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So real holograms are a thing now. Wow, big deal. But a suggestion of a fellow atariagster did spark my interest.

 

The loss of local multiplayer culture that we have experienced with socially isolating trends like extremely online persons (or people of extremely online as I call them), was soul crushing to me.

 

My friends rather play rummicub than play what is left of local multiplayer gaming. This primitivism! We have come so far in technology, only to play just with some simplistic plastic pieces and friends that come up with silly rules, like you can't strategicly hold pieces. If the rules were set by a program this wouldnt need to happen.

 

Think about it, a handheld hologram console. Local multiplayer. You can play beyblade, yu-gi-oh, chess, pokemon, risk and even cornhole.

 

Is hologramic gaming plausible within the next 10 years, and is it a good idea?

 

Please share your thoughts and ideas.

Edited by Creamhoven
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If it was technically feasible, sure. I know, the video makes it look like so, but the chameleon is in some kind of recess in a wall so I'm not sure it could be done on a living room table for instance, with every player around. You need to have light projectors somewhere, you know. 😅

 

But like I said in the other topic, I could see AR filling that gap for "now" (at least during the next ten years), since it's more inclusive than VR. You don't wear an helmet, you see the real world around, etc.

My dad made holograms in a small company in the early 90s. Not your garden variety glitter stickers but real holographic pictures that jumped out of the frame. 

 

As a kid, I sometimes had a change to go the workplace to see how it was done. First was the boring photography, were the object was put on film from different angles. But the exciting stuff happened in the developing phase. I have never experienced such total darkness where you could only see a complete void of blackness when your eyes were totally open. The process was so light sensitive that a normal dark room would not have been enough. The end results were also fascinating to a 10-year-old me and we got lots of rough drafts and test copies for ourselves to oogle. I just couldn't figure out how the business failed, I thought everyone would want one. Maybe the prices where too high for such a niche product and the country was also in deep recession. 

 

 

As a closing thought, I don't think holographic gaming is viable. You would have to find coders and software engineers who are willing to work in total darkness. Putting aside the obvious psychological trauma, I don't think a sensory deprived working environment would result in an coherent and enjoyable end product.

  • Like 1
On 5/3/2023 at 7:10 AM, roots.genoa said:

If it was technically feasible, sure. I know, the video makes it look like so, but the chameleon is in some kind of recess in a wall so I'm not sure it could be done on a living room table for instance, with every player around. You need to have light projectors somewhere, you know. 😅

 

But like I said in the other topic, I could see AR filling that gap for "now" (at least during the next ten years), since it's more inclusive than VR. You don't wear an helmet, you see the real world around, etc.

No, AR will not be popular. People dont want to wear technology glasses.

 

On 5/3/2023 at 6:53 PM, Wayler said:

My dad made holograms in a small company in the early 90s. Not your garden variety glitter stickers but real holographic pictures that jumped out of the frame. 

 

As a kid, I sometimes had a change to go the workplace to see how it was done. First was the boring photography, were the object was put on film from different angles. But the exciting stuff happened in the developing phase. I have never experienced such total darkness where you could only see a complete void of blackness when your eyes were totally open. The process was so light sensitive that a normal dark room would not have been enough. The end results were also fascinating to a 10-year-old me and we got lots of rough drafts and test copies for ourselves to oogle. I just couldn't figure out how the business failed, I thought everyone would want one. Maybe the prices where too high for such a niche product and the country was also in deep recession. 

 

 

As a closing thought, I don't think holographic gaming is viable. You would have to find coders and software engineers who are willing to work in total darkness. Putting aside the obvious psychological trauma, I don't think a sensory deprived working environment would result in an coherent and enjoyable end product.

Thank you for sharing your story, and thanks to your dad for contributing to hologram technology development.

 

I believe companies like activison won't have an issue with putting their employees in dark caves.

 

On 5/4/2023 at 12:57 AM, RARusk said:

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This looks realy nice! Lets time travel to better times.

17 minutes ago, roots.genoa said:

1989: No, the Game Boy won't be popular. People don't want to play a monochromatic video game system.

How foolish. They've should have tried the Vectrex. Look genoa, 3D TV was a failure. Why? Because of the glasses, no one wanted the glasses. If you play a game with AR glasses with your friends in public you will look very odd. It is a non starter.

10 hours ago, Creamhoven said:

Look genoa, 3D TV was a failure. Why? Because of the glasses, no one wanted the glasses.

No, there are a lot of reasons (more expensive cinema tickets, bad projections, stupid rumors about effects on health, etc.) why 3D didn't succeed as a whole. The 3DS offered glass-free 3D and it was not that successful, at least its 3D component didn't work enough to reappear on the Switch for instance. Most people are unfortunately too dumb to realize they have two eyes, but fortunately they can change their collective minds sometimes.

1 hour ago, roots.genoa said:

No, there are a lot of reasons (more expensive cinema tickets, bad projections, stupid rumors about effects on health, etc.) why 3D didn't succeed as a whole. The 3DS offered glass-free 3D and it was not that successful, at least its 3D component didn't work enough to reappear on the Switch for instance. Most people are unfortunately too dumb to realize they have two eyes, but fortunately they can change their collective minds sometimes.

Okay, fair point. But do you truely believe 3D failed because people are too dumb?

2 hours ago, Creamhoven said:

Okay, fair point. But do you truely believe 3D failed because people are too dumb?

Like I said there are several reasons, but most of them are linked to people being or acting idiot, as usual (I mean it's not specific to 3D). And maybe a little lazy, regarding glasses. Anyway, with the right killer app, people would put those glasses, like people accepted to stand and move their arms for WiiSports.

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6 hours ago, roots.genoa said:

Like I said there are several reasons, but most of them are linked to people being or acting idiot, as usual (I mean it's not specific to 3D). And maybe a little lazy, regarding glasses. Anyway, with the right killer app, people would put those glasses, like people accepted to stand and move their arms for WiiSports.

I see your point. In america people are so uncivilized, they dont get the excellence of Foie Gras or a traditionally crafted raw-milk soft cheese. American cheese, please! This is an insult, I spit on your american 'cheese'. Disgusting!

 

The 3D killerapp for me was Crysis 1.

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