Ecernosoft Posted November 22, 2022 Share Posted November 22, 2022 (edited) Hello Atariage!.... again. Yes. I really did make a second thread for THE SAME GAME. Why? Well...... .... Anyway, here it is: ICT3_V23.75 (1).a78; Real game ICT3_V23.75 (1).a; for the programmers Background.spr; Use if you have Gorf's character editor. This is background graphics. Enemy.spr; Enemy graphics. Again, use if you have Gorf's character editor. I hope you enjoy. Here is an updates list: V17.0: I'm sorry, I couldn't wait any longer. So here it is. V18.0: Turbo isn't happy you're invading his castle!! Break the windows to... beat him. Wow. Nice job, Turbo. (Just hit them a number of times) I have plans for this boss fight, but it isn't done yet. V18.5: $87 is now $47. V19.0: Crushers in Final zone!!!! ahh!!! Also, by using DBUG mode and pressing up AND down at the same time on the 2nd player joystick you can spawn these anywhere. V20.0: Play this if you have V19.0. Also, there are Lopers in Sunset plains.... they are in beta though. V20.25: Adds loper sprites (And they fall super fast!), le chuck en le window, and fish. None of these sprites have collision and Le chuck doesn't even chuck bombs yet! V20.5: Collision detection added. (Thanks @splendidnut) V20.75: Objects can't break the game by going past the top of the screen or falling below the bottom of it. V21: Crusher overhaul + Beta 2nd stage of Turbo boss fight V21.5: Adds a real act A of the badlands (Act B showcases all the stages after the actual level data), fixes crusher behavior (Again!), Fixed Turbo sprites for Sunset plains, fixed jump bug I found (However it's not 100% fixed yet), adjusted fish location (They were at the right of the hole), fixed enemy generator logic (Hence why they were at the left side of the hole and the turbo sprites being buggy location wise), and Conner doesn't have an insane jump when using level select (Hit reset to select a level, press a direction to start), and compresses Enemy sprite data. V22.0: Fixes ANOTHER fish-in-castle bug (There was one present in V21.0 if I'm not wrong) and Sky base / Underground zones are now "in the game". (by that, their names are in there. Nothing else.) This means that ICT3.... doesn't have a minus world (sad) because the rest of the slots are now taken! Due to the logic naming each 4th level "Special stage" and honestly, the minus worlds were not interesting. If you want a minus world, in ICT2 2600, go past the 1st screen, turn around, and the wall should be gone. Then, go past that boundary into the glitchiness, turn around, and go 2 screens right. Then you are in the real fun. ICT3's minus world..... wasn't good. It was mostly just the same as the actual stage due to the way I made my system (It would've been interesting if I made it have a pointer to each level's table instead of having a 9 bit offset into the table. Yes, the entire game is only 256 screens!!!!! This is because while there are 512 indexes, each index covers half a screen at 10*12 tiles.) I'd show you a picture of skybase/the underground zones but they are literally just Sunset plains act A at this point. 22.25: (Labled as 22.5) Graphics for Sky base (Labled in game as SCY BASE because someone forgot to put a K in the text graphics =/) added (it's the _ icon after the T in level select) added, along with "Cloulds". Note: This version does not contain a signature. This means for dragonfly users the game will not run. However, if you own a concerto (Like me) then it should play fine. by the way, the logo you see (Instead of the Conner sprite) came from Craiyon, formerly DALL-E mini. Type in your username and see what you get! 22.5: (Labled as 22.5 (1)) Adds jump, hurt (Beta), Coin collect and thud (Spike thing) sounds to the game. 22.75: MOAR SOUND! Chaos diamond collect, 1up, fish jump, and coin collect sounds (last is straight from ICT1). Also, for the minus world, Select the square level (Hit reset 31 times) and then beat that copy of SS-A. V23.6: More stuff. (Would someone please ask Eagle to unban me from the experiments? Please? I promise I'll be silent, and banning me only stops me from talking, which I'm not going to do anyway. I log out regularly.)Just adds more graphics and adds a second act to the Badlands. 23.7: I meant to post this instead of 23.6 lol 23.75: For some reason Act B of The Badlands didn't get saved in 23.7. That's what this adds. Also, on the part where you can go up or down, choose the right path, otherwise You'll get sent bac ; NOTE: For the proper final boss colors make sure you hit select until the first icon resembles an apostrophe. Otherwise he'll look like this. ; Much better.; Oh yeah, can't forget the candles! The crushers don't quite work right though, and I implemented extra frames of animation to make the up-and down smoother. Did you know that this image you see is only made out of 4 colors??? ; Yes, this is a loper. It's still work in progress. It said it itself! ; Isn't that better? Also, he does have animation. Lopers also only appear in Sunset plains. ; He looks like he's going to chuck the roof at you. He doesn't work yet... ;FISH ; I tried ok? Cloulds have always been my struggle. I got them sort-of-right in stage 3 of ICT1 7800, but this is just a mess. I hope you'll understand why I'm making this thread. Thanks guys. One day, I really hope that you guys will take a different view on me. I don't have bad intentions. I promise! I understand I've acted badly in the past, but I've changed now. I promise. Unfortunately, some of you just can't have that. I understand that I belong in kiddie forums doing kiddie stuff, but then again, I'm probably the best you'll get from my generation. Take that as you will. Also thanks for the Harpy's curse beta @Revontuli!!! can't wait to play it on my 7800! Background.spr Edited December 14, 2022 by Ecernosoft ..... or not. 1 Quote Link to comment Share on other sites More sharing options...
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