LatchKeyKid Posted March 30 Share Posted March 30 N00b question so I figured this would be the right forum for it. When I got into the retro-Atari scene, I noticed that alot of games didn't seem to use the missile sprites (like Pitfall) which was odd to me since I felt using them would have opened up alot of gameplay options. When looking at the Batari Basic kernel options, I saw that using a multicolor player sprite uses up the corresponding missile and then kind of figured it was used to change the color (store the upcoming color value?). I'm curious if that is definitely the case both with or without Batari Basic and, if so, why that's a necessary trade off. I'm not a programmer myself but I do understand some of the lingo (enough to muddle my way through my first hack at least) and am curious as to how that works in code. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.