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RAPTOR API 2.0.31


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RAPTOR API 2.0.31

 

This release contains several new features and some maintenance (bug fixes) - changelog as below:

 

;; ------------------------------------------------------------------------------------------------------------------------------
;; 21/05/2022
;;        Fixed another bug in the NRV GPU depack when crossing pages
;; ------------------------------------------------------------------------------------------------------------------------------
;; 28/11/2022
;;         Fixed sprite not correctly removed when timer reaches zero
;; ------------------------------------------------------------------------------------------------------------------------------
;; 17/01/2023
;;        Fixed sprite not correctly removed when timer reaches zero (properly!)
;; ------------------------------------------------------------------------------------------------------------------------------
;; 02/02/2023
;;        Exposed: raptor_table_starts
;;        Exposed: RAPTOR_use8x8fontpal        (Pass clut index 0-15 in d0)
;;        Exposed: RAPTOR_use8x16fontpal        (Pass clut index 0-15 in d0)
;;        Exposed: RAPTOR_use16x16fontpal      (Pass clut index 0-15 in d0)
;;        Exposed: RAPTOR_usepartipal          (Pass clut index 0-15 in d0)
;; ------------------------------------------------------------------------------------------------------------------------------
;; 03/02/2023
;;        Fixed: d2/d3 are now shifted <<8 in RAPTORLSP.O function "RAPTOR_LSP_Sample"
;; ------------------------------------------------------------------------------------------------------------------------------
;; 05/02/2023
;;        Added: Left Teamtap reading (Thanks to Matthias Domin)
;;         RAPTOR_check_left_teamptap                ; Check if left teamtap is present
;;         RAPTOR_read_left_teamtap_state            ; Scan the ports in the left teamtap
;;         RAPTOR_read_left_teamtap_pad            ; Return a left teamtap pad state
;;         raptor_left_teamtap                    ; connection status of left teamtap
;;         raptor_left_teamtap_pad0                ; U235 compatible long for Left Pad 0
;;         raptor_left_teamtap_pad1                ; U235 compatible long for Left Pad 1
;;         raptor_left_teamtap_pad2                ; U235 compatible long for Left Pad 2
;;         raptor_left_teamtap_pad3                ; U235 compatible long for Left Pad 3
;;        Added: Flashcart detection
;;         RAPTOR_flashcheck                        ; check if skunk / GD-ROM is present (D0: bit0=skunk / bit1=GD)
;; ------------------------------------------------------------------------------------------------------------------------------
;; 06/02/2023
;;        Added: Right Teamtap reading (Thanks to Matthias Domin)
;;         RAPTOR_check_right_teamptap            ; Check if right teamtap is present
;;         RAPTOR_read_right_teamtap_state        ; Scan the ports in the right teamtap
;;         RAPTOR_read_right_teamtap_pad            ; Return a right teamtap pad state
;;         raptor_right_teamtap                    ; connection status of right teamtap
;;         raptor_right_teamtap_pad0                ; U235 compatible long for Right Pad 0
;;         raptor_right_teamtap_pad1                ; U235 compatible long for Right Pad 1
;;         raptor_right_teamtap_pad2                ; U235 compatible long for Right Pad 2
;;         raptor_right_teamtap_pad3                ; U235 compatible long for Right Pad 3

https://raptor.reboot-games.com  <<< DOWNLOAD HERE!

 

A fair bit of new stuff, including multi-bit depth support for split screen tilemaps and a bunch of new functionality.

JagStudio will follow very shortly!

 

Get coding!

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