Jump to content
IGNORED

Space Taxi - A8B version


Recommended Posts

Dear friends,

I know, we all had to wait a lot but now we're really close to the target 🤗💪
There are still minor bugs (i.e. PM garbage during the levels loading and sound conflicts in some level) and honestly something can be improved but the game is complete and it will defintely be released!

During the next weekend, our friend @Philsan will help me to test the game in order to have a first, beta release in the shortest possible time... It doesn't mean that it will be already perfect, but probably you could play a good version of Space Taxi on Atari 8 Bit in a couple of months 🔝

By now, you can give a look the a couple of videos of the Morning Shift  in NTSC and PAL version (the game automatically recognize the type of machines and change the colors accordingly).
The next work-in-progress update is planned for the middle of the next week... stay tuned 😎

Andrea 

 

 

  • Like 32
  • Thanks 6
Link to comment
Share on other sites

Hmmmm,

looking at your test equipment, I am a bit unsure if the game runs from:

- AVG cart

- Fujinet

- 1050

- 1010

- 1029

- 1020

Think of these 6 devices, only 3 or 4 will run the game.

 

And do not forget to test the game as a 60 or 70 year old Atarian with slowwwww reflexes.

If the game does not work with slow reflexes, we need a super-easy mode for it.

  • Like 1
  • Haha 7
Link to comment
Share on other sites

9 minutes ago, CharlieChaplin said:

And do not forget to test the game as a 60 or 70 year old Atarian with slowwwww reflexes.

If the game does not work with slow reflexes, we need a super-easy mode for it.

If you fail, you still can call a Space Taxi for your personal transportation.

  • Haha 7
  • Confused 1
Link to comment
Share on other sites

Posted (edited)

@Philsan is still helping me testing Space Taxi for A8B... we are not so far from a public beta version 😎 

A few info:
1 loading and 1 final screen, a couple of menues, 25 levels each one with different difficulties and challenges, P/M objects and several software sprites, about 200 DLIs, dozens of different char sets, mixed char/hires graphic modes, up to 20 colors simultaneously on screen, NTSC/PAL compatibility, a complete document with info and tricks about the game (in Italian and in English), the famous speech synthesis (on 128K machines) and, last but not least, the playability is really good!

Here's a video with the 8 levels of Day Shift (I've not finished it because the Blizzard level is very difficult... maybe we could think to slow a bit the snowflakes 🤔)

Edited by Andreatari
  • Like 9
Link to comment
Share on other sites

Looks good, though I know little of this game and it's history.

 

How's the speech done?  It seems a bit distorted as if using delay loops instead of Pokey timers (which would probably help it considerably)

  • Like 1
Link to comment
Share on other sites

9 minutes ago, Rybags said:

Looks good, though I know little of this game and it's history.

 

How's the speech done?  It seems a bit distorted as if using delay loops instead of Pokey timers (which would probably help it considerably)

Right now I think it sounds a bit better than the Sid, would be amazing to make it sound cleaner.  Mainly because I still maintain POKEY is better than SID.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...