Kirk_Johnston Posted May 14 Share Posted May 14 (edited) So, here's something: I was just very roughly messing about seeing how close I could get two of the four available backgrounds using Mode 0's colour limitations on SNES to match the boss battle below from Shinobi III on Genesis (it's actually the underground one at the end of Round 3, which the video should jump to), and it turns out that even within the limitations of Mode 0, the SNES can get pretty dang close indeed: Here's how it would look if it were done in Mode 0 on SNES (boss on one BG layer and background on the other): And here's how it looks in the Genesis original (boss on one BG layer and background on the other): Note: This boss uses a cool line-scrolling wavy effect on Genesis (nothing the SNES can't do too), so that's why it might not 100% match on the static SNES version, as the Genesis version might be a little distorted away from the actual tile art in this specific shot. And, obviously, the Genesis version here is just a quick screen grab, so not perfectly sharp. I also removed the HUD from the Genesis image so as not to distract from the comparison. The kinda amazing observation being that I would then still have every single sprite and 2 full backgrounds capable of just as much detail spare as what's already there to do whatever the hell I want with them. That's just bonkers when you think about what that means in terms of how much more you can add to a scene like this just by taking full advantage of the four full backgrounds that are available in Mode 0 on SNES. I mean, I could literally have two more of those huge bosses on-screen on SNES and still have every single sprite spare, plus I could even make one of them a semi-transparent ghost version if I liked. It's crazy that almost no one has really tried to truly push Mode 0 to its limits thus far. Note: I used this awesome little tool to reduce the colours to work/fit within the limitations of SNES' Mode 0: https://rilden.github.io/tiledpalettequant/ Edited May 14 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
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