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Lucky Chase - A new port of Lock N' Chase for the Atari 2600!


RaymanC
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Guys this is BRLLIANT!!! BY FAR THE BEST version of Lock 'n' Chase ever produced for the 2600, she even works on my Flashback 9, the perfect accompaniment to @splendidnut's jjust-as-brilliant Chaotic Grill! (his 2600 rendition of Burgertime), if I ever do bring back The Atari Report then this game will be on the top of the list of those on the 2600 Edition to review if and when I do!!!

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The game is excellent.  Thank you!

 

One thing I want to mention: it does not run from a Concerto on my 7800.  Works fine from a Harmony Encore on the same machine, but the Concerto results in the following:

 

IMG_0891.thumb.jpg.7c0bf75f1ba3968d897563f9df855c25.jpg

 

I would have used a direct capture, but my upscaler doesn't see a valid video signal when this is happening - hence the photo ;)

 

Pretty sure this is a Concerto issue since the Harmony has no problems, but figured I'd mention it anyway in case someone else ran into the same thing.

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Awesome port/remake! I played yours and thought it was really nice, popped in the original lock 'n chase and was shocked how much improved yours is with DPC+. I uploaded this to PlusCart thinking it was standard bank switching till I tried it and realized where the magic was at. Never ceases to amaze me what we can do with 40+ year old hardware and know every nook and cranny of this old girl. This to me is a much as an improvement as a the Burger time remake.

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1 hour ago, Prizrak said:

Awesome port/remake! I played yours and thought it was really nice, popped in the original lock 'n chase and was shocked how much improved yours is with DPC+. I uploaded this to PlusCart thinking it was standard bank switching till I tried it and realized where the magic was at. Never ceases to amaze me what we can do with 40+ year old hardware and know every nook and cranny of this old girl. This to me is a much as an improvement as a the Burger time remake.

Agreed. It's like both @splendidnut's Chaotic Grill and Lucky Chase were almost meant for each other as far as the 2600 goes, the same thing holds true for the late Ken Siders' Beef Drop and @Ryan Witmer's Rob 'n' Banks for the 5200/A8 as well. Two Data East classics that are pretty much almost like "sister" games, can't play one without having the other in the lineup too.

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Looks and sounds great! :thumbsup:  

 

I must admit I never played Lock N' Chase back in the day (lol it took a few games before I realized you can press the button to make the red barriers :lol: ).  The game plays very well, but it seems that you get infinite lives?  I got killed about a dozen times and my game never ended, plus the two squares in the left bottom corner didn't change (I assume those are the life counters).  Besides that I didn't see any issues. :thumbsup: 

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.... all I know is that I'm really bad at this.  I have no idea what the things in the middle do (the moneybag and the hat?) because they disappear before I can get to them and/or I die on my way to them.

 

Looks nice, death animation is way too long considering how frequently it happens.

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21 hours ago, johnnywc said:

The game plays very well, but it seems that you get infinite lives?  I got killed about a dozen times and my game never ended, plus the two squares in the left bottom corner didn't change (I assume those are the life counters).  Besides that I didn't see any issues. :thumbsup: 

Okay, I found the issue.  Since I'm usually developing instead of playing games ;) , my Developer settings were set to "Developer" instead of "Player". 

 

image.png.998c1a8c07cff221c12b96bddf61a0e9.png

 

In my Developer settings, the "[*] Drive unused TIA pins randomly on a read/peek" was checked.  Disabling this fixes the infinite lives error (and also I noticed that the score color gets corrupted too if this setting is enabled).  Typically this means that you are assuming that unused TIA bits are 0 when reading a register when in theory they could be 1.  I'm sure an expert like @Thomas Jentzsch could give more insight into this phenomenon.  :) 

 

Hope that helps!

John

 

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9 hours ago, johnnywc said:

In my Developer settings, the "[*] Drive unused TIA pins randomly on a read/peek" was checked.  Disabling this fixes the infinite lives error (and also I noticed that the score color gets corrupted too if this setting is enabled).

That's good to know! Thanks John!!

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