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PolyGunR (by RetroNinja) - (sneak peek in VCS Store)


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42 minutes ago, Sauron said:

Just got around to giving the demo a shot today. My first time playing, I really didn't understand the controls at all and found them schizophrenic. However, after going back in this thread and reading the description of how the controls work, it makes a lot more sense now, and frankly I find they add a lot of value to the game. Yes, this definitely isn't like the million twin-stick shooters out there, it's not a mindless run and gun game. The gameplay seems a lot more deliberate, which requires careful planning to make your way through the level. That said, the control scheme isn't intuitive, so it would be best to have some kind of a tutorial in order to "sell" people on the control scheme. I'm really looking forward to seeing the finished game.

Glad you got around to playing.
Glad you noticed that the gameplay is intentionally more deliberate and strategic than your average arcade twin-sticker shooter, as that is the intention.


Per the controls, which version were you using? Run or Gun or Thrust?

Also, can you define "schizophrenic" a bit more, in context of the controls?

 

 

DEFLEKTOR__CANVAS_2024-02-14-19-06-02_-x-.jpg

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Just now, Tony Barnes said:

Per the controls, which version were you using? Run or Gun or Thrust?

Not sure, I just chose the default option, which would be the one highlighted in that screenshot.

 

2 minutes ago, Tony Barnes said:

Also, can you define "schizophrenic" a bit more, in context of the controls?

What I meant by "schizophrenic" was that initially moving around was fine, but it became confusing once I started firing. It didn't click with me until I read your description of the controls that you posted earlier in the thread. When I went back into the game, following what you said I found that it not only made sense, but gave the game a more deliberate feel. But I did require reading that explanation before it clicked with me, hence why I'm suggesting that a tutorial that explains the controls would probably help new players figure it out more quickly. That's, of course, assuming that many new players would be slow on the uptake like me. :cool:

 

 

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