MrBeefy Posted December 20, 2022 Share Posted December 20, 2022 On 12/12/2022 at 10:22 AM, davpa said: You mean like this? I know it looks as if the VCS is not a priority, but all I can say that it is. It is for me, that is for sure. A few things happened with Atari 50 when it comes to the VCS, some of it we are still dealing with. This is a new platform for Digital Eclipse (DE) to work with. DE does a lot of great work across a lot of platforms, but this is the first time they are working with the VCS and the AtariOS. Some things didn't go the way they thought it would. I'm sure there was a little bit of hubris at work there too. Oh, it is just Linux, no problem. DE works with their own custom game engine and so they needed to do various porting to the VCS, like they do for all platforms. When they want to port over to Switch or Xbox or whatever, they have pipelines and knowledge on how to do these connections to the platform. They didn't have those for the VCS being the first time working with it. What was hurt DE even more is the main engineer, their resident Linux guru, was removed from the project late in the game due to a major personal issue. So all the work that was going to be done by this one guy was now no longer part of the plan, so that seriously delayed things. This collection is the biggest thing the VCS has to date. To be honest, the VCS was never designed to deal with this large of a size bundle. We learned a lot of painful lessons during this. The VCS, back in 2018/19, was designed for AA or Indie games, something on the smaller size when compared to a lot of AAA games. The backend has had to have some major tweaks and greasing of the sides to squeeze Atari 50 through. For example, I was having a hell of a time downloading the game onto my VCS. No matter what I did, the VCS would time out and fail to install Atari 50. It was driving me nuts. My other testers were downloading the game but I couldn't. For a time I thought so many wild things as to figure out what could be wrong. Finally, after much trial and error, I found that the VCS hates my D-Link 8-port Ethernet Switch. Something with that on my network caused the VCS to eventually time out and never complete the download. Still not sure why that is. We've kept running into oddball things like that that slowed us down in developing and testing Atari 50. I've got a huge playbook for when people come back and say "hey, I can't download Atari 50." So the good news is that after a lot of issues, the Atari 50 is soooo close to being sent out to the VCS. I'm QA testing the hell out of it, even as I'm typing this now. One or two things need to get fixed but it appears any large bugs are gone and it is a very smooth experience. Does this make up for the fact that it didn't release with the rest of the consoles? Hell no. It f-ing sucks it didn't. Nobody, and I mean NOBODY, is happy about this. This is not an "eh, it is just the VCS, who cares" feeling around Atari. It has been really difficult. Games get delayed all the time, sometimes things happen. We thought about delaying all the platforms until we were able to release all of them at the same time, but ultimately that didn't win out. We had obligations with partners to get Atari 50 released. As much as we wanted the VCS to be part of it we couldn't hold off the other platforms due to other obligations. I'm sure you and a lot of people will dismiss what I say and believe that the VCS is a low priority or that this is a sign that the VCS is being phased out. It is ok, I get it. We've had a bumpy track record so far. I'll just say that the VCS is not a low priority for me. It is not a low priority for the people I work with. Atari 50 and the VCS got a bad couple of breaks that didn't fall our way. We are continuing on developing games and making new hardware accessories for the VCS which I hope will make it out of development and expand the use and functionality of the VCS. I'm personally working on getting game developers to put new games on the VCS. This month alone I've signed up 10 developers to put new games on the VCS. Hopefully those will pan out. I'll just close this with "Thank you for your patience while we get Atari 50 to the VCS." If the VCS was a high priority I would think ease of porting games to their system would have been at the forefront. A console is kind of pointless without the games. Any hopes that Atari actually tries to make a game that doesn't involve Pong, Asteroids, Breakout, etc.? If Atari is going to grow it is going to be through growing new IPs. Quote Link to comment Share on other sites More sharing options...
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