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Wii u undeservibly failed because it was a great innovative systemsystem


johannesmutlu

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8 hours ago, johannesmutlu said:

True that,the gba could be used as a second screen for the nintendo gamecube,but i wonder were those systems actually designed with such feature in mind? Because to me it just feels more like an aftertout feature wich was also rarely used or only used in limited way’s,mmmm.

another thing is that the gba is an independend handheld with an optional download play featurei,

as far as i do know the wii u tablet was never designed as an optional standalone handheld in mind despite it does contain many amezing features builtin,altrough that wii u tablet does put the old gba into shame consodering it’s features,i can sometimes hardly believe that it does serve as a controller for the wii u,but it’s amezing that sony took more attention to it with their ps3 online remote play service for psp ,the psvita sony xperia smartphones and tablets and whether that feature was an aftertout or not,that remote play feature was something really ahead for it’s time back in 2010,2 years before nintendo did came up with such similar wireless feature for the wii albeit athome,but still the concept was there to be taken more serious.

Okay @johannesmutluyou have convinced me with yiur argumentation. Do you think Nintendo should give the Wii U concept another chance? What should they do differently?

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1 hour ago, Creamhoven said:

Okay @johannesmutluyou have convinced me with yiur argumentation. Do you think Nintendo should give the Wii U concept another chance? What should they do differently?

Maybe by adding a remote play feature to it,sothat you not only could play around your home but also somewhere else.

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I mostly checked out this topic because it had positive things to say about the WiiU and I wanted to see how long it would take Tanooki to come screaming in here about what a lousy system it is. It's as pedictable as sunrise. He just can't help himself.

 

FWIW, I still enjoy playing my WiiU. It's got enough good games to keep me interested and I don't really care that many have been re-released for the switch. That's like saying all the good Atari 2600 games can be had on the Flashback units so why would anyone want the original console?

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On 3/25/2023 at 1:00 PM, johannesmutlu said:

While the wii u underservibly failed compared to the wii,it was actually a pretty innovative system wasn’t it???
Well not 100% as in 2011 the ps3 could be already connected to a psp,psvita (and in theory to a tablet or smartphone) to play games or watch movies etc,, from your ps3 online on it everywere🙏
altrough those were NOT official addons or controllers for the ps3 (sony could,ve came up with a special tablet for the ps3 instead) BUT since both psp and psvita could be officially connected to your ps3 in 2011 trough an online connection,we can say that sony’s concept does predates nintendo’s idea from using a tabled to play wii u games on tv or everywhere else athome with the wii u tablet,and while you could play ps3 games trough an online connection on your psp or psvita etc,,,everywere else but you could just decide to play those games athome on those handhelds while somebody else’s watching tv,but i guess that nintendo just perfected that concept by designing that wii u tablet specefically for the wii u to play athome,sure you might could use a wifi or blue touch extender to extends it range or send that wifi or blue touch data online along with an online transmitter reciever sothat you might could also play wii u games far away from your house but whether that will be practical enough or not might be questionable,but either way,that concept turn out to not be that new as i first did tout but still,,,

6E1BF9C9-F7FE-4AB1-8EBC-1473E71D4E94.jpeg

 

I want a Wii-U, simply because I still play Wii games and want real HDMI... but what's preventing me, is the fact that there's this stupid Game Boy attached to the system. I don't understand the point of having this portable system connected to a Wii. I don't mean to offend anyone who thinks this is the most amazing thing in the world, but I'm failing to understand why I need to have a "Game Boy" attached to a console system. Like, if I'm going to be using my big ass TV, then why do I need a smaller screen in place of my controller?

 

I think I'm correct in assuming that I cannot use the Wii-U without having that strange controller? This is what frustrates me. I understand Nintendo, with the Switch... wanted to create something where you could create a system on the go that could also be docked to a big TV if you wanted to play it on there. I think that was well done, and the success shows. For me, my daughter just doesn't really play console games, so I got her the Switch Light, which she plays every morning before school. It's never affected her at all that she can't play it on the TV.

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48 minutes ago, 82-T/A said:

I think I'm correct in assuming that I cannot use the Wii-U without having that strange controller? This is what frustrates me. I understand Nintendo, with the Switch... wanted to create something where you could create a system on the go that could also be docked to a big TV if you wanted to play it on there. I think that was well done, and the success shows. For me, my daughter just doesn't really play console games, so I got her the Switch Light, which she plays every morning before school. It's never affected her at all that she can't play it on the TV.

Correct that lousy system was designed to use that boat anchor of a tablet to even work at all, even then it only had like a 10ft range making it a nearly useless vanity project except for one truly practical use...saving screen space while allowing keeping info concealed to the player.  THe problem is, even that was half way done wrong.  Sure it worked for a 1P experience, but what if you played with others?  Screwed.  P1 could keep say Madden play stats to themselves on their little panel, but what about your buddy on the other team? YOu can't use 2 of those anchors on one system, so they'd get to use a normal controller with no perks.

 

The controller was an epic mistake that condemned the system to failure.  Too expensive, too cumbersome, largely useless, and at such a cost the hardware inside suffered horribly that it couldn't barely keep up with the PS3/360 when it arrived a few years after the fact...pathetic.

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42 minutes ago, Tanooki said:

Correct that lousy system was designed to use that boat anchor of a tablet to even work at all, even then it only had like a 10ft range making it a nearly useless vanity project except for one truly practical use...saving screen space while allowing keeping info concealed to the player.  THe problem is, even that was half way done wrong.  Sure it worked for a 1P experience, but what if you played with others?  Screwed.  P1 could keep say Madden play stats to themselves on their little panel, but what about your buddy on the other team? YOu can't use 2 of those anchors on one system, so they'd get to use a normal controller with no perks.

 

The controller was an epic mistake that condemned the system to failure.  Too expensive, too cumbersome, largely useless, and at such a cost the hardware inside suffered horribly that it couldn't barely keep up with the PS3/360 when it arrived a few years after the fact...pathetic.

 

This makes me so sad, I was hoping someone would respond and say, "No, you are totally wrong... you don't need that device... you just need to buy this one thing on AliExpress for $5 bucks and then you can use Wii controllers, and it magically becomes an HDMI faster Wii that can play all the new games."

 

Sigh... one can only hope. :(

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2 hours ago, 82-T/A said:

I want a Wii-U, simply because I still play Wii games and want real HDMI... but what's preventing me, is the fact that there's this stupid Game Boy attached to the system. I don't understand the point of having this portable system connected to a Wii. I don't mean to offend anyone who thinks this is the most amazing thing in the world, but I'm failing to understand why I need to have a "Game Boy" attached to a console system. Like, if I'm going to be using my big ass TV, then why do I need a smaller screen in place of my controller?

Would this get you what you want?  

https://www.amazon.com/Converter-Goodeliver-Adapter-hdmi1080p-Connector/dp/B0895NQHV2/ref=sr_1_3?keywords=wii+to+hdmi+adapter&qid=1680705721&sr=8-3

 

Or what I did was load Dolphin onto my VCS, dumped my games and it's now my Wii.   Works pretty well too!

 

2 hours ago, 82-T/A said:

I don't mean to offend anyone who thinks this is the most amazing thing in the world, but I'm failing to understand why I need to have a "Game Boy" attached to a console system. Like, if I'm going to be using my big ass TV, then why do I need a smaller screen in place of my controller?

Didn't Atari try to make Lynx a controller for the Jaguar for some games?   It wasn't a new idea to have a second screen when the Wii-U showed up.   But the way it was done was the issue.     Games like Jackbox turn people's phones into second screens and it works really well without making the system depend on it.

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1 hour ago, 82-T/A said:

 

This makes me so sad, I was hoping someone would respond and say, "No, you are totally wrong... you don't need that device... you just need to buy this one thing on AliExpress for $5 bucks and then you can use Wii controllers, and it magically becomes an HDMI faster Wii that can play all the new games."

 

Sigh... one can only hope. :(

Sad but true.  Basically they were designed in tandem like a handshake of sorts.  I don't recall exactly how the breakdown goes but while the base system had I believe most the required hardware, there was something also put to the tablet that basically makes the console a dead brick without it requiring its very existence and powered up, for the WiiU to work at all.  If you allow the tablet battery to flatline, the console just stops.  I wish they had allowed the thing to work without it but it just doesn't, and it's such a system pig and drain on the hardware there to keep it up and running, at least that's the claims of third parties who shat all over it and refused to do games or did some shoddy ports.  It's a nightmare of Saturn if not worse proportions to code games for and specifically backwards and nasty trying to port into.  Then the pig anchor sucks off quite a few assets gimping the better potential of the hardware to do much more.  I can only guess not reading into the depths of the piggish stupidity of the controller how much it syphons off, but it's enough to cause a game to drag that would just glide at 60fps on a PS or XB system of the time which is sad.  Imagine a moment if the system loses a third of what's possible because of the controller, and you could just dump it and go with the base system and it just used a pro controller out of the box...so much lost potential.

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2 hours ago, Tanooki said:

Sad but true.  Basically they were designed in tandem like a handshake of sorts.  I don't recall exactly how the breakdown goes but while the base system had I believe most the required hardware, there was something also put to the tablet that basically makes the console a dead brick without it requiring its very existence and powered up, for the WiiU to work at all.  If you allow the tablet battery to flatline, the console just stops.  I wish they had allowed the thing to work without it but it just doesn't, and it's such a system pig and drain on the hardware there to keep it up and running, at least that's the claims of third parties who shat all over it and refused to do games or did some shoddy ports.  It's a nightmare of Saturn if not worse proportions to code games for and specifically backwards and nasty trying to port into.  Then the pig anchor sucks off quite a few assets gimping the better potential of the hardware to do much more.  I can only guess not reading into the depths of the piggish stupidity of the controller how much it syphons off, but it's enough to cause a game to drag that would just glide at 60fps on a PS or XB system of the time which is sad.  Imagine a moment if the system loses a third of what's possible because of the controller, and you could just dump it and go with the base system and it just used a pro controller out of the box...so much lost potential.

 

Seriously... and for most people, controllers can get worn out and messed up. It's something you physically touch and manipulate at all times while playing. Why on Earth did they think this was a good idea?

 

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6 minutes ago, 82-T/A said:

 

Seriously... and for most people, controllers can get worn out and messed up. It's something you physically touch and manipulate at all times while playing. Why on Earth did they think this was a good idea?

 

As much as some have said over time I shill for Nintendo, I don't, and this system broke my on buying anymore dedicated consoles from them ever again.  Switch I was not going to buy until I found out it was a handheld.  It was just badly designed all around, that first post of me just intentionally trying to tear this 'what if...' rant to pieces is what I got from family from the inside at a higher (but not board member of a company) level, a third party of theirs no less at Nintendo.  It was made badly, coded badly, firmware is broken, controller is shit and expensive, controller also was not replaceable either, you'd need to send in for factory repair or buy an entire new console if it ever broke or got lost.  It was a bullshit row of purely arrogance fueled bad design and concept coming off huffing all those Wii fumes that got them high.  They thought they reeled in over a 100M in sales so they could just roll people a second time on a halfassed effort and it backfired at epic levels.

 

Personally I feel had the Virtual Boy been left to slowly grow and develop, if it had the same 5 years that the WiiU had, it would have perhaps sold as well or better.  Same kind of design flaws being stuck to unique hardware, unique parts, but at least one had detachable parts in case something worn down or out and cost a good bit less (1/2 plus) costly as well.  The games were easier to pick up and play, approachable and less expensive too.  :)  yeah I'm being snarky/sarcastic about it dragging the red beast in, but still...I think they were slightly better based in reality with the VB than the WiiU ever was.

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2 minutes ago, Tanooki said:

As much as some have said over time I shill for Nintendo, I don't, and this system broke my on buying anymore dedicated consoles from them ever again.  Switch I was not going to buy until I found out it was a handheld.  It was just badly designed all around, that first post of me just intentionally trying to tear this 'what if...' rant to pieces is what I got from family from the inside at a higher (but not board member of a company) level, a third party of theirs no less at Nintendo.  It was made badly, coded badly, firmware is broken, controller is shit and expensive, controller also was not replaceable either, you'd need to send in for factory repair or buy an entire new console if it ever broke or got lost.  It was a bullshit row of purely arrogance fueled bad design and concept coming off huffing all those Wii fumes that got them high.  They thought they reeled in over a 100M in sales so they could just roll people a second time on a halfassed effort and it backfired at epic levels.

 

Personally I feel had the Virtual Boy been left to slowly grow and develop, if it had the same 5 years that the WiiU had, it would have perhaps sold as well or better.  Same kind of design flaws being stuck to unique hardware, unique parts, but at least one had detachable parts in case something worn down or out and cost a good bit less (1/2 plus) costly as well.  The games were easier to pick up and play, approachable and less expensive too.  :)  yeah I'm being snarky/sarcastic about it dragging the red beast in, but still...I think they were slightly better based in reality with the VB than the WiiU ever was.

 

I think a lot of people feel the same way you and I do about this. Do you think there's any chance that someone develops a firmware reflash, perhaps, and a small daughter-board or upgrade for the existing console, that would allow you to use the WiiU console without the master controller, and then just use generic controllers or original Wii controllers? I know it seems like a lot, but there are TONS of WiiU consoles out there, without the master controller. Seems like it could rejuvenate "that scene." Not that I think Nintendo would have any interest in this, or be involved in it at all, but it would provide a newer Wii system, that could play all the Wii games, PLUS the newer WiiU games.

 

I have two Wiis... one downstairs, and one upstairs. Both are immaculate, work perfectly, etc. My wife plays all the rockband games, and I pretty much just play baseball and bowling, and the frisbee one (lol). I use the component connectors, so it looks decent never the less... but would love to get access to some of the newer WiiU games. I'd seriously thought about buying a WiiU, and would do so right now... but the weird controller requirement is just such a huge turn-off to me. Like, I'd never want that.

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Have you looked at the Wii U modding scene to see if they've had success in getting around some of these problems? I've also heard that there are some who are trying to use modded Switches in place of the tablet but I have not read up on that lately.

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6 hours ago, 82-T/A said:

 

I want a Wii-U, simply because I still play Wii games and want real HDMI... but what's preventing me, is the fact that there's this stupid Game Boy attached to the system. I don't understand the point of having this portable system connected to a Wii. I don't mean to offend anyone who thinks this is the most amazing thing in the world, but I'm failing to understand why I need to have a "Game Boy" attached to a console system.

Have you even ever listened to the sound of the gameboy soundchip?!

6 hours ago, 82-T/A said:

 

 

 

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16 hours ago, Creamhoven said:

Have you even ever listened to the sound of the gameboy soundchip?!

 

Haha, how do you mean? Like, the sound of the interference and power going through it? Or the sound it produces when it's being used in a game?

 

I thought the Game Boy was pretty impressive for its time. It was probably ... 1991 I first saw one? A couple of kids at school had them. I got one in 1992 I think. I sold my Nintendo and all my games, and used it to buy the Game Boy. I played the hell out of it. My favorite game though, hands down, had to have been Final Fantasy Legend. I had Tetris, Super Mario Bros, Dr. Mario, and a few others... but Final Fantasy Legend ... I played through forever. I still remember defeating some dragon on a subway with a glass sword... haha...

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21 hours ago, 82-T/A said:

but would love to get access to some of the newer WiiU games. I'd seriously thought about buying a WiiU, and would do so right now... but the weird controller requirement is just such a huge turn-off to me. Like, I'd never want that.

Are there any Wii U exclusives left that haven't since been ported to other systems that make a Wii U worth owning?

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4 hours ago, zzip said:

Are there any Wii U exclusives left that haven't since been ported to other systems that make a Wii U worth owning?

Xenoblade Chronicles X, Yoshi's Wooly World, Star Fox Zero and Star Fox Guard, Paper Mario: Color Splash, Kirby and the Rainbow Curse, Nintendo Land, the Zelda Windwaker and Twilight Princess Remakes, and the original Super Mario Maker. There are probably a few others I'm missing as well.

 

Also, the first-party titles that got ported to Switch are all significantly cheaper on Wii U and in most cases don't have that much added to make it worth double-dipping on the Switch. Some also have exclusive Game Pad functionality that is missing on the Switch, which in some cases may help make the Wii U examples more enjoyable to play, such as Pikmin 3.

Edited by Austin
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On 4/5/2023 at 1:27 PM, 82-T/A said:

Seriously... and for most people, controllers can get worn out and messed up. It's something you physically touch and manipulate at all times while playing. Why on Earth did they think this was a good idea?

I think it was a good idea at the time, though it could have been executed slightly better in some ways. IMO, its biggest issue wasn't the secondary Game Pad idea at the time, but a major miscommunication on what the system actually was. I still run into people to this day that think it's just an add-on for the Wii, heh.

 

You might not find any of this appealing, and that's fine, but here are some points about the Wii U's overall functionality as well as some perspective as to what it was like when it was current:

 

- Nintendo was still riding the idea of the DS/3DS dual-screen setup, and the Wii U is effectively a console-oriented DS. Many games utilize the Game Pad's touch screen as a second screen like DS games do, such as displaying maps along with other useful features. 

 

- For those that clocked more than two minutes on the console, the Game Pad itself is generally perceived as comfortable. It's similar to a Jaguar controller in that regard--it looks unwieldly, but it actually fits well in the hands. The analog sticks are smooth, the face buttons are responsive, and the shoulder keys work well. I personally love the feel of it.

 

- The Game Pad can be used for off-TV play. If you have family or friends wanting to play a different console or watch a show on the same TV, but you wanted to keep playing, you can via the Game Pad screen. It also allowed users to simply play in portable mode if they wanted. I know people to this day that still use it as a handheld system in bed. Yes, the range isn't long--I've gotten up to 20 feet, but for its purpose as a local-handheld play device, it works well.

 

- The Game Pad is mainly required to get into System Settings, i.e., to manage your downloads and save data, setting up your internet configuration, and managing TV/resolution settings. You can technically navigate the main menu with a Wiimote + classic controller combination (you may be able to exchange a nunchuk for menu navigation, but I'm not 100% on that). Note that a lot of games do want the Game Pad, but a lot also give you the option to use a Wii U Pro Controller, while others will let you just use a Wiimote (New Super Mario Bros U may be one of these).

 

- The Wii U Game Pad has a gyro sensor built in and the games that support it can be pretty surreal. For instance, one of the Zelda games in Nintendo Land has you on rails, looking through on the Game Pad and sniping enemies via bow and arrow. You can freely move the pad around in 360 degrees and you have an insane amount of precision by doing so. Think like playing a FPS with a mouse on a PC, but you're holding the Game Pad and physically moving it around. There were some 360 degree videos you could download when the system was new and those were pretty trippy--it was about as close to VR as you could get without actually being VR. Google Earth in the system's early days had this functionality as well and it was awesome. The app was unfortunately discontinued pretty early on.

 

- The Wii backwards compatibility mode is decent. Obviously the HDMI signal is a bonus (no converters or upscalers necessary), but one thing I love about it is it will automatically handle the proper stretching of 16x9 material, along with preserving games that were designed for 4x3 mode (it will display those in a square box with proper borders on the sides of the screen). Basically, no fiddling with a TV remote or messing with system settings to get the games with different aspect ratios looking correct.

 

- You can use the Wii U Game Pad as a Wii sensor bar. Put it on the included charge stand in front of your TV, and boom--no more Wii sensor bar needed.

 

- This isn't going to be useful for most, but you can technically play Wii games on the Wii U's touch screen controller. It still requires you to use a Wiimote and nunchuck/classic controller, but you could prop it up on the kitchen table and have a few rounds with Wii Punch-Out or Donkey Kong Country Returns in "portable" form (assuming your Wii U is within distance).

 

- The web browser at the time was pretty decent, allowing things like YouTube playback. Navigating was pretty smooth as it was a touch-screen setup with a stylus.

 

- The Game Pad allowed you to control your TV as a remote. I never used this functionality but some people found it useful.

 

- You could actually video call other Wii U owners with the Game Pad and it worked pretty well. This was before online video communication was ubiquitous like it is now.

 

- There was a thing called "Miiverse" for the first few years the system was available, which was basically a social media type of platform where you could share thoughts and your achievements about games you were playing. There was interactivity with it in the games themselves, such as tips from other players placed at certain points in the game worlds. You could draw pictures with the Game Pad and share them online, and it was a pretty fun feature overall. Unfortunately it was pretty short-lived feature (Nintendo cited "too many moderation resources required" ..probably a result of all the dick-pics), but an interesting and fun concept for the time.

 

- You'll have to hack a console to get access to this now (since purchase functionality on the eShop no longer functions), but the official DS emulation packages were excellent on the Wii U. You had a lot of screen configuration options, but one I loved for specific games was displaying one screen on the tablet controller, and the main gameplay on my TV, which worked especially well for Mario Kart DS and New Super Mario Bros.

 

Perspective is everything, IMO. There were a lot of neat features the Wii U offered when it was new, and some of them still hold up pretty well now. I always tell people that without Nintendo fumbling with the Wii U, we may not have the Switch as we know it today. The tech just wasn't there yet in 2012 for a Switch-caliber device.

 

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1 hour ago, Austin said:

There are probably a few others I'm missing as well.

Yes, you forgot Game & Mario which features, like NintendoLand, a few gaming experiences that could not be replicated on the Switch or any other system. My nephew and my niece loved the fruit robber game from Game & Wario and the Zelda game from NintendoLand; they were very disappointed they weren't on the Switch.

The Wii U also had Netflix (that's how I discovered that service), which is still missing on Switch.

 

Austin already said what I wanted to add, but not only do I find the GamePad very comfortable indeed, but I think it's more comfortable than a Switch or a Wii remote, for instance. I also agree the video chat was neat, especially the ability to draw, which can be very useful in a conversation. And like he said, you can use a Wiimote to navigate in menus and even play some games (especially the Wii games obviously).

 

Now if you're only interested in playing Wii games in HD, maybe you should just buy an upscaler, even though it's quite expensive unfortunately.

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17 hours ago, roots.genoa said:

Yes, you forgot Game & Mario which features, like NintendoLand, a few gaming experiences that could not be replicated on the Switch or any other system. My nephew and my niece loved the fruit robber game from Game & Wario and the Zelda game from NintendoLand; they were very disappointed they weren't on the Switch.

The Wii U also had Netflix (that's how I discovered that service), which is still missing on Switch.

Yep, forgot about Game & Wario!

 

There's also NES Remix Pack which has the two NES Remix games. Technically also on 3DS, but I think it's more enjoyable on the big screen. Sort of surprised they haven't tried this concept again on Switch.

 

Wii Party U is also an exclusive I forgot about. Might be fun with friends, but it didn't really grab me solo (not that I actually put more than a couple minutes into it).

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On 4/5/2023 at 9:15 PM, 82-T/A said:

I want a Wii-U, simply because I still play Wii games and want real HDMI... but what's preventing me, is the fact that there's this stupid Game Boy attached to the system. I don't understand the point of having this portable system connected to a Wii. I don't mean to offend anyone who thinks this is the most amazing thing in the world, but I'm failing to understand why I need to have a "Game Boy" attached to a console system. Like, if I'm going to be using my big ass TV, then why do I need a smaller screen in place of my controller?

I still don’t quite understand what it is that you are having a problem with. So the controller has a screen. I can see someone considering it weird at first glance, but I find it odd that someone who has never used one feels such a passionate revulsion towards it that it prevents him from buying the system. 

On 4/7/2023 at 4:34 AM, Austin said:

- For those that clocked more than two minutes on the console, the Game Pad itself is generally perceived as comfortable. It's similar to a Jaguar controller in that regard--it looks unwieldly, but it actually fits well in the hands. The analog sticks are smooth, the face buttons are responsive, and the shoulder keys work well. I personally love the feel of it.

 

Ha, this is actually the most accurate description of the Gamepad I’ve heard… Yeah both controllers are fat and huge but are immensely comfortable to hold. The only downside is that the Gamepad is significantly heavier; it’s gets tiring if you’re holding it with no support (such as a desk to lay your arms on) for more than an hour. You definitely wouldn’t want to drop this thing on your face when playing while lying down.

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On 4/7/2023 at 10:32 AM, Austin said:

There's also NES Remix Pack which has the two NES Remix games. Technically also on 3DS, but I think it's more enjoyable on the big screen. 

Only partially present on the 3DS.

 

Ultimate NES Remix on 3DS is essentially a 'best of' style collection that retains what the developers felt were the best portions of NES Remix and NES Remix 2 while eliminating a substantial portion of each game. Also missing is the interesting bonus game that NES Remix 2 included called Super Luigi Bros. For the uninitiated out there (Austin has played this before), it's NES SMB1 with Mario replaced by Luigi, Luigi's floaty and higher jumping physics, and with the game scrolling to the left instead of to the right. 3DS gets a much less interesting extra in the form of SMB1 running at twice the game's normal speed. 

 

And a potential biggie for some people that gives the NES Remix Pack physical compilation an edge on Wii U is the ability to circumvent Nintendo's insistence on mapping NES B and A to the buttons with those same letters on their ABXY layout. While there's no way to remap the NES B button to the Wii U's Y button and NES A to Wii U B on either the 3DS or Wii U, there are solutions on the Wii U for a more comfortable experience with NES Remix. Simply use a sideways Wiimote for a NES style solution with button placements much like the original NES controller

 

And even better, those that own a NES Classic Edition can even plug that controller into their Wii remote and be all set with a faithful NES style controller. It works great with the NES Remix titles on Wii U and is my preferred way to play it (Although I still have much to do on it, I've not encountered any roadblocks using a NES Classic controller in several hours of playtime with the Wii U collection and am confident it can be 100% finished while using only that controller).

 

Edited by Atariboy
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