oky2000 Posted January 20 Share Posted January 20 I found loads of sites about stuff specific to Jaguar console motherboard but I couldn't find any info on what the extra goodies are that the Jaguar CD added to the party? I notice World Tour Racing, a very impressive game, is a Jaguar CD title and was wondering if that used the extra abilities? Any links in laymen's terms appreciated. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 20 Share Posted January 20 Added features: It can sometimes read data reliably from a CD. End of file. 3 14 Quote Link to comment Share on other sites More sharing options...
The Helper Posted January 20 Share Posted January 20 The CD Player has a Virtual Light Machine built in that is awesome when you put in Music CDs. 3 Quote Link to comment Share on other sites More sharing options...
oky2000 Posted January 20 Author Share Posted January 20 (edited) I thought it added extra features to the existing custom chips Tom and Jerry, is this not the case then? Is the full motion FMV just firmware using the Jaguar console chipset only too? Edited January 20 by oky2000 Quote Link to comment Share on other sites More sharing options...
Lostdragon Posted January 20 Share Posted January 20 (edited) 3 hours ago, oky2000 said: I thought it added extra features to the existing custom chips Tom and Jerry, is this not the case then? Is the full motion FMV just firmware using the Jaguar console chipset only too? My limited understanding has always been that despite speculation within the press at the time, that Atari were at one stage considering adding some form of custom chip, to help beef up the Jaguar's texture-mapping abilities, in face of newer hardware like the Saturn and PlayStation.. They deliberately kept it as a dumb storage system, in order to reduce costs. The only custom chip per say would be a CDROM interface chip. The CD storage allowed for more varied textures in things like Hoverstrike:U. L. Increases in framerates came from better coding routines. The late Lance Lewis for example, said:. "... technically speaking, the CD version had a few extra perks. For instance the engineering crew managed to boost up the frame rate by a stunning 2-3 fps... And some of the terrain textures we were able to load as high res. Oh and the soundtrack was CD-quality instead of MIDI" WTR coder stated it was originally conceived as Virtua Racing on the Jaguar, but as the project progressed that look became dated and he received pressure to include heavy texture mapping. The game contains some texture mapping, but also includes lots of tricks involving scaled sprites and bitmaps to make the screen look more interesting. You can find a few commercial Jaguar developers from the time, talking about Atari putting pressure on them to include texture-mapping in their games, even though the hardware was never 'beefed - up' to provide better support for it. Edited January 20 by Lostdragon Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 20 Share Posted January 20 There's probably a lot to discover about Butch. But, good luck digging up info. https://wiki.console5.com/wiki/500490 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted January 20 Share Posted January 20 (edited) Because there is none .It is a CD drive like you would buy one for a PC. Edited January 20 by agradeneu 2 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 20 Share Posted January 20 23 minutes ago, agradeneu said: Because there is none .It is a CD drive like you would buy one for a PC. So, you're saying Butch was replacing a bog standard part in a PC CD interface? I'm wondering why they would go the ASIC route instead of already available controllers. Quote Link to comment Share on other sites More sharing options...
42bs Posted January 20 Share Posted January 20 2 minutes ago, Gemintronic said: So, you're saying Butch was replacing a bog standard part in a PC CD interface? I'm wondering why they would go the ASIC route instead of already available controllers. Because ... 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted January 20 Share Posted January 20 8 minutes ago, 42bs said: Because ... Was hoping there was something understandable and cool like the ULA chips on Spectrum computers. Ah well! Quote Link to comment Share on other sites More sharing options...
42bs Posted January 20 Share Posted January 20 6 minutes ago, Gemintronic said: Was hoping there was something understandable and cool like the ULA chips on Spectrum computers. Ah well! You need glue logic between the CD and the console. Since there is no "north bridge" in the console, you need it in the CD unit => BUTCH. 1 1 Quote Link to comment Share on other sites More sharing options...
42bs Posted January 20 Share Posted January 20 49 minutes ago, agradeneu said: Because there is none .It is a CD drive like you would buy one for a PC. Not quiet, it is is only the "raw" logic. Butch is needed to control this. A PC CD drive at this time had an IDE interface (glue logic) between the PC and the drive. 1 Quote Link to comment Share on other sites More sharing options...
oky2000 Posted January 20 Author Share Posted January 20 Not sure why Atari were pushing for textured polygons when in 1992/1993 arcade F1 games were pushing the super sprite scaling hardware and it looks better than most polygon racing games before PS2 sort of era. Looking at Super Burnout I am sure they could have done something similar to F1 Super Lap in the arcade instead. Guess it was a specs war wanted to fight asking teams to texture polygons instead of doing spectacular arcade quality 2.5D which looked better than F1 on Saturn anyway. Oh well. Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted January 21 Share Posted January 21 Even the VLM is just firmware, so really the only HW feature the CD unit adds beyond being a CDROM is the ability to crash more often. The FMV support does indeed consist of a blob of code Atari provided that you load on Tom. You feed it data from the CD (Which incidentally requires another blob of code the CD BIOS loads on Tom to act like a sort of DMA engine) using the 68k, and it spits out decoded frames. 3 1 1 Quote Link to comment Share on other sites More sharing options...
oky2000 Posted January 22 Author Share Posted January 22 Interesting, the FMV game American Hero has some impressive full screen FMV going on. Actually looking forward to trying it out on emulator one day. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 22 Share Posted January 22 It's just shitty Cine-pack. MPEG-1 which was VCD format as used on PSX was sub VHS quality, and Cine-pack is worse than that. 1 Quote Link to comment Share on other sites More sharing options...
oky2000 Posted January 23 Author Share Posted January 23 Ah well it looks better than stuff on Novastorm for my 486 PC, maybe the excessive Youtube compression makes it hard to tell. Won't be long before I can check it out myself on a 150 inch projected image Quote Link to comment Share on other sites More sharing options...
+Stephen Posted January 23 Share Posted January 23 54 minutes ago, oky2000 said: Ah well it looks better than stuff on Novastorm for my 486 PC, maybe the excessive Youtube compression makes it hard to tell. Won't be long before I can check it out myself on a 150 inch projected image Oof - I had issues with it on a 30" CRT back then so good luck! Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted January 23 Share Posted January 23 5 hours ago, Stephen said: It's just shitty Cine-pack. MPEG-1 which was VCD format as used on PSX was sub VHS quality, and Cine-pack is worse than that. Compared to the $2k multimedia PCs they were touting as so great at Radio Shack during the time that were playing back Weezer videos in 256-color, that Cinepak shit was the shit! Quote Link to comment Share on other sites More sharing options...
ls650 Posted January 23 Share Posted January 23 Interesting blurb about Cinepak here: https://en.wikipedia.org/wiki/Cinepak Quote Link to comment Share on other sites More sharing options...
alucardX Posted January 23 Share Posted January 23 18 hours ago, Stephen said: It's just shitty Cine-pack. MPEG-1 which was VCD format as used on PSX was sub VHS quality, and Cine-pack is worse than that. I was hoping for at least BetaMax quality. 1 Quote Link to comment Share on other sites More sharing options...
Cyprian Posted January 23 Share Posted January 23 On 1/20/2023 at 1:01 PM, Gemintronic said: There's probably a lot to discover about Butch. But, good luck digging up info. https://wiki.console5.com/wiki/500490 interesting I see it that 'Butch' has 32bit data bus and 22bit address bus, it means it has an access to the whole (4MB) Jaguar's ram. Does it have DMA chanel? 1 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted January 24 Share Posted January 24 23 hours ago, Cyprian said: I see it that 'Butch' has 32bit data bus and 22bit address bus, it means it has an access to the whole (4MB) Jaguar's ram. Does it have DMA chanel? No to both questions. There's no bus mastering and no DMA. Quote Link to comment Share on other sites More sharing options...
Cyprian Posted January 24 Share Posted January 24 (edited) 21 minutes ago, Zerosquare said: No to both questions. There's no bus mastering and no DMA. ok, but I see that it has following pins: D0-D31 and A2-A22 plus OE0/OE1 and WE0/WE1 Edited January 24 by Cyprian Quote Link to comment Share on other sites More sharing options...
oky2000 Posted January 24 Author Share Posted January 24 I remember only one other game's FMV around the mid 90s impressing me (Rebel Assualt II on PS1 cutscenes) vs what I was exposed to on my PC up to that point. PC was probably the worst due to lack of ability to change screen modes or do any kind of raster tricks, at least on the CD32 you can render 320x100 videos and use the copper to do a roughcut upscale to 320x200 and keep it full screen, on a portable TV via RF it's not that bad. Of course if you can't manage proper FMV you could always fake it, clean static fixed background with overlaid actors as transparent/green screen videos as animated objects overlaid, useful back when you had single speed CD-ROM drives in machines. I'd love to try that on a CDTV, it's the sort of thing that would have been used for something like CDTV It Came from the Desert had they done it. The actual video content may be tacky as hell on that game but technically it did look impressive to me and it's better than PC games that relied solely on software decoding before the MMX era from what I remember. Quote Link to comment Share on other sites More sharing options...
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