OVERRiDE Posted April 18 Share Posted April 18 Hi Guys, I've just upgraded to JagStudio 1.11 and am really curious to see what is possible when unleashing the GD filesystem - in theory this can give us virtually unlimited storage space for our games, assuming we are going the digital-only route. Anyway, I have tested the existing demo project "jaguargd" and I noticed that it is not correctly displaying the sample graphic when you press 4 on the dpad - instead, its rendering a brown image, as if the file content is not being read correctly. I have the sample file "!LOGO.JAG" at the root of the SD card filesystem. My SD card is flashed to the most recent bios version which is compliant with the documented version requirements. I've done some further testing with text files, and can confirm that the files are being read from the SD card into RAM correctly, so the paths and pointers are correct. But when I try to load with my own sample graphics ( which have been converted to *bmp.gfxdata ), I am getting the same issue as the sample project - just a brown texture. So curious to hear any feedback, or if anyone else can confirm that the sample project is working correctly for them. Quote Link to comment Share on other sites More sharing options...
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