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Does anyone know who Ben is from pitfallharry.tripod.com?


Buckaroo

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I'm putting together a re-imagining of Pitfall! and I've used the map from https://pitfallharry.tripod.com/MapRoom/PitfallMap.html to reconstruct the original level data. 

 

There seems to be a couple of errors on this map so I tried contacting the site owner but the email bounced. 

 

Does anyone know if Ben is on here?

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Yeah I've used the map to perfect run the game a couple of times. 

 

There's a few screens which seem setup wrong but it may be that we're using different versions of the game. 

For example in the screen below (screen 16) there's 3 holes, on the map there's only one hole at this location. 

screen16.thumb.jpg.d8abb0ac095e5b6ea9406c24583c7630.jpg

scr_16.gif.b1a571928a54e3265c788806a3609987.gif

I know it's pedantic but I'm trying to make an accurate copy of the game. 

Edited by Buckaroo
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3 minutes ago, uosipa llamxew said:

Seems he hasn't been around for some time. I'm probably mistaken, but isn't he the guy who made the cool dot-to-dot Atari2600 game?

https://forums.atariage.com/profile/5-pitfall-harry/

Wicked thanks, you're definitely right as the website matches on the profile. 

 

@Pitfall Harry If you're still active here then please get in touch. 

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8 hours ago, Buckaroo said:

There's a few screens which seem setup wrong but it may be that we're using different versions of the game. 

For example in the screen below (screen 16) there's 3 holes, on the map there's only one hole at this location. 

 

The map is correct, you are off by one screen.

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5 hours ago, Thomas Jentzsch said:

The map is correct, you are off by one screen.

I'm pretty sure I'm not, the screen after the first campfire always has three holes. 

 

I've tested this on multiple versions now including Activision NTSC & PAL, Fotomania and Supergame versions. 

1563434086_Pitfallmaperror.thumb.jpg.c04810c4213a3e84c9bdd22a4b551777.jpg

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5 hours ago, Thomas Jentzsch said:

The map is correct, you are off by one screen.

I'm pretty sure I'm not, the screen after the first campfire always has three holes. 

 

I've tested this on multiple versions now including Activision NTSC & PAL, Fotomania and Supergame versions. 

1563434086_Pitfallmaperror.thumb.jpg.c04810c4213a3e84c9bdd22a4b551777.jpg

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1 hour ago, Thomas Jentzsch said:

Ah, sorry. I thought you were referring to the screen before the campfire. My bad.

 

Yes, the map is not correct there.

No problem.

 

I spent hours last night populating an array based on this map and only noticed the mistakes after I'd finished. 

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9 minutes ago, Buckaroo said:

No problem.

 

I spent hours last night populating an array based on this map and only noticed the mistakes after I'd finished. 

 

Have you considered using the map generation algorithm that the original game uses? It might be easier in the long run.

 

https://evoniuk.github.io/posts/pitfall.html

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41 minutes ago, JetSetIlly said:

 

Have you considered using the map generation algorithm that the original game uses? It might be easier in the long run.

 

https://evoniuk.github.io/posts/pitfall.html

Oh wow that's ace. I wish I had found it before I started. I think I can use this to check the arrays I've already made. 

 

14 minutes ago, fdr4prez said:

Didn't you see in his profile that he hasn't been online here since 2013?

 

small chance he'll pop in after a 10-year hiatus

:dontknow:

  Yeah I saw that but maybe the mention will wake him from his slumber. 

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1 hour ago, JetSetIlly said:

Have you considered using the map generation algorithm that the original game uses? It might be easier in the long run.

 

https://evoniuk.github.io/posts/pitfall.html

I wonder if they reinvented the wheel or used my disassembly from 2001.

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1 hour ago, Thomas Jentzsch said:

I wonder if they reinvented the wheel or used my disassembly from 2001.

I don't know about them but I'm very much reinventing the wheel.

 

I've turned their code into AS2 to generate the level data. 

 

Unfortunately the whole level data doesn't appear to be within the single byte. 

 

There's no mention of how the static tar pit, static quicksand, scorpion and walls are placed.

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7 minutes ago, Buckaroo said:

Unfortunately the whole level data doesn't appear to be within the single byte. 

 

There's no mention of how the static tar pit, static quicksand, scorpion and walls are placed.

I find it quite irritating that the author claims to be the first to find out how the screens are generated. Its all in my disassembly for over 20 years now. Maybe you better look there.

 

 

 

 

 

 

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3 hours ago, Thomas Jentzsch said:

I find it quite irritating that the author claims to be the first to find out how the screens are generated. Its all in my disassembly for over 20 years now. Maybe you better look there.

Thanks, I've read through it a couple of times but I really struggle with assembly. 

 

I'll persist until it sinks in. 

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