LatchKeyKid Posted March 18 Share Posted March 18 I've been playing around with sprites for a potential fantasy genre homebrew game or hack and I was curious if a game like Ghosts 'n Goblins would be possible on the 2600. Gameplay-wise, I'm referring to a player character than can generally jump, climb, and attack (both ranged and melee) generally on one or max two planes of activity. Obviously, this would be restricted by the particular color and sprite capabilities of the 2600 so if there was a tombstone to jump over then there wouldn't be a zombie on the same plane with it and the player (though there might be a flying enemy sweeping down from above instead). If it is something that's possible, are there any examples either officially released or homebrew? The closest game that comes to mind for me is strangely enough Moon Patrol. While you can't jump the moon car up to a second level platform, you have "enemies" at ground level (pits and mounds) that must be overcome (jumped over and destroyed) as well as "enemies" attacking from above at the same time. In the homebrew scene, the unofficial port of SMB comes to mind as accomplishing something even closer to what I'm imagining. Genearlly speaking (assuming such a thing is correct in this circumstance), is it more demanding in terms of coding/cpu cycles to do side scrolling like Moon Patrol/SMB or single advancing screens like the original Pitfall? Quote Link to comment Share on other sites More sharing options...
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