Dracon Posted April 9, 2005 Share Posted April 9, 2005 Is it possible, to exclude the "grey" tones (0-f) when using the "colour-only" for the ADD feature? Tebe's answer is as follows: "I don't know what Emkay talks about, maybe I wrongly called greyshades as Saturation (S) (?) If he will select Saturation only (Color must be deselected), then is able to change colors' brightness only... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 9, 2005 Author Share Posted April 9, 2005 Is it possible' date=' to exclude the "grey" tones (0-f) when using the "colour-only" for the ADD feature?[/quote'] Tebe's answer is as follows: "I don't know what Emkay talks about, maybe I wrongly called greyshades as Saturation (S) (?) If he will select Saturation only (Color must be deselected), then is able to change colors' brightness only... If you take a look at the "fallout" picture, the colour-raibow is interrupted by a grey bar (without colours) . After the "green/brown", the next colour is "gold/rust" and there is a gap without colours between. Without the grey bar, you would have a "closed colour circle" and it would be no problem, to make a fading from green over brown to red. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 10, 2005 Share Posted April 10, 2005 but is this effect not simply baused by the atari palette? as grey are colours 0-15 16-31 or 240-255 are more brown colours? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 10, 2005 Share Posted April 10, 2005 just played around little bit... emkay... this raster feature just works with the internal colour numbers of atari... what you want is to exclude the colour numbers 0-15 so your palette would be f.e. 16-240-16 or similar to that... am i right? what i would like to have in this feature is a simple but nice dither effect like in many amiga/atari ST games esp. the ones with raster effects backgrounds (turrican or enchanted land f.e.) have a look on dely's lewis_atari g2f picture and have a look on the background then you know what i mean... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 10, 2005 Share Posted April 10, 2005 and of course not just a simple "linear" colour table but why not an exponential or logarithm one? but i am not a gfx guy...i am not sure if this is handy. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 10, 2005 Author Share Posted April 10, 2005 just played around little bit... emkay... this raster feature just works with the internal colour numbers of atari... what you want is to exclude the colour numbers 0-15 so your palette would be f.e. 16-240-16 or similar to that... am i right? Yes. what i would like to have in this feature is a simple but nice dither effect like in many amiga/atari ST games esp. the ones with raster effects backgrounds (turrican or enchanted land f.e.) have a look on dely's lewis_atari g2f picture and have a look on the background then you know what i mean... This effect stretches the pallette "optical" .... would be a benefit as well. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 24, 2005 Author Share Posted April 24, 2005 G2F really gets better and better Let's have a look at the picture below .... Now It's easy to create pictures with 160x200 pixel, up to 9 colors per scanline, & to use the "ATARI FX"... This picture has 64 colors to enhance the image... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 25, 2005 Share Posted April 25, 2005 this pic is very cool enhanced... Quote Link to comment Share on other sites More sharing options...
analmux Posted May 8, 2005 Share Posted May 8, 2005 Finally I managed to do a quick conversion of some digital pictures. Smart-colors is really a nice feature, thanks. upper picture: some Tag-art middle picture: girlfriend lower picture: me & girlfriend Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted June 14, 2005 Share Posted June 14, 2005 Strange how the mind works... From working on AR:The City, I get to AR:The Dungeon... written by Dan Pinal and Ken Jordan... reminded me of a game the Atari didn't get by Jordan Mechner... Fired it up on a NES emulator and thought cool title screen let's see what G2F can make of this. All done bar some tidying up of the upper left sand dune colours. Enjoy, Mark pop_g2f.zip Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted June 20, 2005 Share Posted June 20, 2005 Strange how the mind works... From working on AR:The City, I get to AR:The Dungeon... written by Dan Pinal and Ken Jordan... reminded me of a game the Atari didn't get by Jordan Mechner... Fired it up on a NES emulator and thought cool title screen let's see what G2F can make of this. All done bar some tidying up of the upper left sand dune colours. Enjoy, Mark 873838[/snapback] Looks really nice now we only need the corresponding game Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 20, 2005 Share Posted June 20, 2005 i mean... there is a 2600 port in progress... so why not a 800port? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted June 20, 2005 Share Posted June 20, 2005 Certainly if the C64 had a port then that would have made the task a bit easier. Otherwise the Apple II would probably be the closest to what the Atari could do? Quote Link to comment Share on other sites More sharing options...
tebe Posted July 27, 2005 Share Posted July 27, 2005 new g2f version 3.8.3.5 http://g2f.atari8.info Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 27, 2005 Share Posted July 27, 2005 cze tebe, what's new in this version? Quote Link to comment Share on other sites More sharing options...
Dracon Posted July 27, 2005 Share Posted July 27, 2005 (edited) Cze Heaven, what's up with you & where are the final versions of BOINXX and 4PAC ? ;P G2F's changelog: - added: using grid in ZOOM mode (Ctrl+G) ; you can change grid color & size and set transparency of grid - fixed: bug that makes Edit Chars mode (ALT+S -> CHARSET) harder - added: new submenu in main menu ('Special') - added: possibility of not using constant labels in created ASM files (Special -> ASM const labels [check/uncheck]) ; this option is turned on by default - added: save data optimization for PMG objects (so that means that if sprites aren't being used then their data will be omitted) - added: submenu 'Special' now contains new option ('Memory location') to help user customize memory addresses for charsets, screen memory, Antic's display list, etc. - added: new switch 'Lock color' in EDIT COLORS window - it allows to block detection of color changes in every line ; it can be handy to force color changes before raster-changes -> in other way it's very useful when making multiple color changes in GED+ mode! - added: in Preview=GFX mode now you can quit 'Select' option (flashing marquee) with the ESC key (there was a need to choose another drawing mode before). Edited July 27, 2005 by Dracon Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted August 1, 2005 Share Posted August 1, 2005 Something really interesting: interlaced G2F picture. Done by Vidol for Quast 2005. F. Sennosc.zip Quote Link to comment Share on other sites More sharing options...
Allas Posted August 1, 2005 Share Posted August 1, 2005 Something really interesting: interlaced G2F picture. Done by Vidol for Quast 2005. F. 902401[/snapback] Only I can say, INCREDIBLE!!! The evolution it was obvious... Quote Link to comment Share on other sites More sharing options...
emkay Posted August 14, 2005 Author Share Posted August 14, 2005 hmpf.... I'm working on another conversion which cannot be completed, because I tried to use 48 bytes width. Graph2fnt says it's all ok. In the emulation it produces raster errors and it rolls.... Since G2F says all is ok, there is no possibility to correct anything in the picture... So here is the picture at it's current state with 40 bytes width. The ZIP archive contains a 40 & a 48 bytes version... Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted August 14, 2005 Share Posted August 14, 2005 hmpf.... I'm working on another conversion which cannot be completed, because I tried to use 48 bytes width. Graph2fnt says it's all ok. In the emulation it produces raster errors and it rolls.... Since G2F says all is ok, there is no possibility to correct anything in the picture... So here is the picture at it's current state with 40 bytes width. The ZIP archive contains a 40 & a 48 bytes version... 911248[/snapback] Great work, emkay! 48 byte version doesn't work on real Atari neither. F. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 14, 2005 Author Share Posted August 14, 2005 Seems G2F has some bug in cycle calculation when using full width. I gues I'll finish it with the border coloured then. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted August 15, 2005 Share Posted August 15, 2005 Seems G2F has some bug in cycle calculation when using full width.I gues I'll finish it with the border coloured then. 911308[/snapback] And which emulator are you going to use for displaying 48 bytes wide picture? F. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 15, 2005 Author Share Posted August 15, 2005 Seems G2F has some bug in cycle calculation when using full width.I gues I'll finish it with the border coloured then. 911308[/snapback] And which emulator are you going to use for displaying 48 bytes wide picture? F. 911610[/snapback] The 48 bytes width was to have a full black border. With 40 bytes the pic now looks as below: & let's say: It's finished now Quote Link to comment Share on other sites More sharing options...
emkay Posted August 15, 2005 Author Share Posted August 15, 2005 I think, the logical bug is in the range of available changes per dli. G2F blocks using the full width for raster changes, but full DLI changes are available. Logically (for ANTIC usage), more raster-changes on the screen are available, and less DLI-Changes are possible. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 22, 2005 Author Share Posted August 22, 2005 I'm not sure about this picture... I tried to keep the color usage (which I don't like very much) of the AMIGA & did a combination with some XL/XE GFX... I even think I managed the image recognizable enough. Quote Link to comment Share on other sites More sharing options...
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