Frozone212 Posted December 24, 2022 Share Posted December 24, 2022 The game has not been finished. I have the sprites defined and movement set For the finished game, you will have three chimneys with which to deliver presents. Points will be awarded for not missing a chimney I have yet to decide if there will be a time limit. My work so far: 3 sprites defined (santa, presents, chimney) movement (up down left right and ctrl) no graphics as of yet any tips would be greatly appreciated santa.d64 1 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted December 24, 2022 Share Posted December 24, 2022 Can't run the disk image, tells me file not found. Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 24, 2022 Author Share Posted December 24, 2022 you are running 128 right? go into the menu and autostart santa.d64 Quote Link to comment Share on other sites More sharing options...
Prizrak Posted December 24, 2022 Share Posted December 24, 2022 I don't own a real c64/128 but use emulators and TheC64 maxi. When I try and run the file I get this.... Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 24, 2022 Author Share Posted December 24, 2022 it's not a c64 image. It's for the commodore 128. Boot up winvice and select C128, then load the file. I would relabel d128 but no such file would be allowed. as of now, you can't do much. Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 25, 2022 Share Posted December 25, 2022 When I open the file in D64 Editor, I see one file named SANTA (PRG) starting on track 17, sector 0. It is 0 blocks long and has an asterisk which means it wasn't properly saved. You have posted similar D64 images before, so I'm not sure exactly how you're saving files to disk images as every time those appear as broken "splat" files. Even when I open the file in WinVICE x128, it fails to load anything. Quote Link to comment Share on other sites More sharing options...
Prizrak Posted December 25, 2022 Share Posted December 25, 2022 I did try 128 mode in Vice with no success Quote Link to comment Share on other sites More sharing options...
carlsson Posted December 25, 2022 Share Posted December 25, 2022 I had a closer look. The standard interleave on a 1541 is every 3rd sector, and I believe the 1571 uses the same. Your program starts at sector 17;0 so it should be followed by 17;3, 17;6 etc but except for the first sector and the directory track, the disk image seems empty. The first byte in 17;0 is 00 which indicates the last sector of the file. Then follows $6D which I don't know what to make of, and $4001 which looks like your load address. That is fine for a C128 program with bitmap graphics enabled. The normal load address would be $1C01. Exactly how to enter bitmap mode first, or if the load routine automatically detects it, I'm not sure. I retyped the program byte for byte, changing the start address to $1C01 in case it is relevant and got this listing: I suppose there should be more than this? Quote Link to comment Share on other sites More sharing options...
Frozone212 Posted December 25, 2022 Author Share Posted December 25, 2022 there will be, I wanted to show what was there for the time being Quote Link to comment Share on other sites More sharing options...
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