glurk Posted January 10 Share Posted January 10 26 minutes ago, ZackAttack said: You don't have to line up the color change if you draw the bed posts with COLUBK and change COLUPF inside the bedpost. That means carpet and bed are PF and bedposts are background. Then you have a few cycles where the color change can happen without visual artifacts. In coding my mockup screen, and trying to make it perfect, I've already tried this. That's why I commented on it. And because of the 4 vs. 3 timing issue, on one side or the other the color change will not match up. It will occur mid-PF-pixel. It's not a deal-breaker, and it doesn't make the game impossible to create, it just looks a bit glitchy. Using the missiles as masks is one possible way to cover the mis-colored area. I just strive for perfection, LOL. And sometimes hardware limitations get in the way... 1 Quote Link to comment Share on other sites More sharing options...
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