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Loosely based port of Batman(Nes version) for Atari 2600


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I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin BATMAN_NES_PAL60.bin

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5 hours ago, Magovinna said:

I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version).

Game instructions:
start the game with the reset button.
Move the player with joystick left and right, Push Up to shoot and fire to jump.
To get to higher platforms you can jump from the walls.
On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on
 and the exit door is activated. After activation You only need to touch the door to move on to the next screen.
Move through the screens to eventually face the Joker.

BATMAN_NES_NTSC.bin 8 kB · 4 downloads BATMAN_NES_PAL60.bin 8 kB · 1 download

This could become something cool!

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Okay...so...after an attempt at playing the actual thing, I think my only critique so far is that you should probably have the "start game" button be the same as the fire/jump button. Otherwise, I do think this is a good concept so far.

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Awesome - very interesting.

 

I agree about the "fire to start" would be good.

 

To drop down from a platform you have to jump, that feels very counter intuitive, and there is no duck?

 

The respawn is pretty unforgiving, the wee blue machine often gets me as soon as I reappear and so double death!!

 

sTeVE

 

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Very cool! This has potential. Sprites are translated really well to 1-bit.

I struggled with the controls initially, but got the hang of the wall jumping. (no pun intended :P) Other than that, I kept thinking I should be able to duck. That may remove some of the challenge, unless you randomize the bad guy's shots between high and low. Ducking could even be a way to make earlier levels a bit easier, and introduce the challenge of randomized high/low villain fire for later levels or higher difficulties.

 

I hope you keep developing this.

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