Kirk_Johnston Posted December 12, 2022 Share Posted December 12, 2022 (edited) "The fact is that Blast Processing is such a hardcore, low-level application of the Mega Drive hardware that, astonishingly, it was never used in any shipping games and only in recent years has the technique been successfully mastered. And even then, its actual application in games is severely limited, with some interesting, but not exactly game-changing results ... But secondly, and perhaps more pressingly, Blast Processing essentially uses the entirety of the 68000's CPU time. You can run Blast Processing on a Mega Drive game, but you'd be unable to run anything with it ... So it's useless for standard cartridge games [other than for static high-colour images] ... Throughout the machine's lifetime, clever coding produced an almost generational leap in the effects seen in Mega Drive titles - but Blast Processing, unfortunately, wasn't one of them." - Eurogamer Here's a video of what real Blast Processing is: https://www.youtube.com/watch?v=rvvL6S5Buiw I feel like I learn something new about these old consoles every day. Edited December 12, 2022 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
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