Kirk_Johnston Posted December 20, 2022 Share Posted December 20, 2022 (edited) Watch at the 4:35 mark for where he talks about direct colour, or go back and watch from 4:15 to get the full details of Mode 3. Can someone who understands the SNES as well as the guy in the video confirm if my thinking here is correct: Is he saying that, with direct colour and the three extra RGB bits activated for BG1, the SNES can display any one of those 2048 RGB colours on each 8x8 background tile and a total of 2048 colours on-screen on BG1 alone? And then BG2 can display an additional 128 CGRAM colours at 4bpp on top of that, plus the 128 CGRAM colours at 4bpp for the sprites too? Basically, is saying the SNES could technically show around 2304 colours on-screen if used for say a full-screen image using both the two background layer colours and sprite colours combined, when layered in some way as to use all three of them effectively on a single image, if someone wanted to do so? Also, I presume I could actually have pure black and white in such an image just by adding and using those in the BG2 or sprite palettes and cutting out any pixels in BG1 where I want any pure black and white to be displayed? Edited December 20, 2022 by Kirk_Johnston Quote Link to comment Share on other sites More sharing options...
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