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Converting Twee code to platforms like A8...?


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Hey-o. First time posting here I guess, but ever since the latest Twine update, I've been wondering about converting games made with Twine into games for 8-bit platforms such as Atari 8-bit family (or as I like to call them the Atari 8-bit Famsquad, which is totally not forced and not made out of spite for the next generation's slang terms).

Anyway, what is Twine? Well, it's a tool for making interactive fiction and text adventures and stuff like that. Most recently, they added a button to the app that exports the story into a code file format called "Twee". More info here, if you're willing to dig.

Since the export to Twee button became a thing, I was wondering if we could make a converter that converts Twee code into a form of BASIC or whatever. What do you think? I have little programming experience, but I figured I'd open a topic on this. :)

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I don't know the syntax of that twee format, but I suppose is possible to make a parser to convert the data in whatever way is stored in the twee files (arrays, tags,etc) to DATA/READ statements for basic or Arrays/Structs to C/CC65.

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2 hours ago, vhzc said:

I don't know the syntax of that twee format, but I suppose is possible to make a parser to convert the data in whatever way is stored in the twee files (arrays, tags,etc) to DATA/READ statements for basic or Arrays/Structs to C/CC65.

I'm a pretty lazy dev. I prefer having a drag-n-drop type GUI to do most of my games development. I really wish I could do it myself though.

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