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DKR [WIP]


tep392

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15 minutes ago, Silver Back said:

Wow this is really good.  Thank you for sharing. So is the full version of remix all the levels remixed?  Just curious as this is my first experience with this version of DK

This demo only shows the first level.  The arcade version has a total of eight levels (IIRC), four of which are the new 'remix' levels and four of which are the original ones.

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18 hours ago, ZeroPage Homebrew said:

 

Absolutely stunning! Thank you for the heads up on posting externally about the game. Just to be double sure, should I refrain from showing/playing/talking about it on the next Atari 7800 stream of ZeroPage Homebrew?

 

- James

Thanks for asking. I'm thinking it's best to keep it to Atariage for now.  I'll post updates here as they become available for play testing.

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On 2/18/2023 at 12:14 PM, John Stamos Mullet said:

The fact that we have this rom and you can’t download one for the arcade version, and you have to buy a full size DK arcade cab/original board and then a special kit to install the remix version is a testament to your generosity. 
 

Thank you Perry!

 

I have the spooky remix and Christmas remix ones on my emulation cabinet, but the original DK Remix rom was never released, and has thus far proven illusive. 

The author of these remix's has been helping me out with explanations of how his game modifications work.  He's play tested what I have so far and couldn't find any differences in the gameplay.  :) I couldn't get the his DK remix binary either, but he did give me a copy of the Christmas remix binary, since it is already out there.  It's basically the same except for the graphics.  I disassembled it and with some help from my commented DK code, I've been able to figure out how it all works.

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27 minutes ago, tep392 said:

The author of these remix's has been helping me out with explanations of how his game modifications work.  He's play tested what I have so far and couldn't find any differences in the gameplay.  :) I couldn't get the his DK remix binary either, but he did give me a copy of the Christmas remix binary, since it is already out there.  It's basically the same except for the graphics.  I disassembled it and with some help from my commented DK code, I've been able to figure out how it all works.

I would like to buy an O

 

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Edited by John Stamos Mullet
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On 2/16/2023 at 11:13 PM, tep392 said:

Here's a demo to try on your Concerto carts. I've been working on this on and off again for about 6 years.  I'm trying to find the motivation to finish it, but I can't guarantee it will be anytime soon.  I thought I'd go ahead and put the demo out for people to try out.  Should play exactly like the real deal, even more so than DKXM. There is only one screen so far and it just repeats continuously.

 

 

It's working on Concerto with the latest 0.96 firmware.  I haven't tested it on earlier versions.  It uses RAM at $4000 and 128k Bank switching.  The sound is done with POKEY or HOKEY but some of the sounds are off on HOKEY.  Synthpopalooza used some two-tone mode sounds that don't seem to be supported on the HOKEY.  Hopefully they will be supported eventually.

 

PLEASE DON'T POST ABOUT THIS OUTSIDE OF ATARIAGE.  And keep comments to this thread only.  Thanks!

EDIT: If you are using an emulator, use the version Trebor provided in the second post. Thanks Trebor!

 

Enjoy!

DKRDEMO.A78 128.13 kB · 218 downloads

1 hour ago, KrunchyTC said:

Is this the full game, or just a demo?

Per the above OP - it's a demo with one repeating screen so far.

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