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Loosely based port of Batman(Nes version) for Atari 2600


Magovinna

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I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin BATMAN_NES_PAL60.bin

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5 hours ago, Magovinna said:

I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin 8 kB · 4 downloads BATMAN_NES_PAL60.bin 8 kB · 1 download

This could become something cool!

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Awesome - very interesting.

 

I agree about the "fire to start" would be good.

 

To drop down from a platform you have to jump, that feels very counter intuitive, and there is no duck?

 

The respawn is pretty unforgiving, the wee blue machine often gets me as soon as I reappear and so double death!!

 

sTeVE

 

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Very cool! This has potential. Sprites are translated really well to 1-bit.

I struggled with the controls initially, but got the hang of the wall jumping. (no pun intended :P) Other than that, I kept thinking I should be able to duck. That may remove some of the challenge, unless you randomize the bad guy's shots between high and low. Ducking could even be a way to make earlier levels a bit easier, and introduce the challenge of randomized high/low villain fire for later levels or higher difficulties.

 

I hope you keep developing this.

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  • 1 year later...
  • 5 weeks later...
On 2/19/2023 at 9:56 AM, Magovinna said:

I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin 8 kB · 200 downloads BATMAN_NES_PAL60.bin 8 kB · 75 downloads

wow i finally found somebody trying this, i made a label for some kind of Batman NES inspired game

batmansunsoftmockup.jpg
 

I should say "Made" with heavy quotations as this is mainly just an edit of a silver label template to look like the red labels, but not quite red labels, but ya get it!

Edited by Maztr_0n
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On 2/19/2023 at 10:56 AM, Magovinna said:

I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin 8 kB · 206 downloads BATMAN_NES_PAL60.bin 8 kB · 76 downloads

Looks cool, just curious, what is up with the Roomba going back and forth on the bottom of the screen?😁

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  • 1 month later...
On 7/16/2024 at 1:03 PM, Maztr_0n said:

wow i finally found somebody trying this, i made a label for some kind of Batman NES inspired game

batmansunsoftmockup.jpg
 

I should say "Made" with heavy quotations as this is mainly just an edit of a silver label template to look like the red labels, but not quite red labels, but ya get it!

Well, now's the time i go all out.

atariagesunsoftbatmanlabel.thumb.png.380558d8c65a51fc0ef2a47f825003f2.png
atariagesunsoftbatmanlabeltop.thumb.png.0a4ecf8307a7ec69ecaa176e3440daad.png

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Just now, Maztr_0n said:

Well, now's the time i go all out.

atariagesunsoftbatmanlabel.thumb.png.380558d8c65a51fc0ef2a47f825003f2.png
atariagesunsoftbatmanlabeltop.thumb.png.0a4ecf8307a7ec69ecaa176e3440daad.png

idk why i wrote a wall of text for the useless legal stuff that i am not qualified to comment on, but i did. I'm just hoping it would fit properly...

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