woj Posted February 27 Author Share Posted February 27 Thanks guys, I will come back to you when/if needed. In the meantime, I spent literally the whole weekend plus Monday's morning figuring out the 15/16 color palette assignments for all rounds and situations, such that all palettes would be static (no need to change colors / palettes on the fly per scanline / game situation / frame, only assign palettes to color maps once per round), it seemed like an impossible task, round 1 has 19 colors in use, round 2 18, round 3 19 again, and most of those are moving objects so the corresponding colors need to stay fixed most of the time. At some point it seemed like an impossible task, but I think I now sorted it out, need to take a break for a day or so and verify it fresh before I start writing any code for this. At this point it really should only boil down to timing of the drawing and game logic for which I have ~2/3 of a frame. Not at all sure how much sound / music needs in terms of time and where / when one hooks it up, but I will worry about that later. 2 Quote Link to comment Share on other sites More sharing options...
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