure out how to attack - you attack by right clicking on the weapon in the top right. There is a cooldown period after attacking and the weapon will be greyed out for a bit. I marked that in the 2nd screenshot. 1 Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 22, 2022 Share Posted December 22, 2022 thank you. Does anyone know if this was developed in BASIC, ML or another language? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted December 22, 2022 Share Posted December 22, 2022 1 hour ago, Frozone212 said: Does anyone know if this was developed in BASIC, ML or another language? 6502 assembly language- full source is here: https://bitbucket.org/JackAsser/eye-of-the-beholder-c64/src/master/ Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 22, 2022 Share Posted December 22, 2022 how did you account for graphics? separate software? Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 22, 2022 Share Posted December 22, 2022 There is an entire folder with conversion tools, editors etc. I would suppose most was custom-made. Do realize the developers have lots of experience from making demos and more, this is not something just about anyone could achieve (speaking for myself). 2 Quote Link to comment Share on other sites More sharing options...
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