SS Posted April 7, 2004 Share Posted April 7, 2004 K I'm new here so I just now downloaded and played this game. But I just wanted to say, awesome job man. Thanks. Have you also tried my other minigame Splatform 2600? I have! :wink: Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted April 8, 2004 Share Posted April 8, 2004 I got my Supercharger in the mail yesterday and am finally able to load Cave1k, Splatform, Robot City, and many other various hacks and brews on my VCS! I thought I dug the game before, but now I think I'm in ! I couldn't even pass one level in Splatform on an emulator, and was frustrated quickly. It is so much better on the original hardware! Back on topic... The moving pillars in the latest version of Cave1k are a great addition! Have you decided on a name for the game when it is put onto cartridge? @Thomas: You rule! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 8, 2004 Author Share Posted April 8, 2004 Have you decided on a name for the game when it is put onto cartridge? No, and I know this will probably be the most toughest challenge of the whole process. Quote Link to comment Share on other sites More sharing options...
+xucaen Posted February 27, 2005 Share Posted February 27, 2005 I hope this isn't too far off topic... I wish someone would update Stella or port one of the other 2600 emulators to OS X. I heard that because OS X is basically linux, that linux programs can run on OS X. I don't have OS X so I can't try this myself but I'm wondering if the source code for z26 or stella would compile on OS X ? Then there wouldn't be a need for a seperate port. I did a quick search and found a couple of web pages that discuss linux and OS X. Compiling Gimp for OS X may be way more complicated that compiling z26, but it shows that it can be done. http://howto.macgimp.org/ Here is another page that discusses OS X and Linux http://ccrma.stanford.edu/guides/planetccrma/OS_X.html Jim Quote Link to comment Share on other sites More sharing options...
Albert Posted February 27, 2005 Share Posted February 27, 2005 I hope this isn't too far off topic... I wish someone would update Stella or port one of the other 2600 emulators to OS X. I heard that because OS X is basically linux, that linux programs can run on OS X. I don't have OS X so I can't try this myself but I'm wondering if the source code for z26 or stella would compile on OS X ? Then there wouldn't be a need for a seperate port. Since I posted that initial comment, Version 1.4 of Stella was released for Windows, OS X, and Linux. The OS X version of Stella is now up to date with the other platforms and is now really the only viable 2600 emulator under OS X. A new update was released a few days ago that improves stability as well, and fixes a few other issues. ..Al Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted October 12, 2007 Share Posted October 12, 2007 (edited) I work in an elementary school with kids who have various disabilities... I took my stelladapter and a thumb drive with z26 in to school (for the kids to play during free time). I chose Cave1k because of the controls and playability - It was an instant hit! I guess it was silly of me, but I warned the kids ahead of time that the graphics might not be what they are used to seeing in a video game. One of the kids made me proud by saying, "I don't care about graphics! I have a Pac-Man game I play on my television at home and I think it is as fun as playing my friend's PS2!" Just thought I'd share. /edit/ I almost forgot this part... The same kid recognized the Atari joystick immediately. He said, "Is that from the Atari 2600?" I said, "Yeah, have you played one before?" He said, "No, but I saw it on the History Channel!" HAHA - I felt so old. Edited October 12, 2007 by mojofltr Quote Link to comment Share on other sites More sharing options...
wrenchien Posted October 12, 2007 Share Posted October 12, 2007 we could call this one 'chopcopter' and call it a day... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted October 13, 2007 Author Share Posted October 13, 2007 I work in an elementary school with kids who have various disabilities... I took my stelladapter and a thumb drive with z26 in to school (for the kids to play during free time). I chose Cave1k because of the controls and playability - It was an instant hit! Thank you, you just made my day! Quote Link to comment Share on other sites More sharing options...
Spector Posted October 14, 2007 Share Posted October 14, 2007 Haha I can't believe this game has come up in conversation again. Splatform is very good, but Cave is maybe the best piece of 1K programming I've ever seen. I'm hoping that there is a third instalment in this series of 1K classics; even if it means paying for it this time that wouldn't bother me. Quote Link to comment Share on other sites More sharing options...
Big Player Posted October 16, 2007 Share Posted October 16, 2007 Haha I can't believe this game has come up in conversation again. Splatform is very good, but Cave is maybe the best piece of 1K programming I've ever seen. I'm hoping that there is a third instalment in this series of 1K classics; even if it means paying for it this time that wouldn't bother me. Your wish is granted. http://www.atariage.com/store/index.php?ma...products_id=329 Quote Link to comment Share on other sites More sharing options...
Captain Spazer Posted September 10, 2016 Share Posted September 10, 2016 This game is a masterpiece, easy on my top 10 list of the best atari 2600 games! I would like to ask a question: How did you manage the speed up difficulty? I'm struggling with that feature in my games. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 10, 2016 Author Share Posted September 10, 2016 I am working with 16 bit fractional math here. The scrolling speed is increased by ~4.7% every 128 frames. See lines 723.. in the attached source code. I hope that helps. Cave1K_027.asm Quote Link to comment Share on other sites More sharing options...
Tangentg Posted May 24, 2017 Share Posted May 24, 2017 How do you enable the "competition mode" and where are the moving obstacles? I've never gotten over 1000 points btw so if it comes after then alright. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted May 24, 2017 Author Share Posted May 24, 2017 Set left (competition mode) and right (moving walls) difficulty to A before you start a new game. 1 Quote Link to comment Share on other sites More sharing options...
Tangentg Posted May 24, 2017 Share Posted May 24, 2017 Thanks Quote Link to comment Share on other sites More sharing options...
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