OldStyle Posted February 10, 2023 Author Share Posted February 10, 2023 31 minutes ago, Shawn said: I can see what you mean. Looks very muted. Hi Shawn, here's a green sample - 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 10, 2023 Share Posted February 10, 2023 29 minutes ago, OldStyle said: I can't help but embellish it where I can though, within the ballpark! Absolutely, I really love your graphics, I was just noticing that the enemy UFOs are beautiful. Great job, as always. 2 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted February 10, 2023 Author Share Posted February 10, 2023 Here's a different view, looking less like a rock formation and now leaning closer toward the original. 9 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted February 10, 2023 Share Posted February 10, 2023 (edited) If you want to introduce some new levels not present in the original version, you could use both graphics. Your new rocks are beautiful and, for this new graphic, I also like the previous red/brown coloring that interrupts the monotony of the green. Edited February 10, 2023 by Defender_2600 3 Quote Link to comment Share on other sites More sharing options...
christo930 Posted February 11, 2023 Share Posted February 11, 2023 On 1/1/2023 at 12:05 AM, OldStyle said: 🌑 Zoom zoom, boom boom! 💥 Is there anything more that needs to be said? Well, a little more wouldn't hurt.. It's quite playable, but it's early, so expect a few bugs & differences compared to the arcade. The demo is short however it will loop endlessly A-E (technically A through D, E isn't mapped) for as long as you stay alive. Each loop will decrease the time it takes for bombs to spawn. I recommend being aggressive in shooting them down because the drop trajectories aren't as wide as the arcade. 2 buttons needed! This demo is the same build featured by @ZeroPage Homebrew. I wish there was little more length to it, and of course the iconic theme music is sorely missing. The stat/bonus screens will find their way in at some point.. In due time it'll come together, with extras & more flare (space permitting), and I will share builds as they continue to grow. E-J will be up next! Currently I'm working on the cityscape for that section. Thanks to @ZeroPage Homebrew for squeezing this in, to all that took the time to catch this and the other kickass homebrews on the stream, and to those that will give this a shot. Also special thanks to @Trebor, @sramirez2008, @darryl1970, @RevEng, @TrekMD, @DrVenkman and many others behind the scenes that always have been patient and supportive. Buckle up, enjoy! Happy New Year! 🍻🥳 LunarPatrol144k25.a78 144.13 kB · 143 downloads The only other games for the 7800 that has the look of this one is the 1942 Demo and the Mario Bros homebrew. Very cartoony (my FAVORITE style of game art) with rich colors and solid looking characters and background graphics. I think the scrolling pacman games have that same look and I think it's running in 320 resolution. Is this because these games are running in a different graphics mode? 1 Quote Link to comment Share on other sites More sharing options...
christo930 Posted February 11, 2023 Share Posted February 11, 2023 8 hours ago, OldStyle said: Here's a different view, looking less like a rock formation and now leaning closer toward the original. I really love this style of artwork. Reminds me of a loony toons cartoon. I'm a sucker for bright garish colors. 1 1 Quote Link to comment Share on other sites More sharing options...
madmax_2069 Posted February 11, 2023 Share Posted February 11, 2023 Oh man, this will be a definite buy for me. Looking forward to it's progress. Well done with the work so far 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted February 11, 2023 Share Posted February 11, 2023 On 2/9/2023 at 9:49 PM, OldStyle said: Hi Shawn, here's a green sample - That is a photo of a TV correct? Perhaps that is doing more of the muting than anything else. I'm sure this is gonna look and play great. 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted February 11, 2023 Share Posted February 11, 2023 On 2/10/2023 at 2:31 PM, OldStyle said: Here's a different view, looking less like a rock formation and now leaning closer toward the original. That image looks much clearer for sure! It's just the photos not doing your work justice. 2 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted February 12, 2023 Author Share Posted February 12, 2023 On 2/10/2023 at 2:05 PM, Defender_2600 said: If you want to introduce some new levels not present in the original version, you could use both graphics. Your new rocks are beautiful and, for this new graphic, I also like the previous red/brown coloring that interrupts the monotony of the green. I'd like to. The thought of having different locales to choose from has been lingering in my head for a while. There are several things I'd like to add not only with graphics but also gameplay as well. Of course there's a limit as to how much more and I don't want get carried away although it's fun to toss out feelers like the orange bg. 4 Quote Link to comment Share on other sites More sharing options...
Shawn Posted February 12, 2023 Share Posted February 12, 2023 38 minutes ago, OldStyle said: I'd like to. The thought of having different locales to choose from has been lingering in my head for a while. There are several things I'd like to add not only with graphics but also gameplay as well. Of course there's a limit as to how much more and I don't want get carried away although it's fun to toss out feelers like the orange bg. Orange isn't bad either. Both can't hurt. 1 Quote Link to comment Share on other sites More sharing options...
doug0909 Posted February 12, 2023 Share Posted February 12, 2023 Why not throw in backgrounds of some real Earth cities, especially ones known to have potholes? The theme could be a post apocalyptic patrol... And you could replace some of the enemy ships with Chinese balloons... Or you could use fictional/fantasy cities, like Atlantis, Coruscant, or Portland... 2 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted February 12, 2023 Author Share Posted February 12, 2023 23 hours ago, christo930 said: The only other games for the 7800 that has the look of this one is the 1942 Demo and the Mario Bros homebrew. Very cartoony (my FAVORITE style of game art) with rich colors and solid looking characters and background graphics. I think the scrolling pacman games have that same look and I think it's running in 320 resolution. Hello! Hmm, MB you say?? There could be a connection 😎 23 hours ago, christo930 said: Is this because these games are running in a different graphics mode? Yes Pacman (by the 320 madman @PacManPlus) is at 320 and the rest are running in lower res. Lower res provides flexibility with colors however there's a higher cost for using more. 1 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted February 12, 2023 Author Share Posted February 12, 2023 8 hours ago, Shawn said: That is a photo of a TV correct? Perhaps that is doing more of the muting than anything else. I'm sure this is gonna look and play great. 8 hours ago, Shawn said: That image looks much clearer for sure! It's just the photos not doing your work justice. My goof on the first image. I don't have a 7800 so all of these are shots from a78, warm settings. I probably had the emu paused when the shot was taken. Well, I have made a few adjustments and extra details since. Here's a short vid showing how it looks in motion: LPLeg2.mp4 12 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 12, 2023 Share Posted February 12, 2023 4 hours ago, OldStyle said: My goof on the first image. I don't have a 7800 so all of these are shots from a78, warm settings. I probably had the emu paused when the shot was taken. Well, I have made a few adjustments and extra details since. Here's a short vid showing how it looks in motion: LPLeg2.mp4 3.78 MB · 0 downloads Looks great! Is it possible to see the results of an increase to the luminance selections for the green values by one or two, and then perform similar, seeing the results also, for the $2x alternative background scheme? 2 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted February 14, 2023 Share Posted February 14, 2023 (edited) That... is... AMAZING! I'm guessing the blue mountains are tiles and the rest are sprites? Edited February 14, 2023 by PacManPlus 1 1 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted February 14, 2023 Author Share Posted February 14, 2023 On 2/12/2023 at 5:50 AM, Trebor said: Looks great! Is it possible to see the results of an increase to the luminance selections for the green values by one or two, and then perform similar, seeing the results also, for the $2x alternative background scheme? Hey! Like this? 10 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted February 14, 2023 Share Posted February 14, 2023 2 hours ago, OldStyle said: Hey! Like this? Hmm... it is possible shift these values in the middle of the level section? I could see the original darker values and these newer values being used to simulate day/night changes across the surface. 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted February 14, 2023 Share Posted February 14, 2023 2 hours ago, OldStyle said: Hey! Like this? 2 Quote Link to comment Share on other sites More sharing options...
Shawn Posted February 14, 2023 Share Posted February 14, 2023 5 hours ago, OldStyle said: Hey! Like this? Looks great! 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted February 14, 2023 Share Posted February 14, 2023 5 hours ago, sramirez2008 said: That’s freaking awesome. What mode are you using for the background? 1 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted February 14, 2023 Share Posted February 14, 2023 On 2/11/2023 at 10:58 PM, OldStyle said: Hello! Hmm, MB you say?? There could be a connection 😎 Yes Pacman (by the 320 madman @PacManPlus) is at 320 and the rest are running in lower res. Lower res provides flexibility with colors however there's a higher cost for using more. I prefer 320 modes as well. Seeing another 320 game means more evidence that the Atari is superior to the NES! Anyway, great work!!! Please continue. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted February 15, 2023 Share Posted February 15, 2023 9 hours ago, OldStyle said: Hey! Like this? Exactly. 4 Quote Link to comment Share on other sites More sharing options...
SwanSong Posted February 25, 2023 Share Posted February 25, 2023 Huge moon patrol fan as one of the first arcade's I played as a tiny kid it stuck with me. Looks amazing don't make us wait to long! 1 Quote Link to comment Share on other sites More sharing options...
SwanSong Posted February 25, 2023 Share Posted February 25, 2023 On 2/14/2023 at 11:47 AM, -^CrossBow^- said: Hmm... it is possible shift these values in the middle of the level section? I could see the original darker values and these newer values being used to simulate day/night changes across the surface. Keep that grass green behind buggy like first pic and do the rest like second and nailed it! But I'll take anyway, haha 1 Quote Link to comment Share on other sites More sharing options...
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