+therealbountybob Posted May 10 Share Posted May 10 (edited) Hard Hat Mack, Axis Assassin, Archon and Worms? over to Carlsson for the explanation: On 4/29/2023 at 12:26 AM, carlsson said: @therealbountybob For round 10 (two rounds away from the current one), we should play Hard Hat Mack and Axis Assassin in celebration of the Electronic Arts 40 years release. Indeed Archon (hard to play in HSC settings), M.U.L.E. (already is continuously played) and Worms? (not sure it even generates scores?) also were included in that first batch. We'll do something with MULE after this 3 Week round ending Weds 31st May 8pm UK time Some of these links will need updating... Hard Hat Mack we all know this one. Classic platform action over 3 stages . Note: Press Space to drop the rivet gun on the first screen. Players may want to practice the other screens - press [2] or [3] and then [Start] to set starting level. On screen two make use of the double jump by holding in fire to get past the moving jaws thingy. You can jump (forward) by pressing fire, no need to move at the same time, you don't need to be too near the edges. Once you've figured the screens out it's all about discipline ok and precision Downloads Mack Fandal XEXs hi-res or colour or colour versions, Atarimania Instructions, Atarionline.pl XEX/ATR Axis Assassin another goodie, not played since HSC2 Fandal holds the record with 185,100 Play from the default orange "V" shaped level. Downloads looks like atarionine have a version where the inner lair works on 130XE (requires translator at least if you want to enter your initials) http://www.atarionline.pl/arch/A/Axis Assassin/Axis Assassin (1983)(Electronic Arts)(US).atr fandals version may not work as above? https://a8.fandal.cz/detail.php?files_id=3767 See carlsson's post below for the best write up: Axis Assassin Info atarimania has limited info, comments below: - You can also move down onto the grid and even fire in both directions there. - It seems only the blue spiders(?) are attacking you, while the brown ones are creating the web. BTW, there's more to the game than just the Tempest-like levels. When the spider appears, press the space bar to activate the smart bomb. If your timing is right, you'll be flown to another screen. [not sure this is correct - trbb] Nice game, it is like Tempest but it is not Tempest. And I like Tempest much Archon We've HSC played Archon before so here's the edited blurb from last time One of the greatest games of all time Archon has made it into the HSC again and it still doesn't even have any scoring! If you've not played before Turn up the TV volume, load Archon and let the demo mode play though, there are two sets of guys; light and dark, you move one of them around the board and when they overlap the opponents, it's battle time! The winner's piece remains on the square. If you wipe out the opponents side or capture the 5 power points you are victorious! NOTE: the light side pieces are stronger on the light squares and vice versa. Downloads Fandal XEX Instructions and reviews on Atarimania slx found this pdf of the original full manual The challenges Play each one using both Light and Dark sides (so you get two sets of points for each challenge). NTSC players - let me know if you think the game is too hard to beat - on PAL(UK) it's challenging but not impossible! 1 play Archon! 1pt 2 win by capturing 5 power points 2pts 3 win by eliminating the opponent 2pts 4 no spells allowed - win by elimination 2pts 5 sacrifice your wizard/sauceror - move them into a battle at the first opportunity - no other moves, and let them be killed. No spells allowed. Opponent moves first - win by elimination 2pts 6 NEW Wizard/Sauceror spells and Knights/Goblins only, all other pieces must sacrifice when attacked. Wizard/Sauceror can defend themselves. Can revive one knight/goblin, can use all spells e.g. summon elemental. Bonus play 2 player (not on your own!!), 2pts for each game - max 10pts Worms? https://a8.fandal.cz/detail.php?files_id=3391 probably just a bonus might be more fun with multiplayer you tell me if you get anywhere! There's an interesting discussion with the author about the game on one of the Antic Interview Pod Casts Have fun, Join in everyone Edited May 31 by therealbountybob Axis Assassin version that Inner Lair works 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 10 Share Posted May 10 (edited) Yay for these games, just turned 39 years and 50 weeks old! For those wondering who didn't read my post in the M.U.L.E. thread, it appears that Electronic Arts packaged and shipped all the first five games on Friday May 20, 1983, which arrived in stores to start selling on Monday May 23. The company itself was founded on May 27, 1982 so it took them short of one year to go from founding to secure and publish the first set of games. Edited May 10 by carlsson 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 10 Author Share Posted May 10 55 minutes ago, carlsson said: Yay for these games, just turned 39 years and 50 weeks old! For those wondering who didn't read my post in the M.U.L.E. thread, it appears that Electronic Arts packaged and shipped all the first five games on Friday May 20, 1983, which arrived in stores to start selling on Monday May 23. The company itself was founded on May 27, 1982 so it took them short of one year to go from founding to secure and publish the first set of games. so this 3 week round covers this nicely 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 12 Share Posted May 12 Slight scoring issue with Hard Hat Mack, in that you can all but complete a level, die, and then finish the level very quickly, and receive most of the timer bonus. It took me a while to remember how to play it, but I eventually completed the three screens Screen 2:1 7850 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 12 Author Share Posted May 12 4 hours ago, McKong said: Slight scoring issue with Hard Hat Mack, in that you can all but complete a level, die, and then finish the level very quickly, and receive most of the timer bonus. It took me a while to remember how to play it, but I eventually completed the three screens Screen 2:1 7850 Yes McKong I think I remember this from last time so for Hard Hat Mack we will play for levels completed - please post how far you get. Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 13 Share Posted May 13 First set of scores: Hard Hat Mack - 855 pts, just reached level 1:2. It is the first time I have managed to clear the first level, so slightly impressed with myself. Axis Assassin - 46350 pts. Not entirely up to date what to do, but a fun shooter. I imagine one can stay longer on the screens and collect points before shooting the big spider? Worms? - 108 pts (red player) A game where you don't play very much at all, other than give commands every now and then when the worm doesn't know where to move. You either use the keyboard: space to select direction and any other key to move, or use paddles where you rotate the paddle for direction and button to move. Set the other players to auto in order to get them computer controlled, it seems. So close to M.U.L.E. and yet so very far away from it, at the same time. I'll try some Archon scenarios at a later point. 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 14 Share Posted May 14 HHM Level 12 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 15 Author Share Posted May 15 On 5/14/2023 at 9:26 AM, McKong said: HHM Level 12 Players may want to practice the three screens - press 2 or 3 and then start to set starting level. Once you've figured the screens out it's all about precision. I'll iupdate the first post with this and some other hints. HHM Screen 3 for me so far, score 4,495 and 6,405 to make McKong's point about the scoring being flawed Axis Assassin 81,080 Will hit some Archon tomorrow, not played since last time here! [edit] atarimania: BTW, there's more to the game than just the Tempest-like levels. When the spider appears, press the space bar to activate the smart bomb. If your timing is right, you'll be flown to another screen. - will give this a try next time too Updated: https://forums.atariage.com/topic/348454-hsc20-current-standings/ Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 17 Author Share Posted May 17 On 5/15/2023 at 7:40 PM, therealbountybob said: [edit] atarimania: BTW, there's more to the game than just the Tempest-like levels. When the spider appears, press the space bar to activate the smart bomb. If your timing is right, you'll be flown to another screen. - will give this a try next time too Not sure if this is a thing at all; you seem to go to the spider to end the level when you get a shot on him - don't think space did anything ?!! Axis Assassin 107,550 Improved on HHM to level 5 (9,325) there is less time I think on the 2nd round - I ran out of time on the 2nd board! 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 17 Share Posted May 17 (edited) After reading what the inlay says, combined with what Mobygames says, I understand that Axis Assassin works like this: Mode 1: The Grid. There are 5 zones of 20 grids each. When the Master Arachnid appears, race towards him to escape the grid, or release a pulse bomb (you only got one per grid!) to reach the Nest. Mode 2: The Nest. In this screen you are free flying and trying to shoot your way through the nest in order to free your comrade, the Axis Assassin which the Master Arachnid has captured. Every fighter you left behind in the previous grid will reappear to battle you. If you hit the Master Arachnid, he will release another fighter. If you release the Axis Assassin, you get an extra life and go to the next grid. The scoring is as follows: Hunters: 250-750 pts Spinners: 100 pts Spores: 100 pts (unless they reach bottom of the grid and turn into Mutant Guards) Mutant Guards: 200 pts Xterminators (later grids): 100 pts and which need to be destroyed in tandem Each web strand you destroy is worth 50 pts Each web sweep (grid) you survive is worth 1000 pts Thus you can clear grids without getting into the Nest if you don't want to gamble to get an extra life, as supposedly the risks are great to lose a life inside the Nest. Edited May 17 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 18 Author Share Posted May 18 Thanks carlsson, will link from 1st post It still sounds confusing - I didn't see anything like a pulse bomb... so each stage has a chance to get into the nest you do this by shooting the spider and getting pulled into him., probably didn't notice the difference. Will play more soon. Going to simplify / reduce the Archon challenges as it was from last times end of season to give more points for people etc. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 18 Author Share Posted May 18 Axis Assassin 141,600 played a bit more, you can select the starting level using joystick on the title screen (they change colour after each 10) but we are playing from the start each time. No sign of any bombs but it's a decent enough game, improved to the screen with the corners that wrap around, probably level 10... The webs can block you in. End of level spider seems to send crazy stuff at you but your firepower is superior at least on the first batch of levels 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted May 19 Share Posted May 19 I'm doing the Archon challenges first. All played with the light side and the computer going first: Capture 5 power squares Sacrificing Wizard and eliminating opponent (by default, I guess I did the other challenges too, right? Will play the dark side next. BTW, there's actually a pretty simple strategy to beating the computer. With timing and patience, you can go after him on the squares that give him the most health and take him out pretty easily. I'll share it later on in the round, if people want the tips. 2 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted May 19 Share Posted May 19 Archon, playing dark side. Capture 5 power squares and Elimination (Sorceress suicide) 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 20 Share Posted May 20 Axis Assassin - 63100 pts. I managed to release the pulse bomb when the big spider shows up multiple times. The timing is not that important, you can release it even after shooting the spider. You are transported to an Omega Race like subgame, with nearly impossible movement. It is like a combination of four directions + rotation, and enemies everywhere. Like the instructions say, don't shoot at the spider in the center as it will release a ton of fighters. I thought I managed to release my captured axis assassin once, but it didn't really show up on the life counter. Generally speaking, since we're going for highest possible score, ignore the Nest and if you accidentally end up there, hope you won't lose a life on this level that doesn't provide that many points. Worms? - 162 pts. This game is mostly a random number generator, in particular if you're playing single against the computer. Once you have set a pattern, the worm keeps going until it can't determine the next move. If you're lucky, two of the opponents will collide early on, meaning you can capture lots of squares with reduced competition. Perhaps the challenge should be to fill the board as much as possible. Once or twice I managed to survive enough to have the board filled. 1 Quote Link to comment Share on other sites More sharing options...
McKong Posted May 21 Share Posted May 21 HHM Level 16 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 21 Author Share Posted May 21 16 hours ago, carlsson said: Axis Assassin - 63100 pts. I managed to release the pulse bomb when the big spider shows up multiple times. The timing is not that important, you can release it even after shooting the spider. You are transported to an Omega Race like subgame, with nearly impossible movement. It is like a combination of four directions + rotation, and enemies everywhere. Like the instructions say, don't shoot at the spider in the center as it will release a ton of fighters. I thought I managed to release my captured axis assassin once, but it didn't really show up on the life counter. Generally speaking, since we're going for highest possible score, ignore the Nest and if you accidentally end up there, hope you won't lose a life on this level that doesn't provide that many points. Hmm wonder if my old multiboot copy is not the full disk version, think I might have an original somewhere, if not will re-download the sucker Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 21 Share Posted May 21 Any time you release the pulse bomb, the screen turns into a 40x25 pattern of filled squares in light blue, white and orange. If you release it during the grid level, all the current enemies simply should be wiped but it continues. If you release it when the master arachnid is present, the next thing you see is an orange warp effect like something from Star Wars, and you end up in the Omega Race style screen with a timer ticking down. I suppose if I played in an emulator, it would be easier to take a screenshot of this screen. 1 Quote Link to comment Share on other sites More sharing options...
dinky2008 Posted May 21 Share Posted May 21 Axis assasin - 53050 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted May 21 Share Posted May 21 Archon Played Played and Won as Light , by attrition. 1 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted May 24 Share Posted May 24 (edited) Hard Hat Mack: 1500 Archon: played to stalemate on light side and played as dark side and lost Edited May 24 by AtariSphinx Update score 2 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted May 24 Share Posted May 24 Interesting! I didn't think you could have a stalemate unless the last 2 pieces simultaneously died on the battlefield. 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 24 Author Share Posted May 24 14 hours ago, AtariSphinx said: Hard Hat Mack: 1500 Archon: played to stalemate on light side and played as dark side and lost 13 minutes ago, Deteacher said: Interesting! I didn't think you could have a stalemate unless the last 2 pieces simultaneously died on the battlefield. perhaps so many goes where neither side attacks Managed a couple of wins getting all the 5 power points, bit too easy on PAL at least but still fun to play Marius and Dinky this is a great game for 2 players Improved to level 6 on HHM - time pressure makes the 2nd round much harder! 102K Will hit some more Axis Assassin before the round is out too. 1 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted May 24 Share Posted May 24 Your best pieces in Archon are the Unicorn (Light Side) and Basilisks (Dark Side) because of the speed of their attack and quick recharge rate. When you're playing to eliminate the other side, you can pretty much wipe out the computer with those pieces. My trick to beating them is this: As soon as a battle starts, move down to the bottom of the screen. Then time your shot so the computer runs into your shot. Just be careful not to allow him to shoot you on a diagonal. He's pretty accurate. This tactic works with all pieces that shoot, but you have to learn to adjust your timing based on the speed of your shot so they will run into your shot. 1 Quote Link to comment Share on other sites More sharing options...
rdrunner Posted May 25 Share Posted May 25 Finished all of the Archon challenges: Light, 5 power points Light, dark moves first, wizard suicide, elimination (got lucky on this one. Just had a golem and a bunch of knights left!) Dark, 5 power points Dark, light moves first, sorcerer suicide, elimination 2 Quote Link to comment Share on other sites More sharing options...
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