Magovinna Posted February 19 Share Posted February 19 I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version). Game instructions: start the game with the reset button. Move the player with joystick left and right, Push Up to shoot and fire to jump. To get to higher platforms you can jump from the walls. On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on and the exit door is activated. After activation You only need to touch the door to move on to the next screen. Move through the screens to eventually face the Joker. BATMAN_NES_NTSC.bin BATMAN_NES_PAL60.bin 9 Quote Link to comment Share on other sites More sharing options...
Ecernosoft Posted February 19 Share Posted February 19 5 hours ago, Magovinna said: I tried out some new dev ideas and ended up making a loosely based port of Batman(Nes version). Game instructions: start the game with the reset button. Move the player with joystick left and right, Push Up to shoot and fire to jump. To get to higher platforms you can jump from the walls. On each screen shoot the enemy with the gun. shoot him three times to remove him and then the platform he stands on and the exit door is activated. After activation You only need to touch the door to move on to the next screen. Move through the screens to eventually face the Joker. BATMAN_NES_NTSC.bin 8 kB · 4 downloads BATMAN_NES_PAL60.bin 8 kB · 1 download This could become something cool! 2 Quote Link to comment Share on other sites More sharing options...
r_chase Posted February 20 Share Posted February 20 Just a quick question: is this still a work-in-progress? This concept seems like a great idea for a full game. I might even an idea for a title: "Flying Fox". Because a flying fox is another name for a "fruit bat. 1 Quote Link to comment Share on other sites More sharing options...
+cjherr Posted February 20 Share Posted February 20 Very nice! 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted February 20 Share Posted February 20 Okay...so...after an attempt at playing the actual thing, I think my only critique so far is that you should probably have the "start game" button be the same as the fire/jump button. Otherwise, I do think this is a good concept so far. 1 Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted February 20 Share Posted February 20 Awesome - very interesting. I agree about the "fire to start" would be good. To drop down from a platform you have to jump, that feels very counter intuitive, and there is no duck? The respawn is pretty unforgiving, the wee blue machine often gets me as soon as I reappear and so double death!! sTeVE 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted February 21 Share Posted February 21 Very good. It also reminded me of the game Batman - Return of the Joker. At the beginning you need to climb a tower with several of the villain's henchmen, before facing the joker's airship. 1 Quote Link to comment Share on other sites More sharing options...
8bitPoet Posted February 22 Share Posted February 22 Very cool! This has potential. Sprites are translated really well to 1-bit. I struggled with the controls initially, but got the hang of the wall jumping. (no pun intended ) Other than that, I kept thinking I should be able to duck. That may remove some of the challenge, unless you randomize the bad guy's shots between high and low. Ducking could even be a way to make earlier levels a bit easier, and introduce the challenge of randomized high/low villain fire for later levels or higher difficulties. I hope you keep developing this. 2 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted February 22 Share Posted February 22 This is...uh, interesting, to say the least. It really is rough around the edges though 1 Quote Link to comment Share on other sites More sharing options...
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