emkay Posted January 3, 2005 Author Share Posted January 3, 2005 Great work emkay! The last picture looks great. I am really amazed what can be done with graph2font. I have never expected that a little Atari can display such a colorful graphics. Can you just imagine a "full A8 supporting" Defender of the crown, or Graphics Adventures (The Pawn for example). Just having such "high quality" pictures, it is still possible to ad some "A8" features as "sky DLI's or pallette rotation. There is a huge amount of cycles left inside the G2F code... So you can play around with the luminance of the "Defender of the Crown" characters, rotating charsets, or even to build graphics that take advantage of the A8 at all, until "no cpu-cycle is left" ... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-770129 Share on other sites More sharing options...
Wrathchild Posted January 3, 2005 Share Posted January 3, 2005 Talking of Sky DLIs, does anyone know of an A8 demo with an effect similar to that seen in Paradroid 90 when the game's over (I used to play the ST version) where night falls on the city-scape? Even static skies like that in Hardball still look cool on the A8. Regards, Mark Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-770140 Share on other sites More sharing options...
Tezz Posted January 9, 2005 Share Posted January 9, 2005 Hi all, new G2F version 07.01.05 Graph2Font v3.8.2.2 Full http://g2f.atari8.info/ does anyone know what is new with this version? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774446 Share on other sites More sharing options...
emkay Posted January 9, 2005 Author Share Posted January 9, 2005 Hi all, new G2F version 07.01.05 Graph2Font v3.8.2.2 Full http://g2f.atari8.info/ does anyone know what is new with this version? It's actually my request of rotating raster-code. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774447 Share on other sites More sharing options...
Tezz Posted January 9, 2005 Share Posted January 9, 2005 rotating raster code? do you mean colour rotation animation or, is it the ability in G2F raster settings to move your commands along one position? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774448 Share on other sites More sharing options...
emkay Posted January 9, 2005 Author Share Posted January 9, 2005 rotating raster code? do you mean colour rotation animation or, is it the ability in G2F raster settings to move your commands along one position? moving commands. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774461 Share on other sites More sharing options...
_Fandal_ Posted January 9, 2005 Share Posted January 9, 2005 Hi all, new G2F version 07.01.05 Graph2Font v3.8.2.2 Full http://g2f.atari8.info/ does anyone know what is new with this version? Well. But MOVE XY function still doesn't work properly and I think there should be added switching off BASIC when exporting G2F picture as XEX because PMG is completely missing with BASIC on... F. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774496 Share on other sites More sharing options...
tebe Posted January 10, 2005 Share Posted January 10, 2005 for me, MOVE XY is OK BASIC switch OFF, ok, no problem Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774537 Share on other sites More sharing options...
_Fandal_ Posted January 10, 2005 Share Posted January 10, 2005 for me, MOVE XY is OK BASIC switch OFF, ok, no problem I still think MOVE in X (not in Y) is not working properly... Colours are slowly destroyed when moving for 2, 4 or 6 points while moving for 8 points is OK. See attachements: 1.gif = before moving, 2.gif = after the first move for 2 points, 3.gif = after a few moves for 2 points. F. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774817 Share on other sites More sharing options...
Tezz Posted January 10, 2005 Share Posted January 10, 2005 Fandal, are any of the characters inversed in the area you are looking at? Unless you move one exact charcter (4 pixels horiz or 8 pixels vert) the inverse flag is not set because your graphic data will now be between two charcters. The same happens when you use cut & paste if you paste over the next char line say you grab a 9 pixel row to paste instead of 8, the inverse flags on the char line effected below is set to negative. I think what you are experiencing is the attributes of the mode used. Tezz Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774864 Share on other sites More sharing options...
Tezz Posted January 10, 2005 Share Posted January 10, 2005 @ tebe, would it be possible to add a VBI routine to G2F for pallette rotation in the DLI? so we could create pictures with sections that have colour animation such as running water or the sky animation mentioned above. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774868 Share on other sites More sharing options...
_Fandal_ Posted January 10, 2005 Share Posted January 10, 2005 Fandal, are any of the characters inversed in the area you are looking at? Unless you move one exact charcter (4 pixels horiz or 8 pixels vert) the inverse flag is not set because your graphic data will now be between two charcters. The same happens when you use cut & paste if you paste over the next char line say you grab a 9 pixel row to paste instead of 8, the inverse flags on the char line effected below is set to negative. I think what you are experiencing is the attributes of the mode used. Tezz Aha, that's the problem. Gfx is moved from inversed characters to not inversed ones... F. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774888 Share on other sites More sharing options...
emkay Posted January 10, 2005 Author Share Posted January 10, 2005 @ tebe, would it be possible to add a VBI routine to G2F for pallette rotation in the DLI? so we could create pictures with sections that have colour animation such as running water or the sky animation mentioned above. Please no VBI... There is enough space inside the G2F "range". Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774941 Share on other sites More sharing options...
Tezz Posted January 10, 2005 Share Posted January 10, 2005 emkay, if this feature was included by tebe, this VBI addition could be optionally used or ignored so users/programmers who wanted to have this ability without having to add the code yourself afterwards would be helpful. When you said "There is enough space inside the G2F "range"." I'm not sure if you thought I meant interlacing or page filpping. I didn't, just simply a rotating colour pallette. for example... 708=0, 709=2, 710=4, 711=6 708=6, 709=0, 710=2, 711=4 708=4, 709=6, 710=0, 711=2 708=2, 709=4, 710=6, 711=0 Regards. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-774974 Share on other sites More sharing options...
pps Posted March 26, 2005 Share Posted March 26, 2005 I did it again htlogo2005.zip Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-824986 Share on other sites More sharing options...
pps Posted April 7, 2005 Share Posted April 7, 2005 New version was just released... 3.8.2.6 Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-832964 Share on other sites More sharing options...
emkay Posted April 7, 2005 Author Share Posted April 7, 2005 This new version has nice new features.. Now it is easier to show the impression of G2F "quality picures" plus "atari-effects". Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-832997 Share on other sites More sharing options...
Heaven/TQA Posted April 8, 2005 Share Posted April 8, 2005 cool thing but what are the improvements?` Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833483 Share on other sites More sharing options...
Dracon Posted April 8, 2005 Share Posted April 8, 2005 v3.8.2.6 - added possibility of changing color only (C-olor) or brightness (S-aturation) in 'Edit colors' option - added new value ('ADD') that enables smooth color changing - fixed noticed bugs, mainly about pixeling sprites in Zoom mode Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833496 Share on other sites More sharing options...
Tezz Posted April 8, 2005 Share Posted April 8, 2005 Dracon fixed noticed bugs, mainly about pixeling sprites in Zoom mode Emkay Now it is easier to show the impression of G2F "quality picures" plus "atari-effects can you explain a bit more emkay. Tezz Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833618 Share on other sites More sharing options...
pps Posted April 8, 2005 Share Posted April 8, 2005 wow!!! another version... 3.8.2.7 Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833733 Share on other sites More sharing options...
emkay Posted April 8, 2005 Author Share Posted April 8, 2005 Dracon fixed noticed bugs, mainly about pixeling sprites in Zoom mode Emkay Now it is easier to show the impression of G2F "quality picures" plus "atari-effects can you explain a bit more emkay. Tezz You know this picture..? Using the new features, you can play around with the rainbow FX of the A8 pallette... Using pf0 with colour 68 , changing the color (not brightness) by stepping 3 ... you will have the following effect.... G2f is self calculating, if the colorchange is possible or not. And you easily can find best fits of DLIs, without wasting weeks of time While the o. picture seems to have a white light, the "rainbow" color seems to reflect multiple coloured light sources.... By the complexity of the image, the "rainbow" itself is harder to recognize. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833775 Share on other sites More sharing options...
emkay Posted April 8, 2005 Author Share Posted April 8, 2005 @TEBE Is it possible, to exclude the "grey" tones (0-f) when using the "colour-only" for the ADD feature? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-833785 Share on other sites More sharing options...
emkay Posted April 9, 2005 Author Share Posted April 9, 2005 can you explain a bit more emkay. Tezz ... or one may do a quick impression, how a charmode based game with some sky dli may look... The picture is created without pm overlay. It's just charmode with "dli's" Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-834135 Share on other sites More sharing options...
Tezz Posted April 9, 2005 Share Posted April 9, 2005 That's a very handy new feature. Saves a lot of manual labour working nice rasters progressions. hopefully users will be creative with their pallette selection. look forward to seeing some new pics appear. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/15/#findComment-834199 Share on other sites More sharing options...
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