+CyranoJ Posted February 11, 2023 Share Posted February 11, 2023 RAPTOR API 2.0.31 This release contains several new features and some maintenance (bug fixes) - changelog as below: ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 21/05/2022 ;; Fixed another bug in the NRV GPU depack when crossing pages ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 28/11/2022 ;; Fixed sprite not correctly removed when timer reaches zero ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 17/01/2023 ;; Fixed sprite not correctly removed when timer reaches zero (properly!) ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 02/02/2023 ;; Exposed: raptor_table_starts ;; Exposed: RAPTOR_use8x8fontpal (Pass clut index 0-15 in d0) ;; Exposed: RAPTOR_use8x16fontpal (Pass clut index 0-15 in d0) ;; Exposed: RAPTOR_use16x16fontpal (Pass clut index 0-15 in d0) ;; Exposed: RAPTOR_usepartipal (Pass clut index 0-15 in d0) ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 03/02/2023 ;; Fixed: d2/d3 are now shifted <<8 in RAPTORLSP.O function "RAPTOR_LSP_Sample" ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 05/02/2023 ;; Added: Left Teamtap reading (Thanks to Matthias Domin) ;; RAPTOR_check_left_teamptap ; Check if left teamtap is present ;; RAPTOR_read_left_teamtap_state ; Scan the ports in the left teamtap ;; RAPTOR_read_left_teamtap_pad ; Return a left teamtap pad state ;; raptor_left_teamtap ; connection status of left teamtap ;; raptor_left_teamtap_pad0 ; U235 compatible long for Left Pad 0 ;; raptor_left_teamtap_pad1 ; U235 compatible long for Left Pad 1 ;; raptor_left_teamtap_pad2 ; U235 compatible long for Left Pad 2 ;; raptor_left_teamtap_pad3 ; U235 compatible long for Left Pad 3 ;; Added: Flashcart detection ;; RAPTOR_flashcheck ; check if skunk / GD-ROM is present (D0: bit0=skunk / bit1=GD) ;; ------------------------------------------------------------------------------------------------------------------------------ ;; 06/02/2023 ;; Added: Right Teamtap reading (Thanks to Matthias Domin) ;; RAPTOR_check_right_teamptap ; Check if right teamtap is present ;; RAPTOR_read_right_teamtap_state ; Scan the ports in the right teamtap ;; RAPTOR_read_right_teamtap_pad ; Return a right teamtap pad state ;; raptor_right_teamtap ; connection status of right teamtap ;; raptor_right_teamtap_pad0 ; U235 compatible long for Right Pad 0 ;; raptor_right_teamtap_pad1 ; U235 compatible long for Right Pad 1 ;; raptor_right_teamtap_pad2 ; U235 compatible long for Right Pad 2 ;; raptor_right_teamtap_pad3 ; U235 compatible long for Right Pad 3 https://raptor.reboot-games.com <<< DOWNLOAD HERE! A fair bit of new stuff, including multi-bit depth support for split screen tilemaps and a bunch of new functionality. JagStudio will follow very shortly! Get coding! 8 2 1 Quote Link to comment https://forums.atariage.com/topic/347883-raptor-api-2031/ Share on other sites More sharing options...
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