analmux Posted January 29, 2004 Share Posted January 29, 2004 what you do is color splits to enhance colors. this also has been done on C64 (look at 1988/1989 c64 demos) and ofcourse the badlines are no advantage then. but there are ways to suppress them on C64, maybe you can also find ways on atari. You mean that they used GED-like techniques on C64??? I might be wrong, but that sounds very stupid to me, because in bitmapmode, colors are loaded by hardware from memory, and as far as I know there's only ONE colorreg in bitmapmode (background register), and that's hardly worth the energy to change a register on the fly. In charmode on c64 there are 3 registers, but if you want to enhance pictures, you usually use bitmap mode on c64. And...how would you suppress badlines on c64?? Sounds really freaky. And IF it would be so, then there's no way to use a new coloring scheme for every 8-rasterline-block. On atari we can suppress even normal bitmap DMA (Konop's mode) to copy one scanline more times (internal Antic-buffer), and on a8bit we can have a maximum of 2 badlines in 9 rasterlines. In vertical smoothscroll mode we can copy charmode lines two times, maybe the badline disappears on the second line. ...it's worth a try... But the main method to bridge badlines would off course just be PMG and smart design. ----- mux Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-517567 Share on other sites More sharing options...
analmux Posted January 29, 2004 Share Posted January 29, 2004 a good example: one year camelot 3/camelot (part is called: "- free det dur -") Where can I find that?? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-517571 Share on other sites More sharing options...
Heaven/TQA Posted January 29, 2004 Share Posted January 29, 2004 rearding "konop's mode" e.g. antic internal buffer... check fox's tutorial just in case you have forgotten: http://www.s-direktnet.de/homepages/k_nadj...dj/mode9++.html Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-517595 Share on other sites More sharing options...
Schmutzpuppe Posted January 30, 2004 Share Posted January 30, 2004 Just saw that G2F V3.6.9 is out. Check http://g2f.atari8.info/ Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-518621 Share on other sites More sharing options...
Fröhn Posted January 30, 2004 Share Posted January 30, 2004 what you do is color splits to enhance colors. this also has been done on C64 (look at 1988/1989 c64 demos) and ofcourse the badlines are no advantage then. but there are ways to suppress them on C64, maybe you can also find ways on atari. You mean that they used GED-like techniques on C64??? I might be wrong, but that sounds very stupid to me, because in bitmapmode, colors are loaded by hardware from memory, and as far as I know there's only ONE colorreg in bitmapmode (background register), and that's hardly worth the energy to change a register on the fly. In charmode on c64 there are 3 registers, but if you want to enhance pictures, you usually use bitmap mode on c64. they didn't do it to enhance display... they just put a lot of moving colorbars behind a 3 color logo + sprites. anyway, the method is the same: use the cpu to change color registers on certain x-positions and avoid badlines. And...how would you suppress badlines on c64?? Sounds really freaky. And IF it would be so, then there's no way to use a new coloring scheme for every 8-rasterline-block. simply avoid the condition where the video chip issues a badline... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-518631 Share on other sites More sharing options...
analmux Posted January 30, 2004 Share Posted January 30, 2004 And...how would you suppress badlines on c64?? Sounds really freaky. And IF it would be so, then there's no way to use a new coloring scheme for every 8-rasterline-block. simply avoid the condition where the video chip issues a badline... Off course, I understand, just like generating badline every scanline it should be possible to turn them completely off (I'm not sure about that), but: then the colorcells are not refreshed every charmode row. That is: every row has the same coloring scheme. Off course, like you said about that c64 demo, you can accept that, just to make some funky vertical colorbars, but now we're not talking about gfx enhancement anymore. ----- mux Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-518703 Share on other sites More sharing options...
sack-c0s Posted January 30, 2004 Share Posted January 30, 2004 And...how would you suppress badlines on c64?? Sounds really freaky. And IF it would be so, then there's no way to use a new coloring scheme for every 8-rasterline-block. simply avoid the condition where the video chip issues a badline... Off course, I understand, just like generating badline every scanline it should be possible to turn them completely off (I'm not sure about that), but: then the colorcells are not refreshed every charmode row. That is: every row has the same coloring scheme. Off course, like you said about that c64 demo, you can accept that, just to make some funky vertical colorbars, but now we're not talking about gfx enhancement anymore. ----- mux If you turn them off by making sure the 3-bit scroll register never matches the raster line numbers lowest 3 bits the hardware will finish up drawing the current cells and then do nothing until it reaches another match. this is how FLD (Flexible Line Distance) effects work. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-518849 Share on other sites More sharing options...
analmux Posted January 31, 2004 Share Posted January 31, 2004 Now it's my turn to contribute something to the G2F mania. I'm trying to convert 2 pics. One is by myself (aug.2003) called "the gate". It wasn't made with the g2f editor, and I'll have to convert some things by hand. The other picture is from Raster: "the fort". I'm trying to rip the data out of the .xex file, done that now: found pmbase data and a fullscreen dli kernel. Now I must import it to g2f. In the meantime, let me show that our beloved atari CAN have a desktop wallpaper (ripped PMG from "the fort"): Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-519218 Share on other sites More sharing options...
emkay Posted January 31, 2004 Author Share Posted January 31, 2004 In the meantime, let me show that our beloved atari CAN have a desktop wallpaper (ripped PMG from "the fort"): Raster is a qualified Guy... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-519243 Share on other sites More sharing options...
analmux Posted January 31, 2004 Share Posted January 31, 2004 ..by the way, there seems to be a lot of snow in Germany.. any trouble? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-519251 Share on other sites More sharing options...
emkay Posted January 31, 2004 Author Share Posted January 31, 2004 ..by the way, there seems to be a lot of snow in Germany.. any trouble? Well...Driving a little slower and there is no trouble Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-519267 Share on other sites More sharing options...
Heaven/TQA Posted January 31, 2004 Share Posted January 31, 2004 analmux.your wallpaper reminds me seven cities of gold...with this big rasters...do not know why... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-519789 Share on other sites More sharing options...
analmux Posted January 31, 2004 Share Posted January 31, 2004 analmux.your wallpaper reminds me seven cities of gold...with this big rasters...do not know why... It's not my wallpaper. It's from Raster. yes...7cities indeed Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-520102 Share on other sites More sharing options...
Heaven/TQA Posted February 1, 2004 Share Posted February 1, 2004 well...it really reminds me one of the best games ever... the on screen texts, the story, the design, one of the 1st "parallax" scrolling i have seen... the intro music, the hand drawing the title, pressing start softscrolls the title upwards, etc. etc. etc... the "streaming data loading system" which i am sure wasn't called that way back in times but it's streaming data from disc while playing... etc.etc... btw. does the c64 version stream as well with the 1541? Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-520680 Share on other sites More sharing options...
raster/c.p.u. Posted February 2, 2004 Share Posted February 2, 2004 In the meantime, let me show that our beloved atari CAN have a desktop wallpaper (ripped PMG from "the fort"): It's very nice wallpaper. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-521486 Share on other sites More sharing options...
Heaven/TQA Posted February 2, 2004 Share Posted February 2, 2004 btw. again new version of g2f released (3.7) as it seems "dirty lines" have gone somehow... check the g2f pic "mouse-trap" and switch between "GED+" and "GED-" g2f.atari8.info Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-521926 Share on other sites More sharing options...
analmux Posted February 2, 2004 Share Posted February 2, 2004 btw. again new version of g2f released (3.7) as it seems "dirty lines" have gone somehow... check the g2f pic "mouse-trap" and switch between "GED+" and "GED-" g2f.atari8.info No dirty lines???? That's hard to believe, tell me more!!!! Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-521935 Share on other sites More sharing options...
analmux Posted February 2, 2004 Share Posted February 2, 2004 ...oh wait, that's cheating. Off course no badlines in a bitmap mode, duh!! Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-521939 Share on other sites More sharing options...
emkay Posted February 2, 2004 Author Share Posted February 2, 2004 ...oh wait, that's cheating. Off course no badlines in a bitmap mode, duh!! I think it is a good idea to put the bitmap mode into G2F... So the modes are melting together in one great tool and the artist can chose which technique is the better for the project. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-521950 Share on other sites More sharing options...
Dracon Posted February 7, 2004 Share Posted February 7, 2004 There's again another version of G2F available... With added visualisation for those gfx mode-changes and speed-up for displaying graphix... Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526648 Share on other sites More sharing options...
emkay Posted February 7, 2004 Author Share Posted February 7, 2004 There's again another version of G2F available... With added visualisation for those gfx mode-changes and speed-up for displaying graphix... The Dragon Picture is nice. Referring to the image... Do you think it would be possible to put the green colour out of the "Hero"... it would be nearly perfect then. BTW. I am astonished by the picture you see below. What is the history about it... recognizing that the picture is cut on the bottom... does it come from the AMIGA? I would like to complete it Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526780 Share on other sites More sharing options...
TMR Posted February 7, 2004 Share Posted February 7, 2004 BTW. I am astonished by the picture you see below. What is the history about it... recognizing that the picture is cut on the bottom... does it come from the AMIGA? I would like to complete it Crop the empty pixel line at the top and the 39 blanks at the bottom and it runs in at a round 320x200 pixels of actual picture. It's a C64 image, the signature at the bottom right is AEG of Smash designs (the guy who ported Second Reality to the C64 and is currently working on Turrican 3) and it's from his latest demo Fallout (2003). Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526799 Share on other sites More sharing options...
emkay Posted February 7, 2004 Author Share Posted February 7, 2004 BTW. I am astonished by the picture you see below. What is the history about it... recognizing that the picture is cut on the bottom... does it come from the AMIGA? I would like to complete it Crop the empty pixel line at the top and the 39 blanks at the bottom and it runs in at a round 320x200 pixels of actual picture. It's a C64 image, the signature at the bottom right is AEG of Smash designs (the guy who ported Second Reality to the C64 and is currently working on Turrican 3) and it's from his latest demo Fallout (2003). Curious that I don't know the original... Isn't Smash designs directly related with Farbrausch from the PC? I remember KB was/is active in both scenes... And ... Yes ... It's the style of Smash designs Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526810 Share on other sites More sharing options...
TMR Posted February 7, 2004 Share Posted February 7, 2004 Curious that I don't know the original... Isn't Smash designs directly related with Farbrausch from the PC? I remember KB was/is active in both scenes... Smash have a PC division of their own, KB is also a Farbrausch member but i think that's as far as the ties go. Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526818 Share on other sites More sharing options...
emkay Posted February 7, 2004 Author Share Posted February 7, 2004 Curious that I don't know the original... Isn't Smash designs directly related with Farbrausch from the PC? I remember KB was/is active in both scenes... Smash have a PC division of their own, KB is also a Farbrausch member but i think that's as far as the ties go. Last Year I had a discussion with KB about the real challenge of producing the best software out of "old" Hardware... but I have real doubts that Farbrausch or Smash designs will do anything on the ATARI 8 Quote Link to comment https://forums.atariage.com/topic/34916-graph2fnt/page/6/#findComment-526830 Share on other sites More sharing options...
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