Ecernosoft Posted December 25, 2022 Author Share Posted December 25, 2022 On 12/23/2022 at 11:59 AM, Thelen said: If you're using Altirra you can mount a folder as a disk like here: The following directory will be a .atr to be loaded with Altirra: The autorun.sys file is the compiled code from Mads assembler (which is being put there and renamed by a .bat file). Dos will automaticly run 'autorun.sys'. The raw files are the datafiles to be loaded later by the game. Here is the code snippet which can be used as base, I made/adapt it to load data to the VBXE card directly from disk. Sorry, it's messy, no time to clean it... ;*********************************************************** ;copy data from disk to VBXE memmory ;*********************************************************** ;takes: ;a=128+..start in which bank? ;x=128+..last bank to fill ;ztmp1 = low byte pointer filename ;ztmp2 = high byte pointer filename load_diskdata_to_VBXE_bank stx tmp2 ;=last bank to fill (128+x) sta TMP1 ;save the starting bank ; ***************************** ; First, close and open IOCB2 ; ***************************** LOTRCK LDX #$20 ;for IOCB2 LDA #12 ;close command STA ICCOM,X ; into ICCOM JSR CIOV ;do the CLOSE LDX #$20 ;IOCB2 again LDA #3 ;open file STA ICCOM,X ; is the command LDA ztmp1 ;low byte of start of the filename <<<<<<<<<<<<<<<<<------------------------- STA ICBAL,X LDA ztmp2 ;high byte of start of the filename <<<<<<<<<<<<<<<<<<<--------------------------- STA ICBAH,X LDA #4 ;INPUT STA ICAX1,X ; open for INPUT lda #0 sta icax2,x LDA #0 STA ICBLH,X ;high byte length LDA #20 STA ICBLL,X ;>low byte length JSR CIOV ;do the OPEN load_next_bank lda tmp1 vbsta VBXE_MA_BSEL ; ***************************** ; load 1K data ; ***************************** LDX #$20 ;by using IOCB2 LDA #7 ;get character STA ICCOM,X ; command ;Data is directly stored in the VBXE threw the MEMAC at $9000-9FFFF LDA #$00 ;start-address WHERE the data will be stored low Byte STA ICBAL,X ; low byte LDA #$90 ;start-address WHERE the data will be stored High Byte STA ICBAH,X ; high byte ; LDA #$00 ;length of data to read low byte<<<<<<<<<<<<<<<<<<<<<<<<<<------------------------ STA ICBLL,X ; low byte LDA #$10 ;>length of data to read high byte <<<<<<<<<<<<<<<<<<<<------------------------------ STA ICBLH,X ; high byte JSR CIOV ;put out the line ldy tmp1 CPy tmp2 ;Is y thesame as the last bank to load? beq end_disk_bank_loading iny sty tmp1 jmp load_next_bank end_disk_bank_loading rts Filename to point to example: ;Filenames of BITMAP data to load to VBXE in sub 'Initial_game_setup ;the filename of the file must be in Capitals!!!!!!!!!!!!!!!!!!! tile_filename DTA C'D1:TILES.RAW' ;tiles bmpdata level 1 NAME DTA $9B ;atascii end of line (return) character It took me almost a day to get proper disk loading to work, maybe this can save some time for you. Where a marked with a <<<<<<--------- you can put your own pointer and by the next the filelength you want load. Holdon, That castlevania thing..... Are you working on a castlevania game on.... atari 8bit? Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 25, 2022 Author Share Posted December 25, 2022 Finnally, a success! VB5.5 as an ATR: Makeatr-atari8-800.bin Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted December 25, 2022 Share Posted December 25, 2022 29 minutes ago, Ecernosoft said: Finnally, a success! VB5.5 as an ATR: Makeatr-atari8-800.bin 32.02 kB · 2 downloads Note: rename *.BIN to *.ATR and it will boot. Next small step: finish the game 😁 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 25, 2022 Author Share Posted December 25, 2022 3 hours ago, CharlieChaplin said: Note: rename *.BIN to *.ATR and it will boot. Next small step: finish the game 😁 I did that for the Beta 6.0 of course! It's available on that game's page. Next small step is actually: Figure out how I'm going to handle my modern stuff AND my retro stuff, plus I'm 14 so school too. 😃 Next week is going to be a TOUGH week as it's going to be the week BEFORE ICT3 releases. Here is ICT3: ICT3_V23.75 (4).a78 I need to make ALL OF THE MUSIC too, as NONE exists yet. (Music for Sunset plains is in beta.) And yes, this is in Assembly: ICT3_V23.75 (3).a So there you go. Have fun! Here is the *NEW* Conner&Anthony file with the ATR and everything: Makeatr-atari8-800 (4).atr (That is C&a there.) 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 25, 2022 Share Posted December 25, 2022 (edited) 3 hours ago, Ecernosoft said: I did that for the Beta 6.0 of course! It's available on that game's page. Next small step is actually: Figure out how I'm going to handle my modern stuff AND my retro stuff, plus I'm 14 so school too. 😃 Next week is going to be a TOUGH week as it's going to be the week BEFORE ICT3 releases. Here is ICT3: ICT3_V23.75 (4).a78 48.13 kB · 0 downloads I need to make ALL OF THE MUSIC too, as NONE exists yet. (Music for Sunset plains is in beta.) And yes, this is in Assembly: ICT3_V23.75 (3).a 199.48 kB · 0 downloads So there you go. Have fun! Here is the *NEW* Conner&Anthony file with the ATR and everything: Makeatr-atari8-800 (4).atr 32.02 kB · 0 downloads (That is C&a there.) you can rename items before the upload so it doesn't pretend to be another tool in name. this last .atr did not work, previous did. Edited December 26, 2022 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 26, 2022 Author Share Posted December 26, 2022 4 hours ago, _The Doctor__ said: you can rename items before the upload so it doesn't pretend to be another tool in name.this this last .atr did not work, previous did. Odd. Hmm...... it should work.... Again, this is why usually I don't bother with disk stuff. Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 26, 2022 Author Share Posted December 26, 2022 5 hours ago, _The Doctor__ said: you can rename items before the upload so it doesn't pretend to be another tool in name. this last .atr did not work, previous did. I just made a new ATR file. This works. ConnerAndAnthony.atr ConnerAndAnthony.atr Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 26, 2022 Share Posted December 26, 2022 That now works in both PAL and NTSC under emulation, the figure runs across the screen and the the test sets remain with a rotation diagonal and brown noise in the background. Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 26, 2022 Author Share Posted December 26, 2022 (edited) 3 hours ago, _The Doctor__ said: That now works in both PAL and NTSC under emulation, the figure runs across the screen and the the test sets remain with a rotation diagonal and brown noise in the background. Good. Of course, colors are meant for NTSC and not PAL. P.S. I am using $3C00-$3FFF for the Tilemap, which DOES mean that the header does get corrupted with ~1kb of game code/graphics. does that mean it won't work on real hardware? Note: This happens AFTER the game has loaded, so I assume that is a NO. Also, are there HARDWARE registers for touching the floppy disk? I might use ONE sector for save states. Probably not though. Edited December 26, 2022 by Ecernosoft Quote Link to comment Share on other sites More sharing options...
Zolaerla Posted December 26, 2022 Share Posted December 26, 2022 22 minutes ago, Ecernosoft said: Good. Of course, colors are meant for NTSC and not PAL. P.S. I am using $3C00-$3FFF for the Tilemap, which DOES mean that the header does get corrupted with ~1kb of game code/graphics. does that mean it won't work on real hardware? Note: This happens AFTER the game has loaded, so I assume that is a NO. Also, are there HARDWARE registers for touching the floppy disk? I might use ONE sector for save states. Probably not though. After it's loaded, you can wipe out the load details. As someone that's coded for the SIO hardware from scratch, the code to handle SIO hardware communications with the floppy disk is very complicated and not likely what you want to spend time with (1-2KB of resulting assembly). Use the built-in Atari OS routines instead. They're a bit overly verbose, but they will get the job done in ~50 bytes vs 1-2KB. Just pick a sector on the disk your data isn't using, like sector 256 in that sample disk I gave you. 2 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 26, 2022 Author Share Posted December 26, 2022 3 hours ago, Zolaerla said: After it's loaded, you can wipe out the load details. That's what I thought. 3 hours ago, Zolaerla said: As someone that's coded for the SIO hardware from scratch, the code to handle SIO hardware communications with the floppy disk is very complicated and not likely what you want to spend time with (1-2KB of resulting assembly). Use the built-in Atari OS routines instead. They're a bit overly verbose, but they will get the job done in ~50 bytes vs 1-2KB. Just pick a sector on the disk your data isn't using, like sector 256 in that sample disk I gave you. Yeah, I didn't think it would work either. (or at least, not that well.) Thanks for proving that for me! Quote Link to comment Share on other sites More sharing options...
Thelen Posted December 26, 2022 Share Posted December 26, 2022 10 hours ago, Ecernosoft said: Holdon, That castlevania thing..... Are you working on a castlevania game on.... atari 8bit? Yes, indeed. But it's for the Atari 8 bit with 'VBXE' (special graphical card) installed. (and some people complain a bit about that 😅) See : https://forums.atariage.com/topic/336661-new-demo-castlevania/page/3/ 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted December 27, 2022 Author Share Posted December 27, 2022 On 12/25/2022 at 11:55 PM, Thelen said: But it's for the Atari 8 bit with 'VBXE' (special graphical card) installed. (and some people complain a bit about that 😅) Welp, I shouldn't have asked, I kinda-wish it was without VBXE too. But still, that's AWESOME. I'll need to check that out sometime!! Quote Link to comment Share on other sites More sharing options...
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