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Hammer of the Gods - Atari Jaguar W.I.P.


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alucardX and cubanismo The ones you propose are very good ideas, many of these ideas we have already taken into account from the beginning of the project and others we will take into account from now (I like the idea of the eyes of the skulls)
thanks for comment!

  • Like 4

Like the others have already said - better, more unique sound effects for the combat and some background animations, if possible. Like that field of grass - you can take 2-3 frames and have it blowing in the wind.

 

Maybe even have small dirt clouds kick up from the player and enemies, as they fight on the dirt road. Its small details like these that really make the beat ‘em up and add life to the environments.

 

Just a friendly suggestion!

Edited by ColecoGamer
  • Like 2

Would it be possible to refine the light maps so that when for example, light is coming through a window, the angle changes as the level scrolls?  It looks quite odd (see latest video, the transition from 3:44 to 3:49).

  • Like 3
  • 5 months later...
1 hour ago, Eternal-Krauser said:

Due to today's date, we decided to give a small sample of one of the creepiest levels of Hammer of the Gods, remember it is a W.I.P. Please, enjoy the video and this Halloween!
 

 

It keeps getting better and better! So looking foward to the final release when it happens :D

This game is looking really good. It's all really coming together.

 

I'd love for the fire attack actually make the enemy catch fire.

 

One thing that does bother me is that the knight should never drop his sword the way the character does when he's walking. The enemies are on screen, that weapon should be ready and protecting him.

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