r_chase Posted January 27 Share Posted January 27 Hey-o. First time posting here I guess, but ever since the latest Twine update, I've been wondering about converting games made with Twine into games for 8-bit platforms such as Atari 8-bit family (or as I like to call them the Atari 8-bit Famsquad, which is totally not forced and not made out of spite for the next generation's slang terms). Anyway, what is Twine? Well, it's a tool for making interactive fiction and text adventures and stuff like that. Most recently, they added a button to the app that exports the story into a code file format called "Twee". More info here, if you're willing to dig. Since the export to Twee button became a thing, I was wondering if we could make a converter that converts Twee code into a form of BASIC or whatever. What do you think? I have little programming experience, but I figured I'd open a topic on this. Quote Link to comment Share on other sites More sharing options...
vhzc Posted January 27 Share Posted January 27 I don't know the syntax of that twee format, but I suppose is possible to make a parser to convert the data in whatever way is stored in the twee files (arrays, tags,etc) to DATA/READ statements for basic or Arrays/Structs to C/CC65. 1 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted January 27 Share Posted January 27 The specs for twee v3 are here: https://github.com/iftechfoundation/twine-specs/blob/master/twee-3-specification.md 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted January 27 Author Share Posted January 27 45 minutes ago, Chilly Willy said: The specs for twee v3 are here: https://github.com/iftechfoundation/twine-specs/blob/master/twee-3-specification.md I should've linked that in the original post as well as the Twine website. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted January 27 Author Share Posted January 27 2 hours ago, vhzc said: I don't know the syntax of that twee format, but I suppose is possible to make a parser to convert the data in whatever way is stored in the twee files (arrays, tags,etc) to DATA/READ statements for basic or Arrays/Structs to C/CC65. I'm a pretty lazy dev. I prefer having a drag-n-drop type GUI to do most of my games development. I really wish I could do it myself though. Quote Link to comment Share on other sites More sharing options...
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