Total_Tyranny Posted March 18 Share Posted March 18 All of my cartridge/cassette games audio works perfectly, but I tried typing some of the c64 user's guides sample sound effects and songs like Micheal row the boat ashore and I don't get any sounds other than this quiet clicking sound, I tried swapping the sid chip with my other c64 with a bad pla chip and it does the same thing, any help is appreciated. Thanks. Quote Link to comment Share on other sites More sharing options...
The Mr. Video Posted March 19 Share Posted March 19 You may want to give this a try. http://ploguechipsounds.blogspot.com/2010/05/one-page-basic-sid-benchmark.html?m=1 There's also the possibility that it's not a problem with the SID chip at all. In that case, you should try using a dead test cartridge. To see if anything else is wrong. Quote Link to comment Share on other sites More sharing options...
Total_Tyranny Posted March 20 Author Share Posted March 20 On 3/19/2023 at 12:31 PM, The Mr. Video said: You may want to give this a try. http://ploguechipsounds.blogspot.com/2010/05/one-page-basic-sid-benchmark.html?m=1 There's also the possibility that it's not a problem with the SID chip at all. In that case, you should try using a dead test cartridge. To see if anything else is wrong. I typed down this program and ran it with no errors coming back to me, I'll probably order a dead test cartridge some day, thanks. Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 20 Share Posted March 20 (edited) So the example program generated sound as expected? It was long ago I checked the user's guide, perhaps it in incorrect in the order to address the registers? Generally it should be ADSR first, frequency second, waveform third since it triggers the gate bit. 10 S=54272:POKE S+24,15 : REM VOLUME 15 POKE S+5,9:POKE S+6,201 : REM ADSR 20 POKE S+1,200:POKE S,100 : REM FREQUENCY 30 POKE S+4,33 : REM SAWTOOTH ON + SUSTAIN 40 POKE 198,0:WAIT 198,1 : REM WAIT FOR A KEYPRESS 50 POKE S+4,32 : REM RELEASE If you turn on the waveform before the ADSR or frequency, I can understand if the sound misfires. Edited March 20 by carlsson Quote Link to comment Share on other sites More sharing options...
Total_Tyranny Posted March 22 Author Share Posted March 22 On 3/20/2023 at 5:46 PM, carlsson said: So the example program generated sound as expected? It was long ago I checked the user's guide, perhaps it in incorrect in the order to address the registers? Generally it should be ADSR first, frequency second, waveform third since it triggers the gate bit. 10 S=54272:POKE S+24,15 : REM VOLUME 15 POKE S+5,9:POKE S+6,201 : REM ADSR 20 POKE S+1,200:POKE S,100 : REM FREQUENCY 30 POKE S+4,33 : REM SAWTOOTH ON + SUSTAIN 40 POKE 198,0:WAIT 198,1 : REM WAIT FOR A KEYPRESS 50 POKE S+4,32 : REM RELEASE If you turn on the waveform before the ADSR or frequency, I can understand if the sound misfires. Yes the program sounds as expected so I am guessing I typed things in the wrong order. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
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